Episode Transcript
[00:00:00] Speaker A: Well, I clapped a really loud bear.
[00:00:03] Speaker B: Hear it?
[00:00:03] Speaker C: Crisp, crispy cap.
Clap.
[00:00:09] Speaker D: Yeah.
[00:00:10] Speaker C: I give up.
[00:00:12] Speaker A: We're happy and we know it because we're. I give up. Bells and whistles, a d and D five e podcast.
[00:00:21] Speaker B: We got all of our you it motherfucking know. That should go on the soundboard, too.
I need you to say it in the most voice cracky way that you can.
[00:00:52] Speaker C: Ready to go?
[00:00:54] Speaker D: Air horn.
[00:00:58] Speaker A: Maybe we should all go around in a circle.
[00:01:01] Speaker B: I'm good.
[00:01:02] Speaker C: I already did mine.
Grace, please commit. I'm good.
[00:01:08] Speaker A: I'll go. Air horn.
[00:01:14] Speaker B: I can do better.
[00:01:15] Speaker C: God.
[00:01:17] Speaker A: Air horn.
[00:01:24] Speaker D: So now what we have to do is we have to layer all of them on top of each other.
Play at the same time.
[00:01:34] Speaker A: Wait, do we get one from Grace? I can't move on.
[00:01:38] Speaker C: I already did one.
[00:01:39] Speaker A: Please.
[00:01:39] Speaker C: Oh, I already did one. People were just talking over. I'm not doing it again.
[00:01:46] Speaker B: All right. Last time, the group sends a ciphered letter to Lonan, along with the coin left by Kyo. Auden talks to an airship pilot, Miriam, and she says she'll see what she can do to return. The next day, Ed gives Myla some boschite wire to sell, and Myla asks the jeweler to refine the luscite they have. Melwyn makes some money casting lesser restoration on the townspeople at the blue church. When they go to sleep for the night, Melwyn has a dream that she doesn't wake from, and Myla and Auden chat about the future and her fear, and then she finds a stone in the campfire. So let's just start, like, literally where we left off, which is everyone waking up except Melvin with Mila staring at the stone.
[00:02:31] Speaker D: I guess I actually think Myla's, like, standing over where it is sleeping and just waiting for him to wake up.
[00:02:42] Speaker C: Why wouldn't you just wake him up?
[00:02:45] Speaker D: Because he's going to wake up soon anyways.
Id is a very routine person. I have keen mind. They can tell what time it is, so I can tell when he's going to wake up. So I'm standing there and I'm counting the minutes in my head until I know Id normally wakes up.
[00:03:02] Speaker C: If I was id in this situation, I would wake up and I'd slap the shit out of you.
I guess we'll see what it does.
[00:03:13] Speaker B: All right. 658 on the dot.
[00:03:17] Speaker E: Ed kind of just wakes up with, like, one eye open and just is like, why are you standing over me?
[00:03:26] Speaker D: Okay, good, you're awake. There's a rock with an eye audit in the fire.
[00:03:34] Speaker E: Why I don't know.
[00:03:39] Speaker C: That's why I was waiting for you.
[00:03:40] Speaker A: To get up, because I didn't want.
[00:03:42] Speaker D: To do anything without.
It's, like, weirdly spherical. Like, rocks are supposed to be natural. This one's like a sphere.
[00:03:52] Speaker C: Why?
[00:03:53] Speaker B: It is not a sphere. It's a flat rock.
[00:03:55] Speaker D: It's a flat.
[00:03:56] Speaker B: It's like a relatively flat skipping rock.
Yes. It's like a perfect skipping rock.
[00:04:01] Speaker D: It's a flat sphere.
[00:04:02] Speaker C: It's.
[00:04:03] Speaker D: Patch it in.
[00:04:05] Speaker C: A flat sphere is a circle.
Mathematically, a flat sphere is just a circle or a cylinder. Technically, you could argue, but that's semantic.
[00:04:17] Speaker A: It's an elliptical polyhedron.
[00:04:22] Speaker D: It's just really weird rock, and I didn't want to do anything about it until people were awake.
[00:04:28] Speaker E: Okay, well, is everybody awake now?
[00:04:31] Speaker D: Melwyn is not awake. Auden is awake.
[00:04:34] Speaker A: I think while Myla was pondering id, Auden would probably go to wake up Melwyn.
Would Myla have told Auden about the.
[00:04:46] Speaker D: Yeah. Yeah, she would have brought Mellie.
[00:04:49] Speaker A: There's an eye in the fire.
[00:04:52] Speaker B: Wake up.
It's harder to wake Melwyn up this morning than it was the night before.
[00:05:00] Speaker F: Wake up, Melly. Mellie.
[00:05:03] Speaker B: You can wake up.
[00:05:04] Speaker C: I think Melwyn was crying in her sleep a little bit after all of that.
[00:05:10] Speaker A: Odin will not comment on anything for now.
[00:05:14] Speaker F: Did something happen?
[00:05:17] Speaker A: There's, like, an eyeball in the fire on a rock. Not like an eyeball, but, like, a drawing of one. It's weird.
