Episode 27

July 07, 2024

00:53:16

Roll for shoes, Part 2: Baby's Got a Gun, Buddy Radar, and Secret Papers

Roll for shoes, Part 2: Baby's Got a Gun, Buddy Radar, and Secret Papers
Spells and Whistles
Roll for shoes, Part 2: Baby's Got a Gun, Buddy Radar, and Secret Papers

Jul 07 2024 | 00:53:16

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Show Notes

The cast of Spells and Whistles is taking a break from the brass and steam and trading it in for bikes and neon lights! In this 80's AU using the "Roll for Shoes" system, join Id, Myla, Melwyn, and Oddyn as they break into a secret government facility!

Check out the game for yourself here!


Music credit for this episode:

"Mesmerizing Galaxy " Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

"Galactic Rap " Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

"Equatorial Complex " Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

 

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CREDITS:

Cover Art: Jay

Main Campaign Cover Art: Incredicoon Studios (@incredicoonstudios on instagram)

Main Campaign Character Art: Madison Saxon (@msaxon.art on instagram, tik tok, and twitter)

 

Meet our Cast and Crew!

Anastasia (she/her) | Game Keeper 
- GK, Editor, and Discord Coordinator

Ben (he/him) | Id | follow on twitter
- Player and Music Team

Grace (she/they) | Melwyn | check out linktree
- Player, Lore Keeper, and Patreon Coordinator

Jay (she/her) | Myla | follow on tiktok and twitter
- Player, Editor, and Social Media Coordinator

Meg (she/they) | Oddyn | follow on tiktok and twitter
- Player, Editor, and Music Team

 

