Episode 7

October 13, 2024

01:00:54

4.07: Into the Temple

4.07: Into the Temple
Spells and Whistles
4.07: Into the Temple

Oct 13 2024 | 01:00:54

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Show Notes

Using the magical quill to get access the mysterious temple, the party and their companions venture inwards to discover what secrets may lay in wait...

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CREDITS:

Cover Art: Incredicoon Studios (@incredicoonstudios on instagram)


Main Campaign Character Art: Madison Saxon (@msaxon.art on instagram, tik tok, and twitter)

 

Meet our Cast and Crew!

Anastasia (she/her) | Game Keeper 
- GK, Editor, and Discord Coordinator

Ben (he/him) | Id | follow on twitter
- Player and Music Team

Grace (she/they) | Melwyn | check out linktree
- Player, Editor, Lore Keeper, and Patreon Coordinator

Jay (she/her) | Myla | follow on tiktok and twitter
- Player, Editor, and Social Media Coordinator

Meg (they/she) | Oddyn | follow on tiktok and twitter
- Player, Editor, and Music Team

Music featured this episode:
"Desert City" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

"Truth in the Stones" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

"River Fire" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

"Ossuary 4 - Animate" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

View Full Transcript

Episode Transcript

[00:00:00] Speaker A: Three, two, one. [00:00:03] Speaker B: Ow. That wouldn't happen. [00:00:04] Speaker C: It looks like you were a crushing krill. [00:00:06] Speaker B: Oh, no, not the baby. [00:00:11] Speaker C: Krill. No, krill. Oh, he doesn't have his mallet anymore. [00:00:25] Speaker A: Finish showing us a stuffed animal. [00:00:29] Speaker B: It's from the crab Souls game. [00:00:33] Speaker D: I love that game so much. I 100% of it. [00:00:36] Speaker A: Wait, game crabs. Play that one, right? [00:00:38] Speaker C: It's super cute. [00:00:39] Speaker B: It's so cute. [00:00:41] Speaker A: They, like, you have to, like, you have to, like, find shells, right? Yeah, it's really fun. [00:00:47] Speaker E: So cute. [00:00:49] Speaker B: I need to finish the game. [00:00:51] Speaker A: I'm so sad. That game grumps did play it. They played two episodes, and I really want them to just play the whole thing. Usually just play the whole thing that long. [00:00:58] Speaker B: It's really fun. It makes air hell emotion sick, I realized, which is really a shame. So I have to fuck with my graphic settings so I can finish it. [00:01:06] Speaker A: But what's the name of the game? [00:01:08] Speaker D: Cuz now we're talking another crabs treasure. [00:01:10] Speaker B: Although if you search crab souls, it will pop up. [00:01:14] Speaker A: Crab souls. Yeah, cuz, like, because it's. [00:01:17] Speaker B: It's souls. [00:01:18] Speaker C: Like, my favorite thing that I've seen. I saw a Twitter post about it where, like, I don't remember if it was like a developer's mode or if it was like a story mode, like easy setting or something like that. But you can toggle on. Give Krill a gun. [00:01:32] Speaker E: Yeah, it's shell is like Insta kills everything. [00:01:36] Speaker A: It's great. [00:01:38] Speaker B: I turned it on for shits and gigs. Cause I did one stream of the game and I turned it on for shits and gigs. And I was just like, this is. [00:01:43] Speaker A: The best thing ever. [00:01:44] Speaker B: I want to play the whole game like this now. [00:01:47] Speaker C: Gun. [00:01:47] Speaker B: Krill, little guy with a gun. My brand. [00:01:52] Speaker C: That's so Mila coded also. [00:01:54] Speaker B: Mila's not a little guy. Mila's just a chaos gremlin. [00:01:57] Speaker C: She creates little guys with guns, though. [00:01:59] Speaker B: That's true. [00:02:01] Speaker E: Baby's got a gun. My baby's got a gun. [00:02:04] Speaker A: Welcome back to Dungeon crawl the game. [00:02:08] Speaker B: Close it up. [00:02:10] Speaker A: That's it. That's the name. If you don't know who we are by now, that's your own dang fault. I'm becoming a hostile DM and a hostile podcaster. If you don't know by now, it's your own fault. [00:02:28] Speaker C: We're not allowed to say anyone's names in this episode because it's too late. It's too late. You've lost that, right? [00:02:36] Speaker D: We said krill, so it's over. We lost. [00:02:42] Speaker E: Who am I? [00:02:43] Speaker A: We're playing dungeons and dragons, fifth edition. Sorry, I cut off Jay's. [00:02:49] Speaker D: No, that's way funnier that way. [00:02:54] Speaker C: Sean Valjean moment. [00:02:55] Speaker A: Jay. Oh, God. [00:02:57] Speaker E: No. [00:02:57] Speaker B: I was gonna make a critical role. [00:02:58] Speaker E: Reference and say, what's my mother's name? [00:03:01] Speaker A: What's my mother's name? What's her name? [00:03:05] Speaker C: It's more talking about musicals earlier. So I just have 2460. [00:03:11] Speaker A: Wow. [00:03:12] Speaker B: Mother's name is Martha. [00:03:15] Speaker E: Also, fun fact for my job, I was doing some archive work, and we go through and we put down the people who've played certain roles or have done shows in our theater, and they didn't have any from basically, like, 2016 to present. And every single person in Les Mis in the touring production has a name to the role. It's not just ensemble. It's, like, factory person and revolutionary. And you know how they, like, list all of them. So it's a lot easier in the novel. Well, yeah, but it's a lot easier when it's, like ensemble. Cause then I can just copy paste ensemble all the way down. So imagine the biggest show with the biggest cast ever and me having to type out everyone's name, but also weird french name that's like Jacques Clus or something like that. It's, like French, but it's kind of weird. Like, it's weird French. Anyways, that's my qualm with Les Mis. [00:04:15] Speaker A: No, I remember that we did Les mis in high school, and I remember being, like, factory worker number two and also lovely lady number six and also, like, an. I don't know, generic ensemble. I'm sure that I had another name, you know, like, yeah, revolutionary four or whatever. But it was nuts. [00:04:38] Speaker E: Crazy. [00:04:39] Speaker A: So many roles, so many people. [00:04:41] Speaker E: Well, you know what we can roll for Jay that was so good is skill checks and attacks and saving throws initiative D while we go through a dungeon crawl. Whoa. Can I roll for spells? [00:04:58] Speaker A: Yeah, you have a minus four I'd. [00:05:01] Speaker E: Like to roll for. [00:05:02] Speaker D: And. No. Okay. [00:05:05] Speaker A: Okay. You have a plus three. [00:05:08] Speaker E: My seven minus four is three. But I would argue that I probably roll with advantage. [00:05:15] Speaker A: We are a fifth edition podcast of dungeons and dragons, except for exhaustion, which I'm now just gonna bring up every time we do this intro. [00:05:24] Speaker B: Every time we. So in the heat, we take from 2024. [00:05:27] Speaker A: Yeah, yeah, exactly. [00:05:28] Speaker