[00:05:25] Speaker F: Detect magic.
[00:05:28] Speaker B: Yeah, it definitely glows.
[00:05:31] Speaker C: K. What color?
[00:05:33] Speaker B: I'm looking 1 second red.
[00:05:43] Speaker A: That's action and emotion.
Look at me. I know my stuff.
[00:05:51] Speaker F: Mayla.
[00:05:53] Speaker D: If everyone's awake, Myla will be.
[00:05:56] Speaker C: Um.
[00:05:56] Speaker D: I can probably figure out what it is. I just need to touch.
[00:06:00] Speaker A: What?
[00:06:01] Speaker F: Oh, I can do.
[00:06:03] Speaker E: Does. Does the symbol have any similarity to the crescent with the triangle symbol that was on the vision, dude. Forehead.
[00:06:12] Speaker B: Okay, good question, but no, it does not.
[00:06:16] Speaker E: Then it is fine with touching it.
[00:06:20] Speaker F: If you don't want to use up resources. I don't need very long to ritual.
[00:06:30] Speaker C: Oh, just so good at forming sentences.
[00:06:35] Speaker D: I mean, I don't mind either way. I can also ritual it.
[00:06:44] Speaker A: You can have a.
[00:06:48] Speaker D: I think Melwin.
[00:06:49] Speaker F: Would win if I do a ritual.
I only need a minute. I don't need very long, if that's helpful.
I'm just going to stop talking.
[00:07:03] Speaker D: No, you're good.
I'm okay with it if everyone else has.
[00:07:09] Speaker A: Just be careful, please.
[00:07:11] Speaker F: Right.
[00:07:13] Speaker C: No one's going to.
I've motioned like she's going to poke it because I was going to say.
[00:07:18] Speaker B: She'S just going to poke it.
[00:07:19] Speaker C: No, she picks up the fucking thing.
And I'm going to ritual cast identify, which, because I am a scribes wizard.
[00:07:27] Speaker F: Only takes a minute because I can do it as an action.
[00:07:31] Speaker B: Yeah.
This is an Ayun stone.
[00:07:35] Speaker C: Oh, fuck.
[00:07:36] Speaker D: Yes.
[00:07:38] Speaker B: It has the ability, agility, which increases your dexterity score to two to a maximum of 20.
When you activate it.
[00:07:51] Speaker C: No one chucks it at it. No, I'm kidding.
[00:07:56] Speaker F: Okay, so this is very cool and very helpful. Milo, do you know what an iun stone is? Actually, do any of you know what an iron stone is? If you don't, I can explain it because we learned about it with dad.
Or maybe Milo can explain better because Myla's smarter.
[00:08:14] Speaker D: I mean, I know about it, but if you want to give it a try, I could just fill in the gaps. It's totally fine. I rolled a history I got.
[00:08:25] Speaker F: I think you should explain it.
[00:08:27] Speaker C: Yeah. Oh, okay.
[00:08:28] Speaker D: So there's a bunch of these fancy stones. And so they're like very specific rocks and they all look different. There's only one of each kind and they are all very fancy and they all look different. And basically you can think really hard on these stones and they make you better at certain abilities. So some of them make your brain better, some of them make you talk better. Some of them have some other abilities, depending on which one you find. But they're very special because there's usually only one of each kind, at least that I know about.
[00:09:04] Speaker A: So what was it doing in our campfire?
Who put it there?
[00:09:11] Speaker D: Well, I don't know. Who gathered wood?
[00:09:14] Speaker F: Very good question.
[00:09:15] Speaker A: I think we all kind of picked around.
[00:09:19] Speaker D: Oh, I didn't.
[00:09:20] Speaker E: I didn't grab any rocks.
Maybe it was embedded in a small log or something. That doesn't make a ton of sense.
[00:09:31] Speaker D: Melvin and ID. Did you see anything on your watches? Did somebody come by or anything? No.
Okay.
[00:09:41] Speaker F: Hey, Ed, you can detect the presence of certain creatures, right?
[00:09:51] Speaker E: Yeah. It will pop off a divine sense.
60ft celestial fiend are undead.
[00:10:04] Speaker B: Nothing.
[00:10:07] Speaker E: It's not a very long range. So if they were here during one of our watches and snuck by us, they probably didn't stick around.
[00:10:17] Speaker F: That's true. We did go earlier.
Well, this particular one enhances agility, which might be helpful.
[00:10:29] Speaker B: I would like to put in some lore here that we're calling it an Ayun stone, because that's what the DND five e canon is. But Ayun is not a canonical God in this universe. So just know that. That's probably not the in universe name for it.
[00:10:47] Speaker C: Maybe it's the name of an alchemist.
[00:10:48] Speaker A: We are Mr. Ayun.
[00:10:53] Speaker B: So just for clarification, whatever, but Ayuna is not a canonical God in this universe. Okay, continue.
[00:11:08] Speaker A: I still think it's weird.
[00:11:11] Speaker F: Nothing about this has been not weird.
If you think about it, it's very true.
[00:11:21] Speaker A: I don't think I want to do anything with it. I don't like that it's looking at me like that.