View Full Transcript

Episode Transcript

[00:00:00] Speaker A: Hello, and welcome back to spells and whistles. Just a little disclaimer about today's episode because it's a little bit different. This episode was not recorded with our usual setup. This was recorded all together and in person. So the audio quality is going to be a little different than it usually sounds. We were just recording around one microphone. So we do have some moments where there's a lot of cross talk happening because we were just having too much fun. Just letting you know in advance. I hope you enjoy. And we'll just go ahead and get into it. Thanks. [00:00:34] Speaker B: That one's totally like Arnold from the magic school bus right now. Like, I just wanted to be at school right now. [00:00:40] Speaker C: You want to be an old field trip with the frizz? [00:00:43] Speaker B: No way. Oh, my God. Okay, you guys, open the gate. Guess where? Right now. Head in. Oh, boy. What are you doing? There is. I should probably describe this stuff. [00:01:12] Speaker A: Yeah. [00:01:13] Speaker B: Past the fence is a very large, like, fielded area with a dirt road that's leading up to a big concrete building that is just kind of a big, big concrete building. There is also seems to be a makeshift scaffolding cover that has been created on top of this concrete building in a big, like, dome shape. They are? Yep. There's people outside. [00:01:42] Speaker C: So before we leave him in the woods, can I grab his jacket and his tie and his sunglasses? [00:01:50] Speaker B: Oh, my God. This poor Mandev. [00:01:54] Speaker C: Don't worry. I'll get you help. [00:01:55] Speaker B: I guess you have to untie him. [00:01:57] Speaker C: I guess. [00:01:57] Speaker B: Take off all his stuff from his. From the huge. [00:02:00] Speaker A: I'll help you out with that. [00:02:01] Speaker C: Okay, cool. Cool. [00:02:02] Speaker B: I'm not gonna make you roll for it again. You already did it. But, like. [00:02:04] Speaker C: Yeah. [00:02:04] Speaker B: I just want you to know. Don't worry. [00:02:06] Speaker C: I'll totally go get you some help. [00:02:09] Speaker B: He gets some reprieve from the heat. At least he doesn't have a hat on, by the way. [00:02:12] Speaker C: No, that's fine. His glasses, his tie. Great suit jacket. I'm still in jeans, and I still have my, like. [00:02:19] Speaker B: Yeah. [00:02:19] Speaker C: Purplish button up under it. I'm just like, okay, let's go. [00:02:25] Speaker B: You don't like convincing at all. I can just throw a fit. [00:02:31] Speaker C: It's fine. It's gotten me a lot of places. [00:02:35] Speaker D: In life it wants to look for, like, who's watching outside and see if there's a pattern of, like, a gap when the two people that are watching the front gate look a different direction at the same time. So we could, like, spread to get cover. [00:02:51] Speaker B: This will be difficult the first time. You're. Because the space is really open. Once inside the gate, there's, like, actually nowhere to hide. So if you would like to perceive all this before you go in, we can retcon and do that. Otherwise, I think it's basically impossible to be inside. [00:03:14] Speaker D: Let's go backwards and see if it can see a pattern. He had a little bit while he was by himself. [00:03:19] Speaker B: Yeah, in a bush. [00:03:21] Speaker D: I'm rolling. Do anything for, like, looking for gaps in security? [00:03:26] Speaker B: Yeah, I rolled a five. [00:03:27] Speaker D: I rolled a one. [00:03:27] Speaker B: Okay, so you don't see anything. They all seem to be covering pretty solid ground. Mm hmm. [00:03:36] Speaker D: Well, I guess we just have to run them. [00:03:38] Speaker A: We could also have guns. [00:03:40] Speaker D: I have a gun too. [00:03:42] Speaker B: Do you know how to use it? [00:03:43] Speaker D: Yeah, he had one in his boat. [00:03:44] Speaker C: Oh, nice. [00:03:45] Speaker D: Yeah, that was pretty cool. [00:03:46] Speaker B: Do you know how to use it? [00:03:47] Speaker D: Yeah, the safety is here. And he clicks the safety off. [00:03:50] Speaker B: I know how to use the gun. [00:03:52] Speaker D: Why not? [00:03:53] Speaker C: Basic gun safety. We watch a lot. We watch a lot of action films. [00:03:57] Speaker D: That's true. [00:03:59] Speaker C: And Milo has a book, I'm sure, just, like, movies. I just got some new ones. [00:04:03] Speaker D: Yeah? [00:04:04] Speaker B: Yeah. [00:04:04] Speaker C: What about, like, more guns? [00:04:06] Speaker A: More guns by htinite gun guy? [00:04:13] Speaker B: Probably a couple Arnold Schwarzenegger movies. [00:04:18] Speaker D: Anyway, the safety background. [00:04:22] Speaker A: Um, what? I mean, we saw Mila's prowess for. For acting and stuff. Would it be worth it to try and pretend that, oh, I'm glitching. [00:04:32] Speaker D: I like that, actually. [00:04:35] Speaker C: And then I could be like, this one's with me because, like, I look like. [00:04:38] Speaker D: Don't do that yet. [00:04:39] Speaker C: No, not yet, but, yeah. [00:04:41] Speaker D: All right, go for it. [00:04:42] Speaker C: Oh, wait, am I glitching? [00:04:43] Speaker D: Yeah. [00:04:44] Speaker B: Okay, cool. [00:04:44] Speaker C: Does somebody else want the suit? [00:04:46] Speaker A: She give it the suit since he's got the gun. [00:04:48] Speaker D: Okay, that's a good idea. [00:04:49] Speaker C: Here you go. [00:04:50] Speaker D: Okay. [00:04:50] Speaker A: You totally look like him too. [00:04:52] Speaker B: There you go. I'm assuming this is all happening before you walk in, so we're just. Right. [00:04:57] Speaker C: Kind of like holding your hair over, touching my hair. You have to look professional. It's like a job interview. [00:05:04] Speaker D: A what? [00:05:04] Speaker C: A job interview. It's a professional for a job interview. [00:05:07] Speaker A: Maybe we can say that you started doing it after he pushed you, after he hit you, because that way, you're, like the guy you brought in. He infected me. [00:05:20] Speaker C: Ah. Yeah. [00:05:22] Speaker A: Maybe. [00:05:23] Speaker C: Oh, maybe they'll bring me to where he is. [00:05:26] Speaker D: Well, I think we should, you know, let's. Hold on. Good idea. All of you made contact with him, quote unquote. So I'm just bringing everybody that. [00:05:36] Speaker A: Oh, that's good. Hey. [00:05:37] Speaker C: Yes. [00:05:38] Speaker A: I mean, like, you didn't but it was like, we can fit me in back up. [00:05:42] Speaker C: I'll pretend like I'm going crazy, like, with the glitching. [00:05:46] Speaker D: Sure, sure. [00:05:47] Speaker C: Okay, cool. And he'll bring me to where he is. It'll be super easy. [00:05:54] Speaker D: It's always what you say, but let's try it. [00:05:56] Speaker A: I'm so much better than homeschool experiential learning. Right, Mellie? [00:06:06] Speaker B: Okay, you guys. You guys walk in. I need to ham it up, but I don't think you get too much advantage on this, because that's fine, I guess if you want to roll, ham it up, it can also be something else. You could do anything. One. It's up to you. I'll ham it up. [00:06:23] Speaker C: I'll ham it up. [00:06:24] Speaker D: Let's go green. [00:06:25] Speaker A: Great. [00:06:26] Speaker B: They are rolling two d six as well. Oh, I got a six. This was. [00:06:31] Speaker C: That's not a cocktail. [00:06:32] Speaker D: This is the rule. If it can stay up on there, it's not. [00:06:40] Speaker C: I got a ten. [00:06:41] Speaker B: They got a seven. [00:06:43] Speaker C: Okay. [00:06:44] Speaker B: There are a couple of suits that walk. They're, like, walking around doing rounds outside the building when one of them seems to spot you guys and then just motions for, like, just kind of two finger motions for somebody in, like, a small, like, truck with a bed, basically, to start driving over to you, like, across the field. Just driving. Just drive up to you and say, hey, what are you doing here? [00:07:13] Speaker C: Oh, I'm so glad that somebody's finally here to help. So, here's the thing. We were with coach Lawrence, and he sort of had this, like, weird, really weird thing happening where he was, like, kind of, like, glitching out a little bit, but not really. And, like, we watched the tape back with, you know, the school faculty, and they were, like, we couldn't see, like, the actual pushing happen, but, like, everyone who was there saw it actually happening. Right? So there's a lot of stuff that doesn't quite make sense. So, basically, what