B: Yeah. [00:05:28] Speaker A: Well, eventually, the intro is gonna be most of the episode. Someday, in the heat of the tetros desert, Myla asks Id and Melwyn more questions about where their magic comes from. She's very curious. Auden and Yaron are struggling with the heat Nadia calls out for whomever might want this quill. And then they get into the cart and everyone finds an abandoned village at the base of some rocks. Id checks out the area. Yarn learns how to play solitaire, and Audan and Myla go look at the largest temple like building in the area. They open the magical door with the quill and enter into the next stage of their journey. Hahahaha. Alright, you guys are in the entrance of this temple. It is dark in here, so if you do not have dark vision, you can't see anything until that is rectified. If you guys want to place yourselves on this map. [00:06:36] Speaker B: Wait, who doesn't? [00:06:39] Speaker A: Immediate entrance. I don't think re does and I don't think nadia does. They are both humans. [00:06:48] Speaker B: Humans. That tracks. Okay, do I have light? Does anybody have light? [00:06:52] Speaker E: I have produced flame. I can just kind of hold it. [00:06:56] Speaker B: You light a torch? [00:06:58] Speaker E: No. [00:06:59] Speaker B: Hand off to one of them and then you don't have to carry it. [00:07:03] Speaker A: Great. [00:07:06] Speaker C: Yeah. Strike up a torch and pass it to Ari. [00:07:12] Speaker A: All right. Ari has one. And we'll just kind of stick by Nadia in order to be able to help both see. But everyone else has dark vision apart from that. [00:07:27] Speaker B: Yeah. [00:07:28] Speaker A: Okay. Just those dang NPC's, you know? [00:07:31] Speaker D: Yeah. [00:07:32] Speaker A: All right, so get a load of this guy. First initial thing that you see seems to be a couple of hallways to the right. They seem to be pretty small. And then the biggest thing and easiest thing to see is down the center of this room, which is a little bit on your left. It seems like the door you entered on was positioned more to the right side of this room. But down the center of this room a little bit on your left is this big pedestal square pedestal with a huge statue on it that seems to be at least 1015ft tall. The statue depicts a very tall man who has very like sweeping robes around him with a depiction of the sun on his chest. Very long hair, kind of looking up towards the sky. Has one hand sort of raised up to the sky. There is a little bowl down at the base and you can see like evidence of very dried flowers that are just like crumbled into dust at this point that seem to have been kind of surrounding the base of this pedestal. You can make a religion check if you want to try to figure out who this guy is. [00:08:51] Speaker C: Why not? [00:08:52] Speaker B: What is my religion? That's a 22. [00:08:57] Speaker E: Whoa. [00:08:59] Speaker C: Five. [00:08:59] Speaker E: Give it a shot. 19. [00:09:02] Speaker A: Both Melwyn and Myla know that this is a statue of niravati or it can at least guess with all the sun depictions and everything. Niravati is the God of yellow magic statue of him. That name is pinned in resources. If you can't figure out how to spell it, I will. [00:09:24] Speaker B: I'm gonna fix the spelling later. [00:09:27] Speaker A: Oh, that's totally fine. What do you wanna do? [00:09:32] Speaker C: I have moved myself a little farther up. Before I get to where this kind of enters this larger room, I would like to make an investigation check to check for any kinds of traps. [00:09:45] Speaker A: Sure. [00:09:46] Speaker C: I don't have good investigation, so if someone else wants to also do that, just as, like, a safeguard precaution, you. [00:09:54] Speaker A: Know, just throwing it. Just saying. Just. Just saying. [00:09:57] Speaker C: Twelve. [00:09:58] Speaker E: I'll make an investigation check too. Yeah, I'll just sort of come up on the other side of Auden and also take a gander. Ooh. Um, 29 skill monkey for the winter. [00:10:17] Speaker A: Uh, Auden, you're, like, looking for tripwires and stuff. You're not seeing anything. Also, Mila, it doesn't seem like you're picking up any sort of traps or anything. This just looks like a big entrance room. [00:10:32] Speaker C: Auden's gonna kind of look over at Myla. She's gonna say, I know you said, like, doors can be dangerous sometimes, but I'm not seeing anything on that. I mean, that door was fine, and I'm nothing seeing anything in this next area. But if you want me to wait, I'm happy to wait. Oh, okay. [00:10:50] Speaker E: Yeah, it's clear. Thank you, though. She'll turn around towards it, and Nadia and Ari and Melin and yarn. We're good to go. So we can step in, and she'll sort of start walking towards the center. [00:11:05] Speaker D: It's trying to stay pretty much in the middle of everybody and trying to encourage people to not stray super far from him with his aura of protection, which is, like, there's, like, a little line of, like, his, like, shadow, goopy stuff that's just, like, tracking with him on the floor. It's, like, really thin. Not super noticeable, but it is there. [00:11:31] Speaker A: Absolutely. [00:11:32] Speaker C: So I have a question. If this is, like, the, um. You said there was, like, lots of white magic, and if it had the symbol of the quill, which is, like, all colors of magic, why is there the yellow God here in the statue? [00:11:53] Speaker E: Oh, that's a good question. Were they, like, buddies, maybe? Um. Gosh, is my detect magic still up? Is there any magic on this other side of the door that I can see? [00:12:16] Speaker A: Yeah, uh, your detect magic probably would have gone up, considering Auden ran back to the, like, house and back. [00:12:25] Speaker E: Gotcha. [00:12:26] Speaker A: A ten minutes bell rice. Not an hour. [00:12:28] Speaker E: It's correct. [00:12:30] Speaker A: Yeah. Yeah. So I think it would have gone up in those ten minutes. [00:12:34] Speaker B: Up hers, though. [00:12:35] Speaker E: Yeah, she was about to say Melbourne. What do you see with your special eyes? [00:12:41] Speaker C: What do your tiefling eyes? [00:12:43] Speaker A: What you can tell is that, like, this is not an illusion or anything like, this does exist, but it seems like there's kind of an overlay of, like, a second temple, if that makes sense. Almost like something else is helping this thing stay up and in good condition. [00:13:05] Speaker D: So is the real thing being, like, upkept by magic, or is it giving a super old thing the sheen of being upkept and new? [00:13:15] Speaker A: More like the second one. [00:13:17] Speaker D: Got it. So it's possible if we removed that magic, it would look more like decrepit and unkempt and stuff like that. [00:13:23] Speaker A: Correct. [00:13:24] Speaker D: Got it. [00:13:24] Speaker A: Yes. Since everyone has moved forward enough, on the right, you can see a hallway that ends pretty quickly and takes a left, following that same direction that you're moving towards. Towards the statue. You're