So if somebody else wants to try it, you're welcome.
[00:11:32] Speaker D: That looks between her and Ed.
Are you very fast?
Do you want to be faster, or do you not care?
[00:11:45] Speaker E: I think you should take it, Mila.
[00:11:52] Speaker D: Are you sure?
[00:11:54] Speaker E: Yeah. You're really helpful for the group. And if you can get to us to help us a little bit faster or safer, then that's a good thing.
[00:12:02] Speaker D: Okay.
[00:12:05] Speaker A: Yeah.
[00:12:07] Speaker D: As long as everyone's okay with it. Yeah, I'll mess around with it.
[00:12:15] Speaker A: I just think it's strange that we fight with people who are after you, and they run away, and then this thing shows up as seemingly completely unannounced.
[00:12:32] Speaker F: Oh. It does occur to me that it might be a scrying medium.
[00:12:39] Speaker A: What's scrying?
[00:12:44] Speaker F: So if you have an object, you can cast a spell and be able to find that object. If you're familiar with it, somebody could track us with this.
[00:12:59] Speaker A: Can you see that with your magic vision?
[00:13:05] Speaker C: Don't believe so.
[00:13:07] Speaker E: You can see it if they're doing it actively and you are detecting magic actively.
[00:13:13] Speaker C: Oh, interesting.
[00:13:14] Speaker E: Because when you scry, it creates a little, like, invisible magic Eyeball that you're looking for.
[00:13:19] Speaker C: Oh, yeah, it does.
[00:13:20] Speaker E: And detect magic. Can see that.
[00:13:22] Speaker C: I don't think locate object does the same thing, but no.
[00:13:26] Speaker A: What if we put it in the bag and we just leave it in the bag for a while and make sure that there's nothing weird about it?
[00:13:35] Speaker F: Maybe my vet doesn't carry it.
[00:13:37] Speaker E: Also, to be fair, those two professors saw all four of us, and we haven't exactly changed clothes or gear or anything, so it's not like having one extra object is going to make it easier or harder.
[00:13:55] Speaker F: That's fair.
We do kind of stand out.
[00:13:59] Speaker E: It's very true.
[00:14:01] Speaker F: Well, not so much you, but the rest of us.
[00:14:05] Speaker E: I think it will be of greater benefit to utilize it than it will be a detriment to have them have one more of 50 things that they could scry on.
[00:14:18] Speaker F: That's fair.
[00:14:20] Speaker E: My shield is pretty unique. They could scry on that.
The ball is pretty unique. They could scry on that.
[00:14:28] Speaker A: They didn't see the ball.
[00:14:30] Speaker E: That's true. Ball is new.
[00:14:32] Speaker A: You know better than I do. So if that's what you think, then we'll do that. I will just be keeping a close eye on it for sure.
[00:14:42] Speaker D: Okay.
All right. So I guess I'll sit with this while we make breakfast. I'll pick up the rock and just kind of. I think that the attuning process for Myla is just her taking very intensive notes and sketching out what it looks like and its dimensions and stuff and almost like blueprint esque and writing notes about the different enchantment utilization stuff she can see in her notebook. And so she will begin that process.
[00:15:21] Speaker C: I will make little snacky things with the chef feet thing.
[00:15:28] Speaker F: So take that hour to make some treats. If you eat them, you get three temp hp.
[00:15:36] Speaker C: That last 8 hours or no. Sorry, the treats last 8 hours. The temp hp lasts until you lose it or you take a long rest.
[00:15:48] Speaker A: I think I'll eat it now. Might as well.
[00:15:51] Speaker D: I'll eat one once I'm done.
[00:15:55] Speaker C: You get three temp hp.
[00:15:57] Speaker D: Yar.
[00:15:59] Speaker C: I'm contributing.
Ed.
[00:16:03] Speaker D: Eat your snacks.
[00:16:05] Speaker E: I ate my snack.
[00:16:06] Speaker C: Granola bar.
[00:16:10] Speaker A: What do they look like?
[00:16:11] Speaker B: Yeah.
[00:16:12] Speaker A: What kind of treats are they?
[00:16:14] Speaker C: I was really hoping you weren't going to ask.
Off the top of my head, I feel like they'd be like bread Rolls or something hearty.
[00:16:23] Speaker E: Bacon, egg and cheese.
[00:16:25] Speaker C: That's not simple.
[00:16:29] Speaker A: I don't know.
[00:16:30] Speaker C: In another game I was in, they were like donut holes.
I hand you a raw egg. That's it.
[00:16:38] Speaker E: It would eat.
[00:16:39] Speaker A: I made this for you.
[00:16:40] Speaker C: I know he would.
[00:16:42] Speaker A: Alden will probably wander off a little bit.
What does she want to do before she meets up with the two people she's going to meet up with? I don't know. She'll just go for a little walk. If anyone else wants to do something, go for it.
[00:16:58] Speaker E: Or we can just skip to wanting to get going.
[00:17:01] Speaker B: Yeah.
[00:17:02] Speaker D: Get the lust guide and sell off the pieces we don't need.