they told us to do is they were like, oh, we don't know what this is, what this was, like, happening. So let me back up a little bit. We were talking to vice principal Terry specifically, and he was like, you should come to, like, the space and make sure that, like, you're okay, because, like, obviously, there's some, like, really weird shit happening. Sorry. Really weird stuff happening, and we just want to make sure that we're okay. And also, if it got out to my parents that I was, like, infected by, like, this really big thing, they would probably sue not just the school, but also your entire department. So we're just making. Doing our due diligence and making sure that everything is okay. [00:08:13] Speaker B: Well, uh, good news to all of you. Why do you have escort? [00:08:21] Speaker D: I'm from the front gate. [00:08:23] Speaker C: Yeah, front gate. [00:08:24] Speaker B: I need you to roll for that. That's five. I got an eight total. [00:08:32] Speaker A: Show them the card. [00:08:33] Speaker B: Show the card. [00:08:34] Speaker D: Show them the card. It doesn't help. [00:08:39] Speaker B: He just gets up, pulls Akitaki from his, from his belt and says, they. [00:08:43] Speaker D: Are telling the truth though. [00:08:45] Speaker B: Yeah, that's fine. You have. [00:08:49] Speaker C: What? [00:08:51] Speaker B: Where's, where's. Where's the agent? [00:08:53] Speaker D: You don't know his name? [00:08:54] Speaker C: That's shitty. [00:08:55] Speaker D: Whoa. [00:08:59] Speaker C: Lloyd Nelson. [00:09:01] Speaker B: Where's, hmm? Where's Agent Nelson? [00:09:04] Speaker D: Woods. We put leaves on the front gate. We just really need some help. He radio wouldn't let us in. [00:09:12] Speaker B: He radios and says, I need. I need a couple out to the woods looking for. [00:09:18] Speaker D: We go in now. We need some help. [00:09:19] Speaker B: Not if you kidnapped a guy. Good news for all of you. This thing is not infectious, so you can leave. [00:09:27] Speaker A: No, it's going on. It's weird. [00:09:29] Speaker B: It doesn't anything like that. No. Go back to school. [00:09:32] Speaker C: Well, how am I gonna go back to school? I have a note. [00:09:36] Speaker B: I don't care. Go home then. [00:09:38] Speaker D: So you want us to just go around and tell everybody that there's weird, glitchy people going around? [00:09:43] Speaker B: Sure. Yeah. Yeah, we want that. [00:09:46] Speaker D: Interesting. [00:09:47] Speaker A: Um, the problem is that you have the water polo coach, and that's like the only thing that I'm doing good at in school right now. [00:09:55] Speaker B: The championship. [00:09:57] Speaker A: We have the championship. [00:09:58] Speaker B: I don't care about your championship. [00:10:01] Speaker C: Are they really not gonna let us in? [00:10:05] Speaker B: They will if you're gonna be in enough about it. [00:10:08] Speaker A: And she's gonna run. [00:10:11] Speaker D: Yeah, let's go run. [00:10:12] Speaker C: Oh, no, my friends. Don't worry. I'll go get them. [00:10:19] Speaker B: You guys, as you're running, you watch two agents just start running towards the front gate. And they, like, go out, and they're going out into the woods to look for Agent Malzberg. [00:10:27] Speaker A: They won't kill Kate. [00:10:28] Speaker C: Bob and weave. [00:10:30] Speaker B: You guys are running, and this guy's in his. And he's literally driving slow, running, like, just behind you guys. And it's like waving people away as they're, like, trying to, like, guys, like, get in your face. [00:10:43] Speaker D: I fold one of his side mirrors in, which doesn't do anything. [00:10:47] Speaker B: He pushes it back out. [00:10:50] Speaker C: This is gonna be so silly. [00:10:52] Speaker B: This is so stupid. Good night. [00:10:58] Speaker C: If he's going that slow, can I try and just get on and hop in the passenger seat with him. [00:11:05] Speaker B: Yeah, sure. [00:11:06] Speaker C: Yeah. [00:11:06] Speaker B: Roll for. Roll for getting the truck. [00:11:08] Speaker C: Yeah, roll for getting the truck passenger. [00:11:10] Speaker B: Princess five. Rolled a six on that one. No, you get. You get the door, like, mostly open, but you just can't quite, like, catch the foothold as you guys are all running. [00:11:22] Speaker A: So cringe. [00:11:24] Speaker B: Good. [00:11:25] Speaker C: So ridiculous. [00:11:26] Speaker A: Auden's, like, hanging out of Melbourne to make sure she's able to. [00:11:29] Speaker D: Come on. [00:11:30] Speaker C: Come on, Nelli. [00:11:31] Speaker A: Run. Run for all your worth. Run. [00:11:35] Speaker B: Where are you guys running to? A door. [00:11:40] Speaker D: Any door. [00:11:40] Speaker A: Open the car. [00:11:41] Speaker C: Since I'm a little bit behind the car, can I let the car go ahead? [00:11:47] Speaker B: Yeah, sure. [00:11:48] Speaker C: And try and go a different direction. Where I think I'm just, like, trying to catch my breath, and I'm just. And I just, like, pull off to the side. I'm, like. And I'm, like, looking around to see where they go. And I'm just gonna go find a different door. [00:12:04] Speaker B: Okay, you guys, the three of you, I guess, head towards the main front door. That's the biggest, most obvious door. And you get there. What do you do once you get to the door? [00:12:19] Speaker D: Swipe the keycard. [00:12:21] Speaker B: You swipe the keycard. It beeps you in. [00:12:24] Speaker D: I open it, and then I throw the key card towards Mylae. [00:12:31] Speaker B: Okay, look, he gets out of the truck. He's gonna pull out his gun and point at Mila and be like, look, it was funny. Until it's not. Okay, drop the key card. Millet grabs the gun from it and points it at the gun. He points it at you. Immediately turn off the safety. [00:12:52] Speaker A: Turn off the safety net. [00:12:53] Speaker C: Thank you. I. [00:12:55] Speaker D: Nice. [00:12:56] Speaker C: I pocket the key card. [00:12:58] Speaker D: I go inside. [00:13:00] Speaker B: I guess. I guess. He points his gun at Melvin. What are you doing? Are you backing through the door? Are you staying there and playing chicken? Like, I think she's playing. I think she's playing chicken right in. [00:13:13] Speaker C: Front of the door. Until Milo can move, I go through another closer door. [00:13:18] Speaker B: There's not a closer door. There's a main front door. [00:13:20] Speaker C: Aw, shit. [00:13:24] Speaker B: Not close enough to you, at least. [00:13:29] Speaker D: That would be really funny. [00:13:31] Speaker B: He will shoot you. Oh, my God. [00:13:35] Speaker C: Yeah, I'll do that. [00:13:37] Speaker B: Oh, my God. [00:13:38] Speaker C: Else kind of go by, I'll give you the can. I, like, try to roll, like, a sleight of hand or, like a stealth or a sneak to try and, like, give it the key card back? Sure. [00:13:49] Speaker B: Yeah. All this fucking text. Great. [00:13:53] Speaker C: Okay, cool. And then. So I do that, and then I'm like, okay, you guys need to go inside, and you need to figure out what's going on, right? There. No, I'm driving the, like, around the outside, basically. [00:14:18] Speaker B: I'm just like, this guy doesn't care right now. I'm just trying to go around. [00:14:22] Speaker C: I know. [00:14:23] Speaker B: Gun standoff, which is way worse than the truck entrance. [00:14:26] Speaker C: Just. [00:14:26] Speaker A: Just back in. Just. [00:14:28] Speaker B: Okay, great. You two go first. [00:14:31] Speaker A: Yeah. Okay. [00:14:32] Speaker B: I'll back in, and then we'll start taking steps back. Okay, fine. All right, cool. Yeah. You guys, the three of you get into an episode. Milo's driving a truck. [00:14:44] Speaker A: Shoot the door handle. That's what they do in the movies. Blow it off. [00:14:50] Speaker B: Are you shooting the door handle? Yeah. Okay, roll for it. [00:14:54] Speaker A: Roll for gun. [00:14:55] Speaker B: No, we're. Gun. How do I keep getting small, chaotic characters. [00:15:01] Speaker C: That was kind of sinks on her gun. [00:15:03] Speaker B: Roll. I'm calling this girl. Baby's got a gun. [00:15:08] Speaker C: Baby's got a gun. [00:15:12] Speaker A: You better run. [00:15:14] Speaker B: Baby's gonna kill him, you guys. Melbourne shoots the door handle. It blasts a hole through with the door and the handle falls off on, like, this side. [00:15:26] Speaker A: Then we're getting in now. [00:15:30] Speaker B: And. Yeah, you guys are in just like, this kind of really big, pretty dark hallway with, like, one