kind of, like, seeing the rest of the room. Now, as you're exiting this little foyer thing that you had on the left, there seems to be another entrance that was exactly like yours that was probably just covered in sand that you couldn't reach. But there's a second symmetrical entrance, like the one you came in just on the left side of this room. [00:14:02] Speaker C: Um hmm. So somebody in here is the person that wants the quill? [00:14:09] Speaker A: Yeah, probably. I don't know. I guess we have to go figure out where they are, right? [00:14:16] Speaker C: Autumnal shrug. Kind of plap, plop, plap forward a little more. [00:14:23] Speaker E: Trying to decide if something is in character or not? No, I think Milo would be curious. Ken, she's gonna be bad at it. Anyways, can Milo make an insight check on Nadia to see if she, like, knew about this in advance of. [00:14:41] Speaker A: Sure. [00:14:42] Speaker E: Ten. [00:14:44] Speaker A: Yeah, she didn't know anything about it. She knows that this person comes and finds her in weird ways. [00:14:53] Speaker E: Mm hmm. [00:14:56] Speaker A: What you're getting is, like, she probably. She wasn't expecting this much of a. Like a lead up slash. I can't think of words right now. Goddess. She wasn't expecting this much effort to have to go into it. So you're thinking that her guess is because there are so many of you. It's like a. It's like a prove yourself kind of thing. Cool. [00:15:26] Speaker E: Gotcha. [00:15:28] Speaker A: All right, let's keep trucking, you guys. Head forward and see more of these little hallways on the right and left. This room is symmetrical down the center. It does just kind of seem like all these hallways might connect to each other in parallel to the direction you're walking. But this big center base that you find of the statue is big enough that you need to walk around it. So. [00:16:05] Speaker E: Do we see any doorways or archways anywhere as we are walking in this. This main room with multiple hallways that are, like, splitting off towards our, like, lefts and rights, or is it just hallways? [00:16:21] Speaker A: No, you're not seeing any doorways. It's looking like just hallways so far. [00:16:25] Speaker C: Gotcha. [00:16:26] Speaker A: But you're not really getting a good angle on the back half of the hall, like, the. The connection between these hallways since you haven't gone down there yet. So there might be a door in the center or something. You're not sure. [00:16:41] Speaker E: Gotcha. [00:16:45] Speaker C: I am curious about these little hallways, so I think Auden's going to scoot down to one of them and just take a little peeky peek. [00:16:54] Speaker A: Sure. You look down and you just kind of see another big. This hallway goes pretty far. Like, if you're looking down the hallways, but you can see that it has connected the first one and the second one that you've seen on your right. And it looks like there's a third one further down, but really nothing special about it. Your guess is that maybe this is, like, crowd flow kind of situation where they're, like, using it for moving people around in an easier fashion than just cramming everyone into a room and hoping that everyone figures it out. Yeah, there's nothing in the hallways. [00:17:43] Speaker D: Let's go past the statue. [00:17:47] Speaker E: Mm hmm. [00:17:49] Speaker A: You guys had passed the statue and you come up to. Sorry, I will move NPC's. Okay, you see that third hallway? That kind of. That connects the hallway that Auden saw. And at this point, you see a set of stairs to two more little hallways on the left and the right. We have to go up these stairs to get to those as well. Auden, you know that these hallways on the right and left, up the stairs just connect to the one that you saw. It just goes all the way to the end over there. [00:18:35] Speaker C: This is very strange building. [00:18:39] Speaker D: It is very large. [00:18:42] Speaker C: Um, Melvin, you've spent some time in churches and stuff. The blue church in Kindia. And I feel like there was another one at some point in time. What? Does this look anything like that one or. [00:19:02] Speaker B: Hannah? I don't know. [00:19:04] Speaker C: Did you say anything about it? [00:19:07] Speaker B: Dia. God, help, please. [00:19:13] Speaker A: This. No, this is very much more temple shaped than any of the churches you went to. This is more of a, like, altered based sort of building than the churches in OsPA, which were more like congregation based buildings. [00:19:37] Speaker B: Yeah, no, this place is weird. Um. [00:19:47] Speaker C: Should we just keep going then? [00:19:49] Speaker B: Fuck it. Yardstate. [00:19:51] Speaker D: If you move, no one yarn comes. You. [00:19:54] Speaker B: I know. [00:19:59] Speaker E: Sorry. [00:20:00] Speaker A: Yeah. [00:20:01] Speaker E: Can I let just go over to one of these and just like kind of circle. So these like hallways that sort of seem to like circle these rectangular blocks or pillars or whatever. Can milo just go around one of them and make an investigation check and just make sure there's not any like loose stones or glyphs or anything we're missing on these pieces? [00:20:21] Speaker A: Sure. [00:20:22] Speaker E: That's what she would like to do. [00:20:24] Speaker A: Go for it. [00:20:27] Speaker E: 15. [00:20:29] Speaker A: You see pretty high up on these center pillars, especially on the backside, is an old writing. Which languages do you know? [00:20:43] Speaker E: That's a great question that I should know answer to. I know. Oh, I know quite a few. I know common. I know under common. I know primordial. I know doorvish and I know thieves. Can't. [00:20:57] Speaker A: It is none of those. [00:21:00] Speaker E: Hey guys, I found some writing that's way up at the top. Can anyone read it? [00:21:08] Speaker C: I will go and look and see. Oh, I only speak common and primordial, so those are already covered. [00:21:16] Speaker E: Primordial twins. You can share secrets. [00:21:19] Speaker B: I speak infernal, but it's probably not that. [00:21:22] Speaker A: It's not infernal. I'm going to roll for Nadia and Ari because I made everything else but like, what languages they know, so give me a second. It seems like neither of them know what this is either. [00:21:36] Speaker E: Hmm. [00:21:37] Speaker C: Um, would it be worth it to. You've got lots of like paper in your bag and stuff. Um, we would do this sometimes with like shells where you can sort of trace over it and it'll make like a nice like pattern. Would it be worth it to kind of. I mean, you can probably just remember it anyway, but, you know, just that way we have it. [00:22:00] Speaker E: No, that's a good idea. I mean, I can remember it, but it. If I needed to like translate it or something, it would be a, you know, putting it into. It's. It's a good idea. [00:22:10] Speaker A: It is too tall to reach, but you can like write it down and copy it. [00:22:13] Speaker E: Okay, yeah, we'll copy it down, Brad. [00:22:16] Speaker B: So this is