[00:17:10] Speaker B: For sure. Going back to the shop, you're able to get about half this.
Trying to picture in my brain, maybe a third of this softball size has been kept the way that it is.
And then she gives you back eight of the pieces that she made that are, like, teardrop shaped. They're like relatively big teardrop shapes because you asked for like, two gold piece size. So they are pretty hardy teardrop shapes, but they're like nice and usable in jewelry and such or staffs or arcane, foca or whatever.
[00:17:53] Speaker D: So, autumn, do you want one? Does anyone in the group want one? I'm taking one, if that's okay.
[00:18:00] Speaker A: I think I have much use for one.
[00:18:03] Speaker E: Yeah, keep them in the bag, nice and safe.
[00:18:06] Speaker B: Cool.
[00:18:07] Speaker D: I'll keep two of the pieces, the refined ones, and that one third piece, that was like silkanda back. So we have six to sell. Because she kept one. No, she kept two.
She kept two, we kept two. So there's six to sell. Yes, that makes sense.
[00:18:26] Speaker B: Yes.
[00:18:27] Speaker A: Does Mila return the necklace? I have to know.
[00:18:30] Speaker D: Yes. Milo returns.
[00:18:34] Speaker B: The tech magic is ten minutes.
Yes, it is.
[00:18:41] Speaker C: I always think it's an hour. It's not be so nice. I mean, Melanin can just cast it at will, so if it goes out, she's probably just recasting it anyway. If she has reason to think, but I don't think she does.
[00:18:57] Speaker B: Okay, so she doesn't have an up right now is what you're saying. Yeah.
Okay.
[00:19:02] Speaker C: Unless she has reason to think that there was weird shit happening. But it's hard to tell when there is weird shit happening. Or I just travel with a group of weirdos.
[00:19:14] Speaker B: No, I was just asking for posterity.
[00:19:18] Speaker C: Yeah.
[00:19:19] Speaker B: All right. So, anything particular you want to do during the day or trying to just get to the airship?
[00:19:30] Speaker F: Do we need more money?
[00:19:32] Speaker B: Yeah.
[00:19:32] Speaker D: How much money do we get selling off those six Luskite pieces?
[00:19:37] Speaker B: You're selling these six of them? Yes.
They are worth 500 apiece.
[00:19:44] Speaker D: Okay, maybe not all six of them. Holy shit.
[00:19:49] Speaker C: Question.
[00:19:49] Speaker E: You need to sell one of them.
[00:19:51] Speaker C: To pay for our more than one question actually answers. Please hold. I'm double checking if I have this spell, because I thought I did. Maybe I don't.
[00:20:03] Speaker F: Do I not?
[00:20:04] Speaker B: Hold up. This stuff is so rare, guys.
[00:20:09] Speaker A: Found it. What a cool thing that we have. I'm so glad we're wealthy.
[00:20:15] Speaker C: I guess I don't.
JK, never mind.
I was going to ask if we could buy a diamond, but I don't have that spell, so. Never mind. It would be useless.
[00:20:30] Speaker A: Unless Melwin just really likes the bling.
[00:20:33] Speaker C: I mean, diamonds are a girl's best friend, but.
[00:20:40] Speaker A: At some point, Auden would like to talk to Melwyn. But if there's other things that need to happen before.
[00:20:50] Speaker B: Is it something you want to talk about while on the airship?
[00:20:53] Speaker A: We can do that. Or before that, just at some point, it matter?
[00:21:00] Speaker B: If not, may I suggest airship? We have something to do on the airship, but still feel like we're moving forward.
[00:21:07] Speaker D: Yes.
For posterity's. Sake. I'm going to put that 500 gold. Mila has her own belt pouch, and then she has that group fund pouch that was mentioned in, like, arc one. So that 500 is going into the group fund so we can use it on airflow.
[00:21:24] Speaker C: We have a group fund?
[00:21:26] Speaker B: Yes.
[00:21:28] Speaker D: Since arc one.
[00:21:32] Speaker C: Fake news. This feels fake.
[00:21:35] Speaker A: I remember looking back to it once upon a time last week.
[00:21:40] Speaker C: I'm kidding. I believe you. I just have zero recollection of this because it's never come up since Megan I joined.
[00:21:45] Speaker D: We don't have that much because it was only, like, 24 gold pieces in it. But now it's 500.
[00:21:51] Speaker C: That's more than I had coming in.
[00:21:56] Speaker D: We can cover everyone with that so Melwin can keep her hard earned wages. Oh, my.
[00:22:01] Speaker C: Nice spicy all 65 gold I have to my name.
[00:22:07] Speaker A: Impressive for us.
[00:22:09] Speaker B: So you're selling one of the six?
[00:22:13] Speaker C: We really only need to.
[00:22:15] Speaker D: Yeah, we're only selling one right now because that's a lot more money than I.
[00:22:20] Speaker C: It's a really rare stone.
[00:22:25] Speaker D: Wild two.
[00:22:28] Speaker B: Yeah. This whole baseball size is like 5000 gold.
[00:22:33] Speaker C: We're rich. Holy shit.
[00:22:35] Speaker A: Welcome to the upper 5%, my friends.