floor. Like a couple, like, long fluorescent lights every so often. But as you're, like, walking down, what you see is just kind of big rooms that have big giant windows on them with, like, the rest of the room being concrete cells. What are you doing with the truck? [00:15:56] Speaker C: So my thought process is that I'm gonna. Cause he's going kind of slow, and so I'm gonna hop in the truck. I'm gonna go full speed around, like, the other side of it, and then find a part where I go around a corner where I can keep the truck going, and I'm gonna hop out. [00:16:11] Speaker B: Yeah, yeah, you gotta roll for acrobatics on that one. [00:16:14] Speaker C: That's fine. I'll figure it out. [00:16:15] Speaker B: Acrobatics. Ask. [00:16:17] Speaker C: That's a one. No, it's okay. Day. [00:16:19] Speaker B: You trip on the door on the way out. I guess I gotta roll. Yeah, roll six. All right, cool. [00:16:25] Speaker C: You trip. [00:16:26] Speaker B: You tripped on the way out. Um, you face plant. But you're out of the truck. [00:16:32] Speaker C: Yeah, I'm gonna go. I'm basically, because I'm, like, around some corners, I'm trying to look for, like, an alternate. Basically. I know they're on the inside. Now. I'm gonna start trying to, like, backtrack so I can find a way out of here that's, like, not okay. Like, from. From their point of view. So I'm finding, like, a back door and trying to, like, find an alternate or like, a vent or something to get in through. [00:16:55] Speaker B: Cool. Um, do you want to. Yeah, let's roll for that also. Cool. [00:17:00] Speaker C: Three. [00:17:01] Speaker B: I got a two, so. [00:17:02] Speaker C: Okay, cool. [00:17:03] Speaker B: You do? Fine. Um, you find, like, one small backdoor that also has a keycard slot on it. Um, that's an option. There's also, um, like, an air conditioning unit on the outside of the building that you could, like, air conditioning off. [00:17:16] Speaker C: I'm gonna go for the air conditioning unit. [00:17:20] Speaker B: All right. Yeah. What are you doing with it? [00:17:22] Speaker C: I'm gonna be, like, uh. I'm gonna try and use, like, the leverage of, like. Like, is it, like, near the ground or is it up high? [00:17:31] Speaker B: It was up high in my brain, but it can be on the ground. [00:17:33] Speaker C: Okay. I'm gonna sort of, like, using gravity and, like, leverage for my legs to my advantage. Even if I fall on my ass, I don't care at this point. I already frickin face planted the ground out of truck. Hold onto it. I'm just gonna try and, like, put, like, pull out the vent. [00:17:46] Speaker B: Okay. [00:17:47] Speaker C: So I can attempt to, like, hop up and close it behind me, but have it, like, loose still is essentially the end goal. [00:17:52] Speaker B: Great. Okay. We're just gonna roll for that whole situation and just, like, see how well it goes. [00:17:57] Speaker C: Cool, cool. [00:17:58] Speaker B: Oh, I got a six. I got a two. Okay. Yeah, I mean, I think you get the air conditioning unit, like, half off, but it's not gonna go back on loosely. It's just gonna be hanging. [00:18:11] Speaker D: Breathe. [00:18:12] Speaker C: Yeah, that's fine. I'm okay with that. [00:18:15] Speaker B: Okay, cool. Something tells me we're either gonna die. [00:18:20] Speaker C: Or we're gonna fucking break this facility. [00:18:22] Speaker B: By the end of it. So we'll find out. [00:18:25] Speaker D: Oh, that's what bomb. [00:18:28] Speaker B: We'll find one. [00:18:29] Speaker D: Okay. [00:18:30] Speaker A: Um, I think the walkie talkie that Milo has is gonna get a little. Milo, where are you? We are inside, and there's lots of concrete and windows. Hi. [00:18:41] Speaker C: I am also inside. Um, I'm in an air conditioning vent. [00:18:44] Speaker A: On the other side the. [00:18:46] Speaker C: Of the building other side. [00:18:47] Speaker A: A bit like. [00:18:48] Speaker C: Yeah, I was looking for an exit, but I did find an exit door, so that's fine. [00:18:51] Speaker A: We will come and find you, maybe. [00:18:53] Speaker C: Yeah, just listen for me in the fence. [00:18:56] Speaker A: Okay, cool. [00:18:58] Speaker C: I'll start crawling through. [00:19:00] Speaker B: Okay, cool. So the three of you that are inside, you guys are, like, walking down this hallway, and you can see a couple of, like, empty rooms at the front, but the ones that are closer towards the center, where this building just opens up into a huge, like, big, giant area. There is one cell that is holding, like, almost all of the arcade machines from the arcade. And those are, like, glitching a little bit. Not just the screen, but the, like, machine itself. Like, just a little bit. And you see that on every single one, it says the highest score. The highest score was zero. And, like, everything is zero. It seems like. No. Yeah, all the scores are zero. In another room, you do end up seeing a coach who runs up to the window and starts, like, pounding on it, as he is also kind of glitching. But you see the coach underneath is just kind of standing in front of the window, not doing anything. You guys go a little bit further and see that there are two. There are two cells across from each other. One of them has the entire lions gang in it. They are all glitching, and they're all just, like, sitting against the wall or something. But as soon as they come close, like, you guys come close, they also, like, a couple of them start throwing stuff at the window. [00:20:25] Speaker D: It flips them off. Yeah, they're roller skaters. It looks at them. [00:20:32] Speaker B: They all flip you off in return. And then I. In the other one is the other skate park kid who's there a lot. His name is Danny, who is just thinking. He's got really edgy, edgy style, and he does not get close, but you can just kind of see that his glitched out version is angrier than his regular version, which is sadder. He just is kind of sitting and trying to figure out what's going on. Do you guys want to enter the big, giant room? There are a couple guys in there, like, guard guys. Like. Like, one suit's working at a computer. One of them is, like, up on. Up on some, like, tall thing, like, some scaffolding, stairs sort of deal that you can't quite, like, see from here, you can kind of see his feet, and there's some magenta glow that's, like, starting to come towards you. [00:21:36] Speaker D: Could we roll to see if we can figure out, like, is the arcade the connection between all of these people and the glitching? [00:21:44] Speaker B: Yeah. [00:21:45] Speaker D: What the connection between all these people is? [00:21:51] Speaker B: I can't see two. Okay. I rolled a three. So Mellon isn't unsure. But the. Your best guess is that it was probably. Probably something about the arcade that really, like, it's a very central location in town that has a lot of traffic decently, especially with, like, the kids and stuff. Does that mean you're gonna go crazy, too? [00:22:15] Speaker D: I mean, probably. [00:22:17] Speaker A: I was gonna ask if I could make a check on id to see if he is wiggin out. [00:22:24] Speaker B: Yeah, sure. Six. Oh, I got a two. He's not wigging out. [00:22:31] Speaker D: Skill. [00:22:31] Speaker A: New skill. I'm gonna call that skill. Buddy. Look at. [00:22:35] Speaker B: Looking out for my buds, buddy. Nothing else. Looking out for the buddy. Radar, buddy. [00:22:41] Speaker A: Radar. Buddhar. Seems like butter. Buddy. Raider. Okay. Hmm. I don't know why you watched. Not like that. I'm glad you're not. I'd be sad. [00:22:58] Speaker D: I don't know. [00:22:59] Speaker B: It also seems like they probably aren't the only people that went to the arcade. Like, they're like, it didn't seem to affect everyone who went to the arcade because you guys went yesterday, and that was fine. [00:23:10] Speaker D: Knowing the Lions gang and knowing Danny, is there a game that they liked to play? Were there, like, specific games that they. [00:23:18] Speaker C: Like to play the most? [00:23:19] Speaker B: Danny's a mortal Kombat guy. Cool. He likes mortal Kombat. The bikers, like, just kind of skaters, I guess. Just kind of play whatever one of them is really good at. DDR. Yeah. Yeah. But other than that, like, not really. It also does seem like most of the arcade games are here. Yeah. [00:23:44] Speaker A: Marla? [00:23:46] Speaker C: Yes? [00:23:47] Speaker A: You will never guess what we found in all of the window rooms. [00:23:50] Speaker C: You'll never. [00:23:51] Speaker