a meta question that Melwyn actually may or may not know, depending on your dads. But there are several languages that share scripts in D and D. Five e of like the 616, like canon, normal ones. So there's like several that shared dwarvish as a script. Actually, most of them share dwarvish as a script. And then there's like infernal and abyssal share a script. I think undercommon shares. I think Elvish or Sylvan. Sylvan and Elvish, I believe also like undercommon, Selvin and Elvish all share a script. So like we at least like find those of us who know some of these languages across like the ones that we have. Would there be a way for us to like kind of recognize at least some of these symbols even if we are able to translate that? That is like purely a grace question. I don't know if Melanie bring that up. I don't know if Melan would know to bring that up because I don't know if her dads would have like taught her that, if that makes sense. I don't know what this gesture. [00:23:13] Speaker A: No, that's fair. I mean, I think that like as far as identification goes, it's celestial, but no one can read it. I don't think so. At least you know what language it is. Celestial shares anything. [00:23:32] Speaker B: I believe. [00:23:33] Speaker A: I didn't know. [00:23:35] Speaker B: So I played a linguist. [00:23:38] Speaker A: I didn't know about this. [00:23:43] Speaker B: I had a chart once upon a time somewhere and I think some if I can find it for a future session for your benefit. But there's notice all this stuff that's. I have just. Hello, I'm a nerd. If you didn't know. [00:24:00] Speaker A: It's very cool. It's cool. I didn't know that existed. So legend. [00:24:04] Speaker B: Yeah. No, celestial has its own thing. [00:24:06] Speaker A: It's not very long so it's probably not like a prophecy or something. That's just kind of one line. Alright. You guys see this out of stairs in front of you. That goes up to something else. What do you want to do? [00:24:19] Speaker D: Let's keep going. We haven't seen literally anything that we can use yet. So let's go. [00:24:26] Speaker A: Great. You guys head forward. These hallways that you pass just connect to the very ends of the other hallways that Milan Auden saw parallel to this statue room. And then you had four forward and you see a room with at least a hallway going off of the back of it. And a small fountain in the center that is actually running water. It's a little oval shaped. So almost circle not quite on the map. It's definitely a polygon, but pretend it's an oval. [00:25:00] Speaker C: Can we check that? This is cool and good water. Auden's like very interested in this and wants to put her hands in it. [00:25:10] Speaker D: I have detect poison and disease. I can put that up. Sure, I'll do it. Detect poison and dis. [00:25:18] Speaker A: Okay, so, no, this is not poisonous or disease riddled. There are also no creatures in it or anything. Better, poison, poisonous or disease riddled. [00:25:29] Speaker C: Slowly inching her hands towards the water, like, checking, making sure that, like, no one's gonna be like, hey, stop. [00:25:37] Speaker E: Melvin, is it magic? [00:25:39] Speaker B: Is it? [00:25:40] Speaker A: Yeah, there's some yellow and some black coming off of it. [00:25:45] Speaker B: Yes. I would not touch that. Touching that feels like a very bad idea. There's magic. I should just say that there's magic. Okay, we're out in. [00:26:00] Speaker C: She'll, like, pull out her canteen and, like, take a swig of the little water she's got in there left. [00:26:06] Speaker A: Oh, yeah. You guys can see, especially as you look over the edge, that it is relatively shallow. There seem to be a lot of gold pieces at the bottom. [00:26:22] Speaker E: That's cool. [00:26:23] Speaker D: This is a temple to a God that we know is, like, kind of, like, has a glamour on it. Not in the face sense, but in the, like, magic sense. And now this thing of water, which is. Would be very important to, like, a desert culture, is giving off bad magic. And so it is kind of and will divine sense to try to detect the presence of any place or object that has been consecrated or desecrated. See if this. This temple is, like, ruined for the God's presence here. [00:27:08] Speaker A: Yeah, that's a good question. Okay, so first is that you don't sense any creatures within your six foot radius, like, off the bat. In terms of, like, desecration, you aren't feeling any desecration. So it probably means that this thing was made this way weird and not affected this way. [00:27:30] Speaker D: Odd. Okay, I guess we continue on then. [00:27:36] Speaker A: Alrighty. [00:27:37] Speaker D: No markings on it or in this room in the. [00:27:40] Speaker A: Actually, you want to investigate? [00:27:42] Speaker D: Sure. [00:27:43] Speaker E: Alice? [00:27:45] Speaker C: Oh, never mind. Melissa. Got it. [00:27:49] Speaker D: Nine. I have plus zero, and I rolled. [00:27:53] Speaker E: An eight out of nine. [00:27:55] Speaker A: Good job. On the walls? No, on the fountain. There are a couple. They seem to be weird, like, abstract versions of some images. So you're not entirely sure what they're supposed to represent. [00:28:10] Speaker D: Yeah. [00:28:10] Speaker A: So hard to tell. [00:28:12] Speaker D: All right, let's keep going. [00:28:14] Speaker A: There are hallways on the right, left, and back of this little, small fountain room. [00:28:20] Speaker D: I say we continue straight forward, if that's okay. [00:28:24] Speaker E: Can I just peer down one of these side hallways and just see what's down one of them? [00:28:30] Speaker A: Uh, yeah, it's a big hallway, longer. That turns to the left. [00:28:36] Speaker E: Got it. [00:28:38] Speaker A: Yeah, keep going. You could probably see down this one a little bit. Rad. [00:28:47] Speaker C: Um, as we leave, I would like to. Adam's gonna fish around in her pocket and pull out a gold coin. I'm just gonna look at it. She's like, it. Is it okay if I pulled one in? It just feels like a nice thing to do for a temple. [00:29:01] Speaker D: I don't. I couldn't tell you. [00:29:06] Speaker C: I want to really bad. And I think around, she'll go and she'll just kind of, like, gently. She's not going to touch the water, but just kind of, like, gently drop a coin in. She's going to say, raise her voice like she's talking to the statue down where we came from. Um, I'm sorry, it's not very busy here anymore. I hope that everything is okay. All right, bye. And just carry on with the rest of this one. [00:29:35] Speaker A: All right, can you flip a coin or roll a d four and choose, like, heads and tails, odds and even. Okay. [00:29:42] Speaker C: I want tails to be odds. [00:29:45] Speaker A: Okay. [00:29:46] Speaker C: And I got and even, so a head. [00:29:50] Speaker A: Okay, you throw this coin in. You, like, put this coin in, and it happens to fall onto the head's side as it hits the bottom. And you gain three gp, which I know you're at full hp, which means that it's almost like temporary hp, but I'm