[00:22:39] Speaker C: Goddamn.
[00:22:41] Speaker D: I think just a flavor. I think Mila gets this 500 gold, and she's like, okay. She's totally normal about it. And she puts it in the bag, gets outside.
[00:22:54] Speaker A: I didn't have no. For, like, money handling.
[00:22:58] Speaker C: Okay.
[00:22:59] Speaker B: All right. So you guys head towards the airship hangar, I guess the teleportation center.
Do you just fill out paying for your ride?
[00:23:09] Speaker A: I think so. If we don't need to work for it.
[00:23:15] Speaker B: Okay.
[00:23:16] Speaker E: It will do 50 and work for the other 50 if they'll allow it.
[00:23:22] Speaker B: They were going to offer you to do it for that. You could pay them 80 instead of 100 and work off 20. That's fine. It's such a short ride that you better be piloting the thing if you want to get 100% discount.
[00:23:38] Speaker E: I'll do that.
[00:23:40] Speaker B: Okay, great.
[00:23:41] Speaker E: I'll just pocket the other 20 miles.
[00:23:45] Speaker D: Will also pay for full so that way she could work on her gun while she's on.
[00:23:53] Speaker B: Auden and my sorry, Jesus. Audden and Melwin are paying for.
[00:23:58] Speaker C: We did nothing to help you by not only having two characters that have names that rhyme, but two characters that have the same starting letter.
So sorry on that front. It's okay.
[00:24:12] Speaker B: One time I named an enemy, like, almost the exact same name as a player character. And I was like, that's my bad, guys.
[00:24:20] Speaker C: Sorry.
[00:24:24] Speaker B: My bad. So try not to do that.
Everyone's paying except aid. Aid works off 20, pockets the other 20. So make sure you take 400 out from the group fund.
[00:24:36] Speaker D: It is already out.
[00:24:38] Speaker B: So you guys head onto this ship. It does seem to be the same pilot that Melwyn. Christ.
It seems to be the same pilot that Auden talked to yesterday.
[00:24:50] Speaker A: Where would Auden find Melwyn? On the airship?
[00:24:58] Speaker C: It's a good think. I don't know what it's doing because I know it's working, but I think Melan's kind of, like, awkwardly tagging along because she does not know what to be doing right now because they're not working this time.
[00:25:15] Speaker A: If she's with id, then she probably won't talk to her. She'll probably just.
[00:25:21] Speaker B: Want.
[00:25:21] Speaker C: If Auden says she wants to talk to her, Melan will just follow Auden. Melan just does not know what to be doing right now. So she just was like, hi, person. You're not even talking to him.
[00:25:34] Speaker A: I don't think she wants to interrupt.
[00:25:39] Speaker C: You find Melwin sitting in a room with Ed reading.
[00:25:43] Speaker A: Yeah, she would see that as a disturbance, so she will refrain from doing so.
Probably we'll find somewhere she can watch the clouds move by and stuff.
[00:25:58] Speaker B: I don't care. You can be out on the outer deck. It is still kind of pirate. It's still kind of pirate ship esque, but with huge balloon on top of it. This one is relatively big, so there are a couple of levels of space, but you are able to be outside when you go through this teleport space, and it really is just like you can't feel it in the ship or anything. And honestly, when your body passes through it, it doesn't really feel like anything except just kind of a cold mist.
Very nice cooling mist. Until all of a sudden, the landscape just changes from one thing to another, going from this tree filled, rocky place to more of a very full of town cities, buildings, just kind of everywhere with a big mountain range on your left.
And there are a lot of smokestacks here, a lot of big smoke plumes going up.
Luckily, you guys aren't hitting any of them or going through any of them, but they're there.
[00:27:16] Speaker A: Yeah, I think she'll just kind of rest her arms on the balcony and just kind of rest her chin on her arms and just kind of watch.
[00:27:24] Speaker B: Can I get a. I know we're not overland traveling, but I still want to do a little travel thing, so can I get a coin flip?
[00:27:35] Speaker C: A coin flip?
[00:27:36] Speaker B: Like a one or a two kind of deal?
[00:27:39] Speaker A: Do it.
[00:27:39] Speaker E: Tiny side is two, black side is one.
[00:27:42] Speaker B: Okay.
[00:27:45] Speaker E: Black side. It's a one.
[00:27:47] Speaker B: Okay.
So that is the story table, which we actually haven't gotten to yet.
Who has not rolled for a travel table yet? Does anyone remember?
[00:27:58] Speaker C: I think only I know I did. Two people rolled, and I think it was Myla and Auden.
[00:28:04] Speaker A: I think that sounds great.
[00:28:05] Speaker C: I think it would be the other two. I say if I'm not the other two.
[00:28:12] Speaker B: Well, since Ben flipped the coin, let's have Ben roll out d 100, then.
[00:28:15] Speaker E: Cool.
[00:28:19] Speaker B: 18 on this prompt table. That is biggest fear. Do you have a way to have a discussion with somebody about your biggest fear?
[00:28:29] Speaker E: Oh, man. While doing manual labor on a boat.