A: You'll never. She's whispering. You'll never guess what we found in all the window rooms. [00:23:56] Speaker C: Okay, what'd you find? [00:23:58] Speaker A: Okay, lots of the arcade games. [00:24:00] Speaker C: Okay. [00:24:01] Speaker A: The lions, Danny, also the coach, and they're all glitching and being weird. So I don't know. I still don't know where you are. In the vents. But if you want to try and see if you can find some kind of place to, like, you know, if it's a research facility, government facility, they probably have, like, papers and stuff. [00:24:26] Speaker B: Yeah. [00:24:27] Speaker C: Like a research room. [00:24:28] Speaker A: Yeah. Do you want to see if you can find something like that? [00:24:30] Speaker C: Yeah, I'm coming up to a few vent openings right here. So let me see what's in there. [00:24:34] Speaker B: Well, that's convenient for you, isn't it? [00:24:38] Speaker D: Exterior vent goes around in a loop, existing building. [00:24:42] Speaker C: Again, if that's not okay, that's fine. [00:24:45] Speaker A: I was just trying. [00:24:47] Speaker B: If it's not okay, that's fine. [00:24:48] Speaker C: I was just trying to, like. I was just trying to, like, speed us along. [00:24:52] Speaker D: That would be so funny. So it's like a tube that just, like, goes in the u shape through the building, and you just have. It's like one way and one way out. [00:25:01] Speaker C: That would be really funny. [00:25:03] Speaker B: Oh, God, no. You can find a couple of vent openings. Cool. [00:25:06] Speaker C: Do any of them look like research rooms? [00:25:09] Speaker B: Um, yeah, it's a couple. One of them's like a file room, and one of them looks like a study desk office. Some sort. [00:25:17] Speaker C: Ooh. Okay, I found a. There's a file room and a study desk office. So. [00:25:22] Speaker B: Study desk office. Words I actually wanted you to say, but. Okay. Yeah. [00:25:29] Speaker C: So, um. I am going to go into the. We know these people. I'm going to go into the study because we know these people. We don't need their files. I'm gonna kick. Try and kick out the box. [00:25:42] Speaker B: Sure. Yeah, you kick. You kick the vent out. It's much easier than pulling it off. [00:25:45] Speaker C: I hop down. [00:25:47] Speaker B: Okay. Yeah. You wanna roll for research? [00:25:50] Speaker C: Yeah, I scrungle around at a six. Oh, my gosh. [00:25:53] Speaker B: Sorry. Get it? [00:25:55] Speaker C: No, I got a one. Okay, I'm rolling. Shit. This game. It's okay, it's okay. [00:26:01] Speaker B: You find another key card. That is a level three. I guess you have that if you want. Um, but you don't find anything, like, relevant about what they're working on. It doesn't seem like. It seems like that info is not in here. [00:26:13] Speaker C: Can I use that key card to leave out the door and go into the file room? [00:26:18] Speaker B: Sure. Yeah. Cool. Let me go into the file room and, uh. Yeah, let's. Let's roll it again. Cool, cool. I got a two. [00:26:27] Speaker C: What the freaking frack? [00:26:29] Speaker B: I'm so. I wish I could roll nothing for it, but I have to connect test. [00:26:32] Speaker C: No, it's okay, it's okay, it's okay. [00:26:34] Speaker D: They're not using the Dewey decimal system. [00:26:37] Speaker B: True. It's alphabetical and mile. Just. Yeah. So you go into the filing room and start looking through some files. I think there are just too many files, but you find some, like, weird stuff about, like, a UFO landing that happened, like, a couple years ago that everyone just, like, seemed to not talk about anymore. Or like, there's just some weird stuff going on. [00:26:59] Speaker C: Odin. [00:27:00] Speaker B: Odin. [00:27:00] Speaker C: Odin. [00:27:01] Speaker A: Yes. [00:27:02] Speaker C: It's alien. [00:27:04] Speaker D: Oh, my gosh. [00:27:04] Speaker A: It was. [00:27:05] Speaker B: Right? [00:27:05] Speaker A: It was talking about how they just strap a guy to the table and just go to town on the alien. [00:27:09] Speaker C: Yeah. I haven't found the table or anything, but I can go find it. [00:27:12] Speaker A: Oh, my goodness. Keep your eyes peeled. [00:27:14] Speaker C: I will. [00:27:14] Speaker A: No one, keep your gun ready. There's aliens. [00:27:20] Speaker C: Knowing that this is a secret alien work, can I look for any areas that might have, like, hidden paperwork or, like, hidden files or, like, a hidden safe or anything like that? [00:27:31] Speaker B: Yeah, sure. I am rolling two dice for this because it is hidden. That's fair. Didn't only get a two. Wow. Okay. Your skill has to be something about hidden, something. Like, it has to be stuff about, like. [00:27:49] Speaker D: Employee. You didn't hear that? [00:27:52] Speaker C: I'm. I'll come up with Inver in a second. [00:27:55] Speaker B: Okay. I think you just kind of head towards the back. You're like, everyone keeps their secret stuff in the back, right? Like, it's not gonna just be, like, in the front for anyone to get. Like, you go back there. So you head towards the back and start looking through those files instead. And those actually seem to be more current. Like, they've. Like, they've made it from past to current in that order. And so, like, start looking through. Their best guess right now is that there's this very weird crystal that literally appeared out of it seems like nowhere. Nobody has seen it or saw anything, like, fall from the sky or anything like that. Just, like, appeared from nowhere. And that it's corrupting with negativity and trying to grab our plane of existence into this one, into theirs, and kind of convert all of it, if that makes sense. [00:28:49] Speaker C: Is it, boss? [00:28:50] Speaker A: Great. [00:28:51] Speaker B: No. [00:28:52] Speaker A: Okay. I was, like, big braining over here. [00:28:54] Speaker C: After completing my secret papers roll. That's what I named it. Okay, I'm gonna Odin in Melbourne. Are you guys there? [00:29:02] Speaker A: Yes. [00:29:02] Speaker B: Yep. [00:29:03] Speaker C: Okay, so there's this big old crystal that came from the sky, and it's a big alien crystal, and it infects people with negativity. So maybe look for crystal stuff or for negative stuff and ways to balance it out. I'm gonna keep going through the paper, see if there's any theories on ways to counter it, but that might take me a while. There's a lot of stuff here, so. [00:29:25] Speaker A: Do we need to, like, good vibes it and be like, ah. [00:29:29] Speaker C: Oh, that's a good. That's a good. That's a good job. Yeah, maybe, I don't know. Try it. Try it out. [00:29:33] Speaker A: Okay. [00:29:34] Speaker C: We'll see. Okay. I'll keep you explosive. [00:29:37] Speaker A: Sorry, I didn't mean to cut you off. [00:29:39] Speaker C: No, no, no, it's okay. I forgot to say over. We haven't been told over or anything. Shut up. Over. [00:29:48] Speaker D: Are there any arcade cabinets that are, like, have a crystal in their logo or have a title? [00:29:57] Speaker B: No, it just seems to be all of them. [00:30:01] Speaker D: Okay, cool. Just for posterity, because id would know this, but I wouldn't. There is an Atari cabinet that's called crystal castles. And I was like, there's a thing with crystal in the name. [00:30:12] Speaker B: That would have been cool. That would have been. That's cooler than I thought of. No. Fast forward 30 years. [00:30:17] Speaker D: It looks boring. As hell, yes. [00:30:19] Speaker B: Not fire emblem. What is it? Final Fantasy crystal or Pokemon Crystal? That's 30 years in the future. But, yeah. [00:30:32] Speaker D: Is there a way to get to the arcade cabinets without getting spotted? Could we, like, hide behind them? [00:30:37] Speaker B: Kind of? I mean, it doesn't seem like anyone's in the hallway right now. [00:30:39] Speaker D: Okay, great. [00:30:41] Speaker B: And, yeah, you could hide behind them. If anyone did come. [00:30:43] Speaker C: You have the access key. [00:30:44] Speaker D: Just knowing what. Sorry. [00:30:46] Speaker B: You have the access key? [00:30:47] Speaker D: Oh, yeah. I still do have the car key. [00:30:50] Speaker B: Car key. Sorry. Card. [00:30:52] Speaker D: Card. Key. [00:30:53] Speaker B: Card. [00:30:54] Speaker C: Card. [00:30:54] Speaker D: Card, card, card. [00:30:58] Speaker C: Sorry, I. [00:31:02] Speaker D: Knowing that Danny likes mortal Kombat. [00:31:06] Speaker B: Yeah. [00:31:06] Speaker D: Find that one. [00:31:08] Speaker B: Sure. [00:31:08] Speaker D: Yeah. If Danny plays that one and this is the link, then maybe your. [00:31:13] Speaker B: Your key card does not work on the store. [00:31:20] Speaker D: We need. We need higher access. [00:31:23] Speaker A: I could just break it, maybe. [00:31:24] Speaker D: That's gonna make so much noise. [00:31:26] Speaker A: Oh, yeah. [00:31:27] Speaker D: I mean, we're. They already know we're in. [00:31:28] Speaker B: I was about to say, does it really matter at this point? [00:31:30] Speaker A: How do I get higher axes? I mean, I could just cross out the two and write a three, but that's not gonna do anything. [00:31:35] Speaker D: I don't think that would work. [00:31:37] Speaker B: That'd be so fun. [00:31:38] Speaker D: You wanna try it? [00:31:39] Speaker B: I'll try it. [00:31:42] Speaker A: It does not work, even with my good sharpie noises. [00:31:45] Speaker B: Yeah, it was a good sharpie noise. Yeah. [00:31:48] Speaker A: Yeah, she scans it. Sorry. I gave it my best shot. [00:31:52] Speaker D: That was a good try. Her penmanship's nice. [00:31:54] Speaker A: Thank you. [00:31:58] Speaker B: You actually end up finding that they've figured out the only ways to neutralize the affected things are either by calming the thing down, people, typically that works for people. Or by breaking the illusion, which typically means actually breaking the material object as well. That will also seem to get rid of this. But they're trying to figure out, like, they're not just gonna go around, like, breaking people. And. And most of the people in here aren't calmed down by being in a government facility. But that's, like, what they figured out so far. They don't have any idea of any origins. They can only, like, think about the fact that there's maybe, like, some connection with the arcade, but they can't figure out why. Like, maybe it's just that technology is easier to grab onto than people are. That's their, like, current working theory is, like, a lot of technology. Small area. [00:33:02] Speaker C: I'll communicate that to everyone and just also throw in there. So if calming things works. And I think I put my lavender hand cream in the suit jacket pocket, so that might work. [00:33:11] Speaker A: If for calming, we could steal the principal's weed. [00:33:15] Speaker C: We could steal the principal's weed. [00:33:16] Speaker B: Principal has weed. [00:33:17] Speaker A: We hot box the facility. [00:33:20] Speaker D: I have weed. [00:33:21] Speaker B: What do you mean you have weed? I have weed. Why do you have weed? Everybody? [00:33:26] Speaker D: Do you not have weed? [00:33:27] Speaker A: No, she's 14. [00:33:29] Speaker D: Oh, yeah, you're 14? [00:33:31] Speaker B: It's like 15. [00:33:33] Speaker D: I'm junior. [00:33:35] Speaker B: I thought you were sophomore. [00:33:36] Speaker D: I'm a junior. [00:33:37] Speaker B: Okay. My badlandhouse. [00:33:39] Speaker A: Um, okay. I think Arden's gonna kind of. Is there like, somebody. Danny. What's this? [00:33:45] Speaker C: Danny? [00:33:46] Speaker B: Yeah. [00:33:46] Speaker A: Is he kind of alone ish? [00:33:48] Speaker B: Yeah, he's alone. [00:33:49] Speaker A: She's gonna kind of walk up to the glass as you say. Um, hi. Hi, Dani. I'm sorry you're locked up right now, but one of the things that might help, you know, my parents are really into, like, yoga right now, so we just want to, like, take some deepest calming breaths. [00:34:08] Speaker B: I hate yoga. [00:34:09] Speaker A: It's not so bad when I mean, like, some of it's hard because I'm not very flexible and stuff, but if you do some of the flow ones, it's quite nice. And she starts going into the sun salutation, bending down to cobra and whatever, she's in it. [00:34:26] Speaker B: Okay. Dany starts trying to do a little yoga, so we're gonna roll. Roll for yoga three. I also got a three. [00:34:35] Speaker A: Just, you know, put your hands heart center. [00:34:38] Speaker B: He's really not having a good time with it, but, like, eventually, like, I don't know. I think it takes, like, ten minutes of yoga for him to be, like, fine warrior two. [00:34:51] Speaker A: She's like, quietly, like, under her breath, kind of like in and out. Feel the tinge, you know, just like, super into it. [00:35:02] Speaker B: Like, you know, you, like, see him glitching less, for sure. [00:35:07] Speaker A: It's. Is it working? [00:35:09] Speaker B: Kind of. [00:35:12] Speaker A: I don't know if it's really good work, Dani. I don't think it's working quite enough, though. So that's all I've got. [00:35:21] Speaker D: I feel like, I mean, they brought these games in here for a reason. We have to beat him. [00:35:28] Speaker A: Beat the video game? [00:35:30] Speaker D: Yeah. [00:35:30] Speaker A: I'm worried if you touch it, we'll stop. [00:35:33] Speaker D: I'll touch it. [00:35:34] Speaker B: He start talking about the video games and he's, like, glitching more and his yoga starts falling out a little bit. [00:35:41] Speaker A: Totally is, Mel. When I see two player dance dance revolution, you want to go. [00:35:50] Speaker B: Let'S fucking do it. [00:35:55] Speaker D: It shows them how to, like, hot wire, like, the token thing so you. [00:35:58] Speaker B: Don'T have to play it. [00:36:01] Speaker C: Starts looking through the filing cabinets of, like, everyone's, like, high scores on video games and stuff and starts coming up with strategies of how to win everything. And it's like walking to id the best, like, combos and stuff for mortal Kombat and all that. [00:36:14] Speaker B: Great. You guys learn. Okay, Milo, are you trying to, like, meet up with them, or you still just look at their files? No, I'm walking. [00:36:22] Speaker C: I'm still in the office. [00:36:23] Speaker B: I'm looking at a. [00:36:25] Speaker C: Everyone's, like, little cheat codes and stuff like that, okay? [00:36:27] Speaker D: They got all the, like, the, like, all the mandibles from the arcade, so. [00:36:32] Speaker B: They would know stuff. Yeah. [00:36:34] Speaker C: Which one do you want now? Pac man. Okay, here we go. [00:36:37] Speaker D: I know how to play Pac Man. Miles. [00:36:43] Speaker A: Do I need to roll for dance revolution? [00:36:45] Speaker B: Yeah, yeah, we're gonna roll for this. Roll for video games. [00:36:49] Speaker A: I got a four. [00:36:49] Speaker B: Got a two. [00:36:52] Speaker C: Rolling three. [00:36:53] Speaker B: Okay, two. Player. DDR goes. Great. [00:36:58] Speaker D: Is that guy on the lions, like, not glitching anymore? [00:37:03] Speaker B: Yeah, seems to be. [00:37:05] Speaker D: All right, one down. Let's game. [00:37:08] Speaker A: Let's go, gamers. [00:37:09] Speaker D: Let's go, gamers. [00:37:11] Speaker B: That's what I need to know. [00:37:13] Speaker A: Coach, what game are you with the. [00:37:15] Speaker C: Microphone you're facing, what game? [00:37:18] Speaker B: I. There's glass. [00:37:20] Speaker D: What game? It's like trying to motion, like moving a joystick around the game. [00:37:28] Speaker B: I hate those games. Stupid, stupid, stupid. Miss Pacman. [00:37:38] Speaker D: It'S really mad at this guy, so he's gonna make him calm down faster. All right, I got a three. [00:37:45] Speaker B: I also got a three, which means he win. Yes. [00:37:48] Speaker D: Why is this game different from regular. [00:37:50] Speaker B: Pac man coach Lawrence? Like, he stops glitching, but he's still just kind of like. Like, damn. Like, I'm here in a government facility. This kid just, like, made me think about his back man. Again. Like, he's still not happy about it, but he's not glitching anymore. [00:38:05] Speaker A: Is there a way, like, is there some kind of keypad or something that we can do to, once they're unglitchy to release them? So we have helped to beating these games. [00:38:13] Speaker B: These doors don't open with the level two key card. [00:38:16] Speaker A: If I. [00:38:17] Speaker C: But I'm coming over with the manuals right now. [00:38:19] Speaker B: Uh huh. In the level three key card. In the level three key card, I. [00:38:23] Speaker D: Think slightly more importantly. [00:38:28] Speaker C: I kick out the vet. [00:38:31] Speaker B: It clatters to the floor. [00:38:33] Speaker C: I jump down full of papers. I found the secret papers and every single manual for every single game in here. [00:38:40] Speaker A: Oh, also, I have a key. [00:38:41] Speaker C: Cardinal. [00:38:42] Speaker D: Oh, sweet. [00:38:43] Speaker B: Start with that next time. Yeah. The