letting you stack it on top of your current temporary. [00:30:18] Speaker C: Thank you. Feeling a little more. [00:30:21] Speaker A: The statue nods. I'm just kidding. The statue gives you a thumbs up and winks. Yeah. [00:30:32] Speaker C: Yeah. She'll scamper off to catch up with the rest of the squad. [00:30:36] Speaker A: All right, you guys head down this hallway in front of you and see another little set of stairs that just goes upwards, maybe 2ft, 3ft. Sorry. [00:30:48] Speaker D: Let's go. We continue down the hallway towards the stairs. [00:30:51] Speaker E: Yes. [00:30:52] Speaker A: There's a lot of hallways here, guys. Sorry, in advance. [00:30:54] Speaker E: Lots of hallways. [00:30:55] Speaker D: So that means we can do a lot of things faster, maybe. Please. [00:31:01] Speaker E: I wanna go. Let's go. [00:31:03] Speaker A: You guys kind of see up here. It looks like a walkway above something. All right, you head into this room. It's a gigantic, like, oasis with these platforms that go in a cross shape across the giant thing. And if you look up, you can see that it used to be. There used to be a central hole in the ceiling that probably exposed it to the sun, but has since been covered by something, rocks or, like, stuck sand or something like that. So it is not lit up anymore, but that's probably what would have happened. [00:31:46] Speaker D: Does anybody have anything they could do to blast that opening back open? Seems like something that the God would like. [00:31:54] Speaker A: It's very high up. Let me clarify before people start looking at spells and shit. It is like, 20ft above you. That's pretty high, which is high. Not too bad for a spell, but, you know, you can't, like, jump up and hit the sand out of it unless you have a 20 foot vertical. [00:32:14] Speaker C: I mean, I could. [00:32:17] Speaker D: Oh, shit. [00:32:19] Speaker E: Whoa. [00:32:19] Speaker C: But I will refrain from doing so. I don't want to accidentally fall in the water. [00:32:25] Speaker D: The amount of blocking in volleyball. [00:32:28] Speaker C: Oh, man, she'd be a crazy middle blocker. [00:32:34] Speaker A: Entire body, like, over the net, you know, feet taller than the net. So this crossed pathway here is probably 10ft above the surface of the water. The water was probably higher than this in the past, but has since evaporated. Seems to be slower than water would evaporate, though, considering the age of this village, that the water is, like, sticking around kind of cave like, where it doesn't. It's, like, damp enough that it's kind of staying around, but is still slowly leaving. [00:33:11] Speaker C: Question for you. Myla clocked a lot of white magic coming from inside of this temple when we were first approaching, which is traditionally, like, the peaceful. [00:33:27] Speaker A: Structure. Yes. Yeah. [00:33:28] Speaker C: Like, struck, like, are we. Are the. How are the vibes? Are the vibes nice in here? Or is it, like, creepy and unsettling? [00:33:36] Speaker A: It's a little weird because it's just so echoey and it's just you guys, as far as you can tell, but it's not particularly creepy or, like, scary. It doesn't really feel like things are gonna jump out from around a corner. Yeah, the vibes are, like, chill, if not just kind of empty, neutral vibes. [00:34:01] Speaker C: Okay. [00:34:01] Speaker A: Yeah. Mila, it looks like Myla's running forward. [00:34:05] Speaker E: Yes. Mila's going to walk. Yeah. Towards where this. These two hallways, like, cross almost like a t intersection. Like a lowercase t intersection with the water on all sides. And it's just going to look down every direction and see where to go. [00:34:20] Speaker A: All right. This is going to be so exciting for you. [00:34:25] Speaker D: There's more hallways. [00:34:27] Speaker A: More hallways. [00:34:30] Speaker C: Scooby doo. Instinct of higging. Let's split up. [00:34:33] Speaker D: No. [00:34:34] Speaker C: Which I know is the bad choice. [00:34:37] Speaker E: I will just continue walking forward. [00:34:39] Speaker B: Okay, but I also kind of want us to split up. Cause we'll get to Seymour. I wanna know all the secrets I put in side chat. Grace is tempted to just wander off and do whatever. [00:34:53] Speaker C: Do we need to get, like, a child leash for Melwyn? [00:34:57] Speaker A: One of those backpacks or the monkey backpacks with the legend? [00:35:01] Speaker C: Could yarn turn into that? [00:35:03] Speaker A: Um, no. [00:35:04] Speaker E: Might as well continue forward all the way. Go down the stairs on the other side of this water room. She is looking for anything that is, she can hold in her hands. She's like, I want to hold tangible items from this God room. [00:35:22] Speaker A: I'm so excited that I am making Milo's hell right now. Great. You hit the end of this hallway, and there's more hallways. There's more hallways. It does seem like there are two rooms. Like, one on your right, one on your left, where you'd have to make a u turn to hit those entrances. But considering the layout, probably not hallways. [00:35:48] Speaker E: Hmm. Okay, so which way do we go now? I can go down to the end of this hallway. She'll turn to the left. [00:36:00] Speaker D: Great. Following literally wherever the leader is going. [00:36:03] Speaker A: Perfect. You look and see a small room back here. [00:36:10] Speaker E: Ooh, it's a room. [00:36:16] Speaker A: Sorry. I'm flipping between seven things. Okay, so this room, you walk in and you just kind of see shelves. And, like, the ground is covered. Shelves are covered with, like, stuff. Just people's belongings, like backpacks and purses and, like, things of that nature and just. Just things. Bedrolls, whatever people were traveling with, whatever they I'd brought inside, had the kinds. [00:36:47] Speaker D: Of things that these people would have probably left when they, like, taken with them when they would have left the place, probably. [00:36:55] Speaker A: So it's weird that it's here. [00:36:57] Speaker D: Yeah. [00:36:58] Speaker A: Yeah. [00:37:00] Speaker E: Melbourne. Is it magic? [00:37:03] Speaker A: Um, the. No, you're not seeing anything magic in here. [00:37:09] Speaker E: Can I look for traps? [00:37:12] Speaker A: Of course. [00:37:14] Speaker E: Looking for traps. 