[00:28:32] Speaker B: You get, like, rest. Like, you're basically just loading and unloading.
There's some space in the middle.
[00:28:39] Speaker E: I think ID is checking seared on company labels or manufacturing labels. Sides of the boxes. And he sees one that is familiar to him that's like a weapons manufacturer symbol that he probably saw many times in the lab of somebody that they bought a weapon from or something like that.
And he just kind of looks at it for a little bit too long and keeps moving it and places it on top of some other boxes. And anybody who wants to jump into that if they want to.
[00:29:27] Speaker F: Did you find something weird?
[00:29:30] Speaker C: No. Sitting right there.
[00:29:36] Speaker E: Yeah. That company makes weapons. They're metal workers.
[00:29:42] Speaker F: Why do you know that?
[00:29:46] Speaker E: I have a lot of experience with weapons.
[00:29:51] Speaker F: That was a stupid question. I'm sorry.
Are you all right?
[00:29:58] Speaker E: Yeah.
Kind of one of those things where connection of a connection. Of a connection. Of a connection leads you back to the thing you don't want to think about.
[00:30:11] Speaker F: Do you want to talk about something else?
[00:30:15] Speaker E: Not particularly. I have work to do.
[00:30:20] Speaker F: You're allowed to take a break, you know.
[00:30:24] Speaker E: I have to get 20 gold worth of work done in an hour and a half, and I'm not union.
[00:30:35] Speaker C: Fucking damn it, Ben.
[00:30:40] Speaker F: Do you want help?
[00:30:43] Speaker E: If you really want to.
[00:30:45] Speaker F: I'm literally doing nothing else.
[00:30:49] Speaker E: Well, you seemed like you were reading, so that's not nothing.
[00:30:52] Speaker F: Well, yeah, but it's not important.
[00:30:58] Speaker E: Okay, here you go. It puts, like, the heaviest box onto her lap.
[00:31:05] Speaker C: Melvin cannot get up anymore.
I have a minus two strength.
[00:31:13] Speaker E: I thought you were helping.
[00:31:14] Speaker F: I can help, but I'm also not. You and audent.
[00:31:21] Speaker E: Okay. Takes it off of her lap. Well, that's the lightest one so far.
[00:31:26] Speaker C: Insight check.
[00:31:28] Speaker E: All right. Overall deception.
[00:31:34] Speaker C: God. What's my insight?
[00:31:36] Speaker E: I got a dirty 20.
[00:31:38] Speaker C: I rolled a four.
[00:31:42] Speaker E: Keep reading. It's good for you.
[00:31:47] Speaker F: Can I try something before you go back to work?
[00:31:51] Speaker E: I've been working this entire time.
[00:31:53] Speaker F: I've been moving boxes.
Can you pause for a second?
[00:31:58] Speaker E: Okay.
[00:32:00] Speaker F: It's quick, I promise.
When I was in town and I went back to the church, they were having me try to heal people that felt like they might feel a little off still because of the whole mind player thing.
[00:32:22] Speaker E: Okay.
[00:32:24] Speaker F: Can I try to help you a little?
[00:32:31] Speaker E: Don't really see the point.
The people that they were worried about were the people that were controlled, and I wasn't that. If anything, you're the person because you were controlled for a little bit.
[00:32:48] Speaker F: Did Myla tell you what you look like when we have detect magic up?
[00:32:56] Speaker E: No.
[00:32:58] Speaker F: You have tentacle goopy things crawling around. It's weird.
[00:33:08] Speaker E: Okay.
If you think it's going to help, then go for it.
[00:33:17] Speaker F: I'm not sure if it'll help, but I'd like to try, if that's all right. And if it's not, I'll just go back to the corner and go back to reading.
[00:33:33] Speaker C: Okay.
There's two things I want to try, but we'll try the first one first, because that's not, as Melan's gonna awkwardly, like, take id's hand and try to cast lesser restoration and see if that does anything to the goof.
[00:33:58] Speaker B: You can definitely cast it. Can you make an arcana check?
[00:34:02] Speaker F: Yeah.
[00:34:04] Speaker B: 15, I think in trying to find where all of these different things are, you can kind of. Okay, sorry.
A little tw for internal body function description.
So if you don't want to hear it, take your headphones off that you can kind of feel its bloodstream and where things connect and how it's moving, because a lot of it is, because it's almost entirely other than the blood that's in there. It's entirely magic otherwise. So there are a lot of little threads. Some is just the very latent red magic that he has. Some is the very latent blue magic that he has that has been found early on.
One is that you can feel this puppet magic in there a little bit, but it's not as concrete as the stuff that's actually in him right now. That's just like a magical thread that's in there. And then the other thing is that mind flayer goop stuff. And I think you're trying to cast this, and with the Arcana role you got, you're able to kind of expel some of it from his hand, kind of like it does when he does his other goop stuff. But now it's just like clear slime, basically, on his hand that comes out onto your hand. That is gross. But there's still some left in there, and you don't know how to get it out. Maybe you could do this a bunch of times, or maybe it's just stuck on other things. Maybe it's already attached to stuff. Like, you're not really sure, but you kind of got a lot of the filler out, if that makes sense. But a lot of the solid, magical pieces are still in there.