level three one works to open doors. Maybe we don't open the doors before they're calm. [00:38:54] Speaker A: I'm. Good job. Just getting the calm ones, like Coach Lawrence and Danny over there accidentally scans. [00:38:59] Speaker B: One, all of us get attacked. Yeah. Yeah. The lions out. Great. There are a bunch of other games. Yeah, I think just over time, collectively, you guys can complete all of the. [00:39:12] Speaker C: Flyer kicks ass at Frogger. [00:39:16] Speaker B: There's, like, space invaders. There's, like. There's, like. Like one racing one where you actually have to sit down the seat and, like, race. [00:39:25] Speaker A: Don't let Myla do that one. [00:39:28] Speaker B: There's, like, a zombie apocalypse. [00:39:29] Speaker C: Like. [00:39:30] Speaker B: Like, with a gun. Like, with, like, fake gun that has a, like, trigger. [00:39:34] Speaker D: It plays that one with. [00:39:35] Speaker A: Melbourne is really good at guns. [00:39:38] Speaker B: Melanie is good at guns. [00:39:40] Speaker C: What's Tron? [00:39:42] Speaker B: There's a pinball machine. [00:39:44] Speaker D: Somebody got infected by a pinball machine. [00:39:46] Speaker C: Yeah. [00:39:47] Speaker B: Melanie goes for duck hunt. Yeah. [00:39:50] Speaker C: Yes. [00:39:52] Speaker D: So good. [00:39:53] Speaker B: And you guys complete all the video games. Seems like all the lions chilled out. I mean, they're still pissed also, because. Because of the whole situation. But they're not glitchy. Wait, if you knew how to hotwire the machines, why do you take Mila's money? [00:40:09] Speaker D: Because I didn't get the rewards. Yeah, I can get the rewards if I don't get the tickets after. And if I hire them, you don't get tickets out of them. [00:40:17] Speaker C: Oh, yeah. That's fair. Gracious. [00:40:22] Speaker D: Looks so defeated. [00:40:25] Speaker A: So, like, head bonk again. [00:40:26] Speaker C: Where do you think those plushy frogs. [00:40:28] Speaker D: Have been coming from, Melan? [00:40:29] Speaker B: Huh's money? [00:40:33] Speaker C: It's not stealing. I'm giving it. [00:40:36] Speaker D: I did ask. [00:40:37] Speaker C: Yeah, it's you. It's like an allowance for being, like, my friend. [00:40:41] Speaker B: That's. [00:40:45] Speaker D: Weird. [00:40:45] Speaker B: Now, Melvin, your allowance has always been like. [00:40:48] Speaker C: So I shouldn't give you money anymore? [00:40:50] Speaker D: No, please keep doing. [00:40:52] Speaker B: Melanie. Melbourne's allowance has always been, like, $5 a week. [00:41:01] Speaker D: And a frog plushie from. [00:41:02] Speaker B: Id, which should cost minimum $5. So she's getting a lot out of this. Yeah. What do you guys wanna do? [00:41:10] Speaker A: I think we should track down the government guys and say we solved your glitching problem. Are you guys just really bad at playing arcade games? [00:41:19] Speaker B: You just walk into the main room. [00:41:21] Speaker A: I'll go to the front door and through the blasted off door handle. Um, excuse me. Um, we fixed it. We fixed your problem. [00:41:32] Speaker B: The crystal. [00:41:33] Speaker A: Uh, nobody's like, ooh, anymore, anymore, anymore. [00:41:39] Speaker B: The. I mean, the crystals. Our biggest problem. [00:41:42] Speaker A: Where is that? [00:41:44] Speaker B: Why would I tell you that? [00:41:45] Speaker A: Well, we literally fixed your problem just now, so, like, you might as well let us help you. [00:41:49] Speaker C: You do I see it in any of my secret papers? [00:41:54] Speaker B: No. [00:41:54] Speaker C: Yeah. Worth a try. [00:41:56] Speaker A: Is it at the arcade. I bet it's at the arcade and that's why you pull all the games. [00:41:59] Speaker B: It's not at the arcade. [00:42:01] Speaker A: Where is it then, huh? Huh? Is it at the park? Is it in school? [00:42:05] Speaker C: There's only two other places that could be of enough importance. Little Marie's diner in the Pluto theater. [00:42:13] Speaker B: Me, I'm telling you, it's not at either of those places. [00:42:17] Speaker C: It's fucking here. [00:42:19] Speaker B: You haven't walked into the big giant room yet? [00:42:23] Speaker C: No, there's only one place. [00:42:27] Speaker B: All the games were behind the giant room. Melan stayed behind while they were doing all of this and just walked into a big room. [00:42:34] Speaker D: She's just like. [00:42:36] Speaker A: She's like ready to hit it with a hammer. [00:42:38] Speaker B: Yeah. Melvin's infected forever now and she. No, I'm kidding. All right, what's your game? [00:42:45] Speaker A: Keep your good vibes. Shoot it with your gun. [00:42:52] Speaker C: Shoot negativity with your gun. [00:42:56] Speaker B: What do you guys. Okay, where are you going? [00:42:59] Speaker A: I guess we'll go to the crystal. [00:43:01] Speaker B: All right. [00:43:02] Speaker D: We're going to the big room. [00:43:03] Speaker A: We're going to the big room. [00:43:05] Speaker B: He doesn't say anything. [00:43:07] Speaker D: Oh, that's where it is. Okay. [00:43:09] Speaker C: Okay, bye. Thank you. [00:43:12] Speaker B: Uh, great. You guys head into the big room. There are only like two guys in there. One behind a desk and one like, up on some scaffolding. But you can see this magenta going crystal that's floating probably 20, whoa, 30ft in the air, which is why that guy's on the scaffolding and the other guy's at a computer. And the guy at the computer says, hey, what? You're not supposed to be in here. [00:43:37] Speaker D: We beat all the games, though. [00:43:39] Speaker A: Yeah, yeah, this is like the final boss fight. [00:43:44] Speaker B: Whoa, no, hey, you don't. Hey, look, we don't. I don't need to fight. We're not fighting. [00:43:50] Speaker C: No, not you. The crystal. [00:43:51] Speaker B: Oh, yeah. [00:43:53] Speaker C: We could all work together to all fight the crystal, actually. Yeah. [00:43:57] Speaker A: Multiplayer. [00:43:58] Speaker C: Yeah. [00:43:59] Speaker B: You guys don't. You guys, this guy looks like. Like a nerdy scientist. He's like, you don't know what is gonna happen if you break that thing or. [00:44:07] Speaker D: That's true. [00:44:07] Speaker B: Or anything. [00:44:08] Speaker D: Do you have anything plugged into it yet? [00:44:11] Speaker B: No, there's nowhere to plug things in. It's just a big crystal floating in the air. Never mind. We did cut off like a little tiny chunk to analyze. [00:44:22] Speaker D: Can we plug it into an Nes? [00:44:26] Speaker B: Plug the big crystal into the. It wants to play games, I guess. I guess you have one. [00:44:33] Speaker D: Um, Atari would work too, but they're mostly on discs right now. [00:44:38] Speaker B: So I say that. Yeah, yeah. [00:44:43] Speaker D: He pulls it out of his bag. [00:44:44] Speaker B: He pulls out of the original game. I'm back, and he's like, I'm not supposed to have this. [00:44:49] Speaker D: Dude, you're rad as hell. What are you playing? [00:44:52] Speaker B: I don't know. What? [00:44:55] Speaker D: Big choice. [00:44:57] Speaker B: Yeah. [00:44:58] Speaker D: Pokemon. Oh, cool. [00:45:01] Speaker B: I'm almost at the end. Please don't screw it up. [00:45:03] Speaker D: Did you save? [00:45:05] Speaker B: Yeah. [00:45:06] Speaker D: Okay, great. He pulls out Pokemon cartridge. [00:45:09] Speaker C: You should play tetris. [00:45:10] Speaker D: That game sucks. [00:45:11] Speaker B: I tried. Yeah, I tried it. I don't like it. My reaction time, anyway. [00:45:17] Speaker D: It tries to pick up the crystal. [00:45:19] Speaker B: Okay. Yeah, sure. Why not? It fits. [00:45:21] Speaker D: All right, I'll try. First. He turns it on. [00:45:24] Speaker B: Okay. This is gonna be harder. [00:45:27] Speaker D: Yeah, valid for you. [00:45:30] Speaker B: I got a ten. [00:45:31] Speaker D: He passes it to my left. [00:45:32] Speaker C: Ah, shit. [00:45:36] Speaker B: Oh, I only got three. I got a one. [00:45:38] Speaker C: All right, he got it. [00:45:42] Speaker A: All right, time to game it up. [00:45:44] Speaker B: Oh. [00:45:45] Speaker A: Five. [00:45:45] Speaker B: Yeah, I got a ten. [00:45:46] Speaker A: Ah. All right, Melvin, you're our last hope. [00:45:49] Speaker B: Please. Hey, I know how to play video games too, you know. [00:45:53] Speaker A: Oh, sorry. What's your name? [00:45:55] Speaker B: Duke? Smith. [00:45:57] Speaker A: Smith. [00:45:59] Speaker C: Smith. [00:46:00] Speaker D: Danny's turn. [00:46:02] Speaker B: Come on, Smith. [00:46:03] Speaker C: You are our final, last and only hope. [00:46:06] Speaker A: Oh, my gosh. [00:46:06] Speaker B: Who's rolling one for Danny? [00:46:07] Speaker D: You are. [00:46:08] Speaker C: You are. [00:46:08] Speaker B: I'm rolling one for Danny as long as yourself. [00:46:10] Speaker D: Oh, no. [00:46:11] Speaker B: You got a two. [00:46:13] Speaker D: Seven. All right, Smith. Smith can try. [00:46:16] Speaker A: Yeah. Go, Smith, go. [00:46:19] Speaker B: A three and an eleven. Oh, God. [00:46:23] Speaker D: You know, does anybody else bring their game away? Link cable just came out. [00:46:30] Speaker C: Why don't we just shoot the crystal? [00:46:31] Speaker A: Yeah, just blow it up. [00:46:32] Speaker C: I mean, that's what we're doing. [00:46:33] Speaker B: Again, I cannot stress that you do not know what would happen if you exploded the crystal. [00:46:38] Speaker A: Did anything happen when you, like, chipped off the chunk? [00:46:40] Speaker B: No. Uh, I think we can shoot it. All right, in that case. [00:46:46] Speaker C: A little bit. [00:46:47] Speaker B: I did. [00:46:48] Speaker C: How did you. Are you lying or telling the truth? [00:46:50] Speaker B: Did someone or didn't it? I mean, like, it was so minor. [00:46:56] Speaker D: Does that guard guy play? [00:46:58] Speaker B: Yeah. [00:46:59] Speaker D: Okay. [00:46:59] Speaker A: What was their mind? [00:47:00] Speaker B: It tosses the game in the air. [00:47:04] Speaker C: Can we all of us collectively, like, do a single die roll of an assist, having played this game and failed? [00:47:12] Speaker B: Sure. Yeah. [00:47:16] Speaker D: Be his jump. It's backwards. [00:47:20] Speaker B: Why don't you guys all just roll one and we'll add it all up together? [00:47:23] Speaker A: Four. [00:47:24] Speaker B: Jump. [00:47:25] Speaker C: Three. [00:47:26] Speaker A: Three. [00:47:26] Speaker B: Wow. [00:47:26] Speaker A: We all rolled. [00:47:28] Speaker B: It's okay. I only rolled a five. [00:47:29] Speaker C: Whoa. [00:47:31] Speaker A: Friendship. [00:47:32] Speaker B: The guard just kind of drops it back down at you and is like, I don't know. You seem like you've got it all together. [00:47:40] Speaker D: Wait, you beat it. [00:47:42] Speaker B: Yeah. [00:47:43] Speaker C: Good job. [00:47:44] Speaker B: The crystal, like, the crystal, like, powers down and just starts plummeting 30ft. [00:47:54] Speaker A: Like, grab her by the collar and yoink her. [00:47:57] Speaker B: Yeah. You guys are decently out of the way. Enough. I mean, yeah, actually, let's roll for roll for anything. I mean, I will tell you what. We're gonna roll to get out of the way. Five. [00:48:10] Speaker C: Three. [00:48:11] Speaker A: Five. [00:48:12] Speaker C: All right. [00:48:13] Speaker B: And the crystal got a five. Danny and the scientist fail, so they just kind of get hit by some crystal shards, which isn't good. [00:48:22] Speaker D: I also get hit by some crystal shards. [00:48:23] Speaker C: Yeah, me too. [00:48:24] Speaker B: Yeah. Okay, so you guys also get, I assume, crystal shards. [00:48:26] Speaker D: Science bloody sky hit by crystal shards. [00:48:28] Speaker A: Oh, my gosh. [00:48:29] Speaker B: But we can consume magic, but they're not glowing anymore. [00:48:34] Speaker D: Oh, cool. [00:48:35] Speaker B: And the one in the game Boy, like, kind of cracks brakes, and then just, like, is in pieces inside of this, and so. [00:48:42] Speaker D: Ah, shit. [00:48:43] Speaker B: Yeah, just, like, dump it out. [00:48:46] Speaker C: Sorry. [00:48:47] Speaker D: I didn't know I was gonna do that. [00:48:49] Speaker C: What? [00:48:49] Speaker B: We can. [00:48:50] Speaker C: We can buy you a new one. [00:48:52] Speaker D: She can buy you a new one. [00:48:55] Speaker B: He's back in his backpack. [00:48:56] Speaker C: I'll get you a new one. Can I just get your address real quick? Pulls out a notepad. [00:49:01] Speaker B: He works for the government. He could probably pay for his own. On a government salary. [00:49:07] Speaker A: Well, this could be considered a workplace incident, so you might be able to. [00:49:11] Speaker C: Hand it off with a really good lawyer. [00:49:14] Speaker B: Yeah. Is that gonna cost me something? [00:49:16] Speaker C: Well, do you want a lawyer or a game Boy? [00:49:20] Speaker B: Game Boy, then, yes, the lawyer is. [00:49:23] Speaker C: Gonna cost you something. [00:49:24] Speaker B: I don't want a game Boy that. [00:49:26] Speaker C: I just want the game Boy. [00:49:28] Speaker B: Yeah, well, if a lawyer is gonna cost more than the game Boy, do. [00:49:32] Speaker C: You want to buy you a lawyer or a game Boy? [00:49:35] Speaker B: A game Boy. [00:49:36] Speaker C: Okay, so you'll pay for your lawyer, then? [00:49:38] Speaker B: I don't need a lawyer if you're getting me a game Boy. [00:49:43] Speaker C: You say that now. Mila's gonna start recording all the, like, workplace incident and harm to children in here. [00:49:50] Speaker B: I'm not in charge of anything if we get sued. That's not me. [00:49:53] Speaker C: I don't know where to get your game Boy. To which I need your address. [00:49:57] Speaker B: You can just send it here. [00:49:59] Speaker C: Oh, yes, I do have them. [00:50:02] Speaker B: Yeah, like, they keep. Yeah, like they keep that just lying around somewhere. [00:50:06] Speaker C: I totally. I pulled them up and put them in my notebook. [00:50:14] Speaker B: All right, you guys. Facility. [00:50:16] Speaker A: That was so bad. [00:50:18] Speaker D: What? [00:50:18] Speaker A: Melwin's dad's connection to us. Are they secretly, like, pro gamer? [00:50:24] Speaker C: Pro gamers, twitch, streamers. [00:50:27] Speaker B: They're. [00:50:28] Speaker C: They're not. [00:50:28] Speaker B: They're not pro. They're not pro game. They're not pro gamers. But they are pro gamers. You know, like, they're like. Like all four gamers. Yeah, they're all for gamers. [00:50:40] Speaker D: They allow us to go to. [00:50:42] Speaker B: Yeah. Anybody want to anti gamer? [00:50:46] Speaker A: Oh, milkshake sounds great. [00:50:49] Speaker C: Employee discount. [00:50:50] Speaker A: Oh, yeah. Yeah, I can do that. [00:50:52] Speaker C: Okay, discount. [00:50:53] Speaker A: It's on me. Which is kind of on Mylar. [00:50:56] Speaker C: It's on me. I'll just give you the money so you get the discount. [00:51:00] Speaker A: Exactly. [00:51:00] Speaker C: Okay, cool. I slide her $50 bill. [00:51:04] Speaker B: Auden gets to keep $25 worth of the $50. [00:51:08] Speaker A: That's my. [00:51:08] Speaker B: That's my friend allowance instead of a squishy crown. Yeah, and you guys saved Pineville from the negative, negative energy. Good job, guys. I want you guys to read off all your stat lists. [00:51:30] Speaker C: Now. Are we starting? [00:51:33] Speaker A: I only have one, so that's underwhelming. So I can go first. [00:51:36] Speaker B: Okay, go ahead. [00:51:37] Speaker A: Oh, wait, no, I had two. I lied. [00:51:39] Speaker C: I also have two. [00:51:40] Speaker A: I had pow, exclamation mark and Buddy radar. [00:51:44] Speaker B: Buddy radar. I had doorstop and baby's got a gun. [00:51:50] Speaker A: Such good names. [00:51:52] Speaker D: I should have written better names. I have prank, sneak and pow. [00:51:56] Speaker C: I have ham it up in secret papers. [00:51:58] Speaker B: I love it. This is so good. Thanks for listening to the AU episode. This is super fun to do. [00:52:02] Speaker C: Oh, my gosh. [00:52:07] Speaker A: This is Meg here with a secret special announcement. It's not that secret. Just in case you forgot, we did have some scheduling changes. So next week we will be doing a two part one shot. It will be the final one shot of our mini series mayhem. It is called our God is Dead. It is. It was so much fun to record. We have a returning guest, Rach, from our glitter hearts. One shot will be joining us for that game, so I hope that you are all looking forward to that. After that, we will be jumping back into arc four of our main campaign, so we are super excited to get back into it. If you are enjoying listening to spells and whistles and are not a part of our community discord, we would love to see you over there. We have that linked below as well as our social media in case you want to connect with us, see any funny clips from our podcasts and things like that, we'd love to have you over there. Over and out. [00:53:10] Speaker D: Secret syrup noise.

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