21. [00:37:17] Speaker A: No traps. [00:37:19] Speaker E: I want to go through everyone's stuff. [00:37:22] Speaker A: Okay. She's like, starts falling. [00:37:25] Speaker E: Natural 20 for a 33. I want things in my hands so badly. Give me things in my hands. [00:37:37] Speaker D: It's like a two dollar bill in a werther's. [00:37:43] Speaker A: That would be so mean of me. [00:37:46] Speaker D: And that's what you get on a natural 20. If you get anything lower than that, that's. [00:37:50] Speaker A: Yeah. [00:37:53] Speaker E: Every natural 20 comes with a werther's. [00:37:56] Speaker A: Oh, my God. [00:37:57] Speaker C: Werther. [00:37:59] Speaker A: Okay, so you find a total of 517 gold pieces from people's stuff. [00:38:09] Speaker B: We can buy another diamond with that. [00:38:11] Speaker E: You said 520. [00:38:13] Speaker A: 717. [00:38:15] Speaker E: Oh, 500. [00:38:16] Speaker A: Don't give yourself extra gold. What is this? [00:38:18] Speaker E: This is my universe updating my artist's rendition of this. I was updating this artist rendition of the map that we are on currently so that people on our Patreon who have access to our notes on Patreon by supporting us financially. Can I visually see what we are audio describing? If you'd like to become a patron, check out our links. [00:38:43] Speaker A: All right. And then the other thing you find is really hidden in the back corner. And I think it was hard for Melwyn to see initially because there's so much, like, white magic that's going on. There's a tiny bit of. There's a tiny, tiny bit of, like, really latent red magic on something in the back. And you, like, look through all this stuff, and it's interesting because it's a tiny little carved griffin made out of little marble. It's really smooth, like it's been covered in something I polished, you know, that kind of stuff. But, yeah, it looks really well made. [00:39:36] Speaker B: Grab that and kind of stare at it for a bit. Oh, this one. This one's a little bit magic. [00:39:42] Speaker E: Oh, yeah. I can figure out what it is later or. Or if we want to take time to do that, but I would kind of rather see more things. [00:39:52] Speaker B: Um, sure. [00:39:55] Speaker E: Put it in the bag. [00:39:57] Speaker A: All right. [00:39:58] Speaker E: Take the gold. Be like, who wants this? [00:40:02] Speaker C: Just put it in the bag. [00:40:04] Speaker A: Just. [00:40:04] Speaker B: Just put it in the bag. [00:40:06] Speaker E: Oh, okay. [00:40:08] Speaker B: Milo will throw it in the bag. [00:40:12] Speaker C: Um, Auden is gonna start making her way down the hallway the other direction because there looked like there was another middle room. [00:40:18] Speaker A: Fantastic. Can you roll initiative? [00:40:22] Speaker D: This is why. [00:40:26] Speaker A: Don'T split the party. [00:40:28] Speaker D: I hate everything. [00:40:29] Speaker C: I am so close to you guys. It's fine. [00:40:33] Speaker D: You're literally more than 30ft away. [00:40:35] Speaker C: Boo hoo. [00:40:37] Speaker E: Just back up. [00:40:38] Speaker C: Come back up. [00:40:42] Speaker D: Should we all be rolling initiative or just audit? [00:40:46] Speaker A: Sure, let's do it. Just so that we have, like, great. What you want to do? [00:40:51] Speaker B: I'm going last. Unless Ben rolls a one, I'm going last. [00:40:56] Speaker D: No, I didn't roll a one. [00:40:58] Speaker B: Rolled a six, not one for a three. [00:41:01] Speaker A: You look into this room and a couple little skeleton guys, like, assemble all their bones together and stand up. [00:41:07] Speaker B: Yeah, I had a feeling they're just. [00:41:09] Speaker A: Gonna come run at you. [00:41:10] Speaker B: Bad tracks. There's people's shit that they need to traverse the desert. [00:41:15] Speaker A: Oh, I have to. I have other people's stuff to. [00:41:18] Speaker C: I rolled a 17. [00:41:22] Speaker E: Whoa. [00:41:24] Speaker C: I've beat the barbarian curse of not rolling. Good on initiative. [00:41:29] Speaker A: Good job. Hell, yeah. [00:41:31] Speaker C: Happens to the best of us. [00:41:33] Speaker A: Ooh. I'm gonna quickly. Ari wins, though, with a. Very. [00:41:39] Speaker C: Well, I will be back. [00:41:41] Speaker E: At least Ari can roll initiative. Well, oh, my grace. Mila song came on my Spotify. [00:41:56] Speaker A: Initiative order. Ari is first. Actually, she doesn't know that anything is wrong, so she's a kind of just hanging out back here with the group. Auden, your turn. [00:42:07] Speaker C: I think Auden kind of, like. Kind of, like, makes her way down the hall, like, oh, wow, they found so much cool stuff in the last one. I wonder what cool stuff's gonna be in this room. She looks up and sees these skeletons kind of assembling themselves and she'll be like, ah. Hey. And she's going to enter her flow state. Her beast form that I'm choosing is the tail. Instead of the usual manta ray tail that whips out it instead looks like an octopus tentacle. She is going to move forward to spaces on the map 10ft and going to attack the skeleton I haven't combated in forever. Let me gather my things here. [00:42:56] Speaker B: Sorry, I'm scared of skeletons. [00:42:59] Speaker C: I didn't know there would be a skeleton here. [00:43:01] Speaker B: Oh, shit. [00:43:02] Speaker C: Oh, fuck. Um, I think I'm just making a regular degular attack. Okay. Rolling to attack. I'm hitting. I'm swinging with my big old, big old hammer. And that's gonna be a 24 to hit. [00:43:20] Speaker A: A 24 definitely hits. [00:43:21] Speaker C: Yippee. Fabulous. I'm going to roll my damage now. Which is an eight plus four, which is twelve plus three for a rage bonus is 1515 points of bludgeoning damage. She's gonna whack it. I think she's gonna pop back out in the hallway which will invoke an opportunity attack. And she's gonna this skeletons and then she's gonna go back for her second attack. She just wanted to let you guys know. [00:43:54] Speaker D: That's so funny. [00:43:55] Speaker B: They leave iconic. [00:43:57] Speaker A: Okay. It's going to swing at you. It's like stumbling, swinging an old rusty sword. Big crit. [00:44:06] Speaker E: Oh my gosh. [00:44:08] Speaker A: All right. You take 15 points of damage as well. [00:44:13] Speaker C: So she like pokes her head out and she like stumbles like, hey, guys, there's a skeleton. Oh my. There's skeletons. And she runs back inside. She's gonna take another swing at the skeleton. [00:44:23] Speaker A: Okay, great. [00:44:23] Speaker D: That 15 should be halved due to flow. [00:44:26] Speaker B: Yeah. [00:44:27] Speaker C: Uh huh. [00:44:27] Speaker D: Great. [00:44:28] Speaker C: I got it. I'm in. I'm in this zone today. [00:44:32] Speaker A: All right, so seven. [00:44:34] Speaker C: Yes. So she's gonna make that other attack which is a 23 to hit for sure. Oh, that's not very good on the damage die. But that's okay. It's gonna be eight points of damage on the second attack. As she swings her hammer. I imagine it makes kind of like a xylophone y, clinky sound. Skeleton sounds as she wails into it with this big old hammer. [00:44:56] Speaker A: Yeah. Alrighty. Anything else? [00:45:00] Speaker C: That will be it for me. [00:45:03] Speaker A: Alright. It is skeleton one's turn. Skeleton on the left. He's gonna get behind you. So he's got his best chance at hitting you? [00:45:13] Speaker C: Oh, sure. [00:45:14] Speaker A: 20. [00:45:16] Speaker C: This time I'm going to use my tail thing that I was gonna do last time because maybe I will make it so it doesn't hit. [00:45:22] Speaker A: Okay. [00:45:23] Speaker C: I have this thing. I don't think I've ever actually used the tail before, but if something hits me, I can roll a d eight to give myself bonus ac as an action, a reaction. So let me. [00:45:40] Speaker A: Dang. A d eight. That's crazy. [00:45:42] Speaker C: I know, it's pretty awesome. Whoa. So that's five, which is gonna make my ac a 21 for this. Go around. Wow. [00:45:49] Speaker A: Perfect. Okay. Nice thing. [00:45:52] Speaker C: What is its weapon? [00:45:54] Speaker A: Little sword there, uh, wielding these, like, rusty short swords. [00:46:00] Speaker C: Yeah. The skeleton kind of like goes to like slash at her and this octopus tentacle kind of reaches out and like wraps around the hilt of the sword, which jerks it in a different direction. So what would have hit instead? Kind of like jerks away a different direction. [00:46:19] Speaker A: Cool. Next is Nadia's turn. She's gonna take a step forward and a step to the right. She is going to try to hide and rolls really badly on that. Yikes. [00:46:42] Speaker C: We thought Milo was a bad criminal. [00:46:45] Speaker A: No, actually, the total is fine, actually, but all right. [00:46:50] Speaker B: And then, I mean, we call Myla a bad criminal. She never technically got caught. [00:46:55] Speaker C: This is true. This is true. [00:46:58] Speaker A: She takes out a short bow and she is going to try to hit the skeleton, one who is like almost in the hallway. That is definitely a hit. She does 18 damage to this skeleton and then she's kind, kind of slinking backwards, like back towards the party and the crew. Myla, it's your turn. [00:47:21] Speaker E: Myla is going to hear that there are skeletons. She's going to turn around with her. After she shoves this gold into the bag, she's going to go. What? She is going to run out the room, down the hallway towards her. Full movement. 30ft. Gets her kind of back to halfway down the hallway from the hallway that we came from. Basically she is going to take an action to summon Isaac, which will appear right next to her. And then as a bonus action is going to command him to walk 15ft towards the combat. Isaac's gonna take out his gun. He's gonna shoot the skeleton. Bahu natty. 17 plus eight to hit. Do I need to do mathematic? [00:48:07] Speaker A: No. [00:48:08] Speaker E: Okay. [00:48:09] Speaker A: Slay. [00:48:10] Speaker E: And then it's gonna be two d eight. [00:48:13] Speaker A: I can do math. That's 25. [00:48:18] Speaker E: It's going to do nine points of force damage as this, like, almost like shell, almost like a dart shoots out and he also gets pushed back 5ft. So he's gonna be pushed back sort of diagonally on the other side of Auden so that skeleton two doesn't get flank yet at least. But that was his goal, of course. [00:48:41] Speaker A: Awesome. [00:48:41] Speaker E: Skeleton two just moved. And that is for a free action. The otter pushes the skeleton out of the way, has line of sight with Auden and just has little angry eyebrows on it. Like little metal angry eyebrows. [00:48:59] Speaker A: I actually, technically, I don't think they can see each other, but for the bit, it's funny. [00:49:04] Speaker E: Just around the corner slightly. That's gonna be my turn. [00:49:09] Speaker A: Skeleton two is completely oblivious to the fact that there's anything happening in the hallway. Doesn't really care. The only enemy currently is Auden. So it is going to try and attack Audan. It did move to get flank again in order to try to hit better. That's a 16. [00:49:30] Speaker C: That will hit. [00:49:31] Speaker A: Understood. So that will be nine points of damage with this rusty, rusty sword. It feels awful because it doesn't just cut like a knife would it like bludgeon cuts. It's really not fun. It. Your turn. [00:49:51] Speaker D: Got a very simple turn for you on today. It is going to run west down the hallway. And action. Dash. And he's going to be the square directly southeast on the map of Auden, right below skeleton one. And just give them another thing to try to hit. Actually, he's going to be directly behind Auden. [00:50:12] Speaker A: Okay, sounds good. [00:50:13] Speaker D: He has the potential of hitting either skeleton. [00:50:16] Speaker C: Mmm. Clever. [00:50:17] Speaker A: Sweet. Melvin. What do you want to do? [00:50:21] Speaker B: So super cute situation. I don't think Melan could even get down there if she wanted to. And if I could, then I wouldn't be able to do anything anyway. So Mellon's gonna stick behind with Nadia and Ari and make sure nothing comes down this way. [00:50:36] Speaker A: Okay. All right. [00:50:38] Speaker B: She'll move just like a little. [00:50:39] Speaker A: Do you want a ready in action or anything? [00:50:43] Speaker B: Sure. I'll ready a chill. [00:50:44] Speaker A: You don't have to. I'm just throwing out options. [00:50:47] Speaker B: I can ready a chill touch or can I ready something that has that. That's a wisdom save. [00:50:53] Speaker A: Yeah, it can, right? [00:50:55] Speaker B: Yeah. [00:50:55] Speaker A: Yeah. [00:50:56] Speaker B: Brain. [00:50:57] Speaker A: Cool. [00:50:57] Speaker B: I'm gonna ready an action for toll the dead if anything comes down the hall towards us. [00:51:02] Speaker A: Okay, great. Sounds good. [00:51:04] Speaker B: So that'll be a wisdom save if they start coming down the hall. [00:51:07] Speaker A: Noted. Ari now knows that there's stuff going on. So she is gonna start running down the hallway as well, following the crew. She ends up right next to Oscar Isaac. The otter. Otter. Isaac. Otter. [00:51:25] Speaker E: Isaac. [00:51:28] Speaker A: And she looks down at this thing that has a gun and is like. I don't. [00:51:33] Speaker E: It has angry eyebrows now, too. [00:51:36] Speaker A: Yeah. She does not know what to think about that. So fantastic. [00:51:44] Speaker C: First yarn to know this is yarn an initiative? [00:51:48] Speaker B: I hope not. [00:51:49] Speaker A: Yarn is on Melan's turn. [00:51:51] Speaker C: Great. [00:51:52] Speaker B: Can I throw yarn? Can that be yarn's turn? [00:51:57] Speaker C: I take the action, turns into a projectile. [00:52:00] Speaker B: Listen, I keep joking about turning. Turning yarn into a bomb with glyph of warding. I still don't have that spell, but as soon as I get it, I'm turning him into a bomb. [00:52:12] Speaker A: She is also gonna take the dash action. She's gonna be slightly behind it. Kind of diagonal of him. Just keeping an eye on the situation. She can't really do much right now. Audenheze, it's your turn. [00:52:25] Speaker C: Okay. I would like to again, I know it's gonna invoke an opportunity attack, but I think Auden is going to scamper around here, sort of up and around to be flanking skeleton two with id. [00:52:43] Speaker A: She's gonna say, lily, skeleton one will take an attack. [00:52:47] Speaker D: You that was caught, it will take an attack. Attacker of opportunity at skeleton one using the sentinel. [00:52:52] Speaker A: Let's go. Okay. It is at advantage because she hasn't technically moved out of flank by the time. [00:52:59] Speaker D: Because she moves up one square, but first, then it's out of flank and then moves out of range. [00:53:07] Speaker C: Yeah, I was strategic about that. [00:53:10] Speaker