And now Mowen's just, like, hand covered in goop, and so is ids, but it's just clear.
[00:36:21] Speaker F: Well, I'm not sure what I thought was going to happen, but that was not it.
[00:36:28] Speaker E: That doesn't sound good.
[00:36:31] Speaker F: Well, okay, so some of it came out right. That's what.
[00:36:39] Speaker C: Shakes her hand out a little bit.
[00:36:40] Speaker F: That is.
I think I need to do some research, but I'm not very good at that.
Sorry to bother you.
[00:36:50] Speaker C: When Melan walks back off to where she was sitting.
[00:36:55] Speaker B: Milo works on her gun.
[00:36:59] Speaker D: Mila's working on her gun.
[00:37:03] Speaker B: Does model two hold stuff for you?
[00:37:06] Speaker D: No. Model two sits there stationary and doesn't do anything until Myla tells it to.
[00:37:12] Speaker B: Okay, well, not in, like. Oh, cute. But are you using model two as, like, a whole.
[00:37:23] Speaker D: Think I. I like that idea. I don't think that Mila is.
[00:37:29] Speaker B: Yeah, fair.
[00:37:30] Speaker D: Model two is strictly offensive defensive build. So I think that it is stationary and about 10ft away from her when we are not actively moving or in combat.
[00:37:44] Speaker B: Yeah, unfortunately not in anything else during your airship travel, I think landscape looking for flavor.
[00:37:54] Speaker A: I think that she walks by to check on Melwyn while she and it are chatting, and then she just kind of, like, carries on while Auden's walking by.
[00:38:06] Speaker C: Auden, do you want to learn how.
[00:38:07] Speaker D: To make a gun?
[00:38:09] Speaker A: Yes.
[00:38:11] Speaker F: Come here.
[00:38:12] Speaker D: I'll start showing Auden how to load and unload firearms safely.
[00:38:21] Speaker A: Cool.
[00:38:23] Speaker B: You still don't have proficiency with this, but now, if you picked this up in the middle of combat, I would say you are allowed to reload and maybe shoot it. But you're going to have a really hard time with the aiming part.
[00:38:38] Speaker A: For Myla or for Odin?
[00:38:41] Speaker B: For Odin.
[00:38:43] Speaker C: Okay.
[00:38:44] Speaker B: No proficiency at all.
But you could reload it, which is something only Myla could do right now, I think. Until just now.
[00:38:58] Speaker A: Does Melwin get to roll on the table?
[00:39:01] Speaker B: Yeah, if you want to. We also have travel to the institute.
[00:39:05] Speaker A: Oh, yeah, we can save that.
I just want to know what's going on in that brain of Mel.
[00:39:12] Speaker B: Well, you had a chance to talk.
[00:39:14] Speaker C: To her and you decided to leave her to be the read.
[00:39:18] Speaker A: I will stick with that decision for t. He ha. I know things you don't purposes.
[00:39:27] Speaker D: I want to know what's going on in your brain.
[00:39:29] Speaker C: Then you don't get to know what's.
[00:39:31] Speaker A: Going on in Melvin only bubbles in my brain.
[00:39:35] Speaker D: That's a lie and you know it.
I had a lacroix your deli chocolate in my.
[00:39:42] Speaker C: I like that.
[00:39:44] Speaker A: Slightly coconut flavored.
[00:39:48] Speaker C: I don't know what's wrong with me today. I'm really sorry.
[00:39:52] Speaker B: All right, so the airship, you can feel it, like, kind of moving in a downwards motion towards the vertical landing space that it takes up. As everyone is starting to pack a ball or stuff and get it all ready to go. ID is helping all of the people unload the ship as well. Once you get there, can I have everyone do.
Actually, I think only Myla and ID would be able to do this one, and ID has to do it at a disadvantage because you're hardworking and it's perception.
[00:40:27] Speaker D: Yeah, because I'm so good at perception. Oh, but I rolled this.
[00:40:32] Speaker B: Have a table.
[00:40:32] Speaker E: Eight plus four is twelve.
[00:40:35] Speaker B: Neither of you see anything of note. The people in Gaznesh are very.
The people of Gaznesh are really, like, battlesmith, kind of the. Where they have the really thick. They've got really thick belts, they've got goggles on their foreheads.
A lot of them have really thick gloves and really thick clothing to protect from heat and forges and stuff like that. It's all very hardcore working. Steampunk, if that makes sense.
Kind of Atlantis style, like Disneyland. There's like one guy that's really like, I can't think of the guy. Anyway, doesn't matter. They're very hardcore working kind of people. So you get off the ship and it's really like they're just kind of ushering you into this loading off area where all the luggage is piled up so that people can grab it, that it's like throwing stuff onto as well, along with four other people who are equally as strong.
And the pilot just kind of, like, sees Odin slightly. It just kind of gives like a two finger wave.
That's about it. And then she goes to probably log or manifest and stuff like that. Double check. The ship's, like, good to go for the next person, et cetera.