A: Yeah, that tracks. So he does not hit you. [00:53:13] Speaker C: Great. [00:53:14] Speaker D: I totally. I turned eleven as well. [00:53:17] Speaker A: Oh, really? What did you get? [00:53:20] Speaker D: Also an eleven. [00:53:22] Speaker A: Oh, yeah. Okay, that does hit. That does miss. Yeah. [00:53:25] Speaker D: Natural two plus nine. [00:53:26] Speaker C: Oh, wow. [00:53:29] Speaker A: All right, you just like. Both of them are like swinging swords and nothing connects. [00:53:36] Speaker C: 15 plus nine for 24 to hit the first one. [00:53:40] Speaker A: Absolutely. [00:53:41] Speaker C: For nine points of bludgeoning damage. [00:53:45] Speaker A: Okay. [00:53:46] Speaker C: And then I'll just go ahead and take a second attack. [00:53:49] Speaker A: 18 and 18 hits. Yes. [00:53:52] Speaker C: Man, I hate mass. 15 points of bludgeoning damage. [00:53:57] Speaker A: Dang. Yeah. Okay. [00:53:59] Speaker C: I rolled really good on a damaged dice for that one. Great. I think that is everything that I will do on my turn. I don't have any bonus actions that I wish to take, so I will go ahead and mosey on. [00:54:14] Speaker A: Yeah. This skeleton number two is, like, looking really rough. You've broken some bones. Some bones are falling off. It's not looking great. [00:54:24] Speaker C: Awkward. [00:54:25] Speaker A: Yeah, it's really embarrassing for a skeleton, too, actually. Imagine your kneecaps just falling off. All right. It is skeleton one's turn. He's going to attack because it is right there. And why the heck not? That's an eleven. So that's not gonna hit. Yeah, it is Nadia's turn. She is gonna move up. She's gonna move down the hallway. She is going to bonus action, dash further away than anyone else is currently, except for Mila Mellon and little buds. She's gonna take a cross, she's gonna take a short bow shot at skeleton one, and that will hit. She does seven damage to that guy. Keep double clicking to try to edit the name, and that's not how that works. Should be, though. She does seven damage to that skeleton. There's just now an arrow sticking out of its eye socket. And Mila, it's your turn. [00:55:31] Speaker E: Mila's gonna use her movement to continue to run forward, sort of next to Nadia and is going to see what she did and is gonna say, oh, I can do that too. She's gonna take out her arcane firearm and give it a little twirl in her hand because she's fancy. She's gonna point it at the skeleton one and is going to cast produce flame through it. As she hurls a little produce flame cantrip. I think it sort of, like, heats up in her hand. And as the fire goes inside the gun, the actual barrel switches over to an arcane like barrel that creates itself. And as that one, the actual one's knocked out, the arcane one goes in and flame comes out of it. So I'm going to go ahead and roll to hit. Woohoo. I like being good at things. 22 to hit. [00:56:26] Speaker A: Yeah. [00:56:27] Speaker E: And because I cast it through my arcane firearm, I get an additional d eight of dimash. And since we're, what level are we? [00:56:37] Speaker C: Level nine. [00:56:38] Speaker A: Nine. [00:56:39] Speaker E: So it's two d eight fire damage on top. And then plus one d eight extra. I rolled all fives for 15 points of fire damage to this guy. [00:56:51] Speaker A: Okay. [00:56:53] Speaker E: And with her bonus action, is gonna ask Isaac to move forward a little bit and is also going to shoot skeleton one. [00:57:06] Speaker A: Okay, great. [00:57:09] Speaker E: So Myla shoots the guns, like, smoking from the fire. And then Isaac comes right in front of her with his little man energy, and points his little gun and takes a little shot. That's a natural 18. Natural 18 to hit? [00:57:26] Speaker A: Yeah, that hits. [00:57:28] Speaker E: That's nine points of force damage. And he's forced back 5ft. [00:57:33] Speaker A: Okay. This thing, like, flies backwards and is just hits the ground and clatters into a bunch of bone pieces dead on the ground. [00:57:44] Speaker E: Milo and Isaac, at the same time, blow off the barrels of their gun and Mila sheets it. [00:57:54] Speaker A: Perfect. Anything else? [00:57:57] Speaker E: That's it. I try to be really impressive. [00:58:02] Speaker A: No, I loved it. It's skeleton two's who's kind of still focused on Auden, I think. So is going to try and swing at Auden. A 14 does not hit right. [00:58:14] Speaker C: Correct. [00:58:15] Speaker A: All right, so they swing and miss. Id, it's your turn. [00:58:20] Speaker D: It is going to. He's just going to stay where he is for current situation and swing it. Skeleton two for logistics. And also it has its attacking odd. And then fuck that. First wing. A 22 to hit. [00:58:42] Speaker A: Definitely. How do you want to do this? You're just gonna kill it. [00:58:46] Speaker D: Oh, sweet. He swings his war pick out around the corner and just like catches its head in the hook and just like slams the skull against the wall and shatters the skull. [00:58:58] Speaker E: Whoa. [00:59:00] Speaker A: Awesome. We will continue dungeon crawling after this episode ends. [00:59:07] Speaker E: That was a weird way to say it. [00:59:08] Speaker A: We'll do that in the next episode. [00:59:09] Speaker C: After this commercial break. [00:59:11] Speaker A: And I was like, after this commercial break, after our sponsors. Yeah. [00:59:15] Speaker D: Tune in next week called a week of your life. [00:59:18] Speaker A: Great. We will catch you guys in the next episode. Thanks for listening. Goodbye. [00:59:23] Speaker D: Bye bye. [00:59:24] Speaker E: Goodbye. Hi, everyone. Thank you so much for tuning into our show. You can find us here or anywhere else. You can stream podcasts every Sunday at 12:00 p.m. pacific standard time. I don't know what the Pacific is, so that's slightly concerning, but I'm sure your keen minds know exactly what that means. So it's fine. You can find us on social to stay up to date with all things pod related. So we are on Instagram and TikTok spells and whistles. Pod twitterpells, whistles and bluesky spellsandwhistles. If you want to interact with more of the cast and other listeners, make sure to go check out our community discord. There are a ton of fun things to do there, like games, community nights, and even a channel for showing off your pets. Oh, my gosh. I should show off Xander there. I'll think about that later. Lastly, if you like what you hear and you feel like supporting our show, feel free to check out our Patreon. All of the funds go directly back into giving our show some more spells and whistles. And you can receive really fun rewards like bonus content, extra chaotic talkback shows, and even access to player notes. Ooh, I wonder what they're playing. Okay, so I have to go before somebody finds me. But while I have everyone here, I think it's important to know that its middle name is, hey, who's in my room? Hello. Oh, um, I've gotta go. Remember to always use PPE in the workshop. [01:00:45] Speaker C: Bye.

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