So you guys are in the capital of Gosnus, which is ingen. Definitely didn't have to look that one.
Sorry.
Yeah, it's a very big, busy city. A lot of big, tall smokesack towers, a lot of forges. A lot of kind of just got an orange, black, grayish tone over the whole thing.
So where you guys want to go? Just straight out of town, headed into the mountains.
[00:42:38] Speaker A: So, Milo, you've been where we're going?
[00:42:43] Speaker F: Yes.
[00:42:44] Speaker A: Best way to get there.
[00:42:46] Speaker D: Okay. So lucky for us, if we go over here to this side of the road, there is a really big map of the country. I almost said continent. I'm just making it up.
So if we look here at this, it seems that our best bet overall is probably to just go north a little bit, kind of on the side of the mountains. And then we can enter the mountain range from sort of the more like tetro side. Or we could go west into rain and then go north, but that feels like we'd have to cross mountains twice. And that also takes us a little close to.
She sort of looks at Ed to. Not very good things. So we should probably go north.
[00:43:53] Speaker C: Okay.
[00:43:54] Speaker E: North is good.
[00:43:57] Speaker A: Cool.
[00:43:58] Speaker D: Yeah.
[00:44:01] Speaker B: Just a point of order. Is the iron stone something that you're going to use consistently, Myla, or just when you feel like you need.
[00:44:09] Speaker D: It's going to be consistent.
[00:44:13] Speaker B: Okay. Just a good thing to know in general.
[00:44:17] Speaker D: Yeah. I think that because it has, to.
[00:44:19] Speaker B: Be, honest to God, don't have any plans for it right now. I'm literally asking this because if something comes up in seven sessions, I will have record that we said it's a constant thing.
[00:44:33] Speaker D: Yeah. For the record, as if we weren't already.
[00:44:38] Speaker C: It is a tune. It would effort to not use it.
[00:44:43] Speaker B: Yeah. But it just like circles. Circle head. Yeah.
[00:44:46] Speaker D: Like, as if we were already a spectacle to begin with. Like, I just have this red rock just slowly orbiting my two buns.
[00:44:57] Speaker C: I didn't know it circles your head.
I've never had one of these in a game before.
[00:45:04] Speaker B: Me either. I just really wanted to, like, figurate around the bun.
[00:45:08] Speaker D: Yeah.
[00:45:08] Speaker A: Oh, yeah.
[00:45:09] Speaker B: It's going to figure out.
[00:45:11] Speaker A: That's fine.
[00:45:11] Speaker C: For sure. That's adorable.
[00:45:12] Speaker B: I love that.
[00:45:13] Speaker D: I think that it almost like sometimes it has to dance out of the way to not get licked by some of the flame and stuff, too.
[00:45:19] Speaker B: It's just like I thought it was just going to barrel through. Like I care.
[00:45:23] Speaker C: Does hair generate heat? This is a question I've asked before, but I forget what the answer was.
[00:45:28] Speaker D: I would assume so.
[00:45:32] Speaker B: It's a little bit.
[00:45:33] Speaker A: And not mechanically, though, right. Because you're immune to. Immune, but resistant to fire damage, but not to cold damage. Right, correct. Yeah.
[00:45:43] Speaker B: I think it produces a little bit of heat, like, just slightly warmer than body temperature.
[00:45:49] Speaker D: Yeah. Mila's just one of those people who's like, her body runs really warm, but she doesn't sweat because it just fizzles.
[00:46:00] Speaker C: Human furnaces are the best in the winter. I'm not one. I'm so cold it wants to cuddle.
[00:46:10] Speaker D: It's like the werewolves in twilight.
[00:46:13] Speaker C: Oh, my God.
Sorry.
[00:46:18] Speaker B: You guys are headed north to kind of hit the top third of the mountain range, maybe top half of the mountain range ish. Or you're, like, skirting the mountains until you need to go directly up.
[00:46:34] Speaker D: Yeah, I think that would be better. Right.
[00:46:40] Speaker E: Is there, like, a road that goes from here to there?
[00:46:44] Speaker B: There are a couple crossing points from gaznesh to rain, but for the most part, those aren't used very often just because the relations between those two countries is kind of tension filled at best.
And then the other, nobody is really going north of maybe the most northern towns because that's tetris, and you're going to hit stuff people haven't been to in the last couple thousand years.
So if there was a road, it probably was buried that follows the base of the mountains. And basically, as soon as you get up into the mountains, there's no paths really, either, unless you're crossing the mountains.
[00:47:29] Speaker E: Staying low will definitely be easier.
[00:47:35] Speaker D: I think for flavor, Myla would probably recommend a very certain path. Probably the one that she actually used to leave the institute, because that's what she knows best. Unfortunately, she's not happy about it. But the thing that makes the most sense to her.
[00:47:58] Speaker B: Do you think when she left, she landed on the Gosnesh side?
[00:48:05] Speaker D: I would think so. Because I think that, because she didn't know about the lab. And I feel like if she would have gone south on the rain side, she probably would have seen the lab at some point. Right.
[00:48:18] Speaker B: If you were just following the mountains, like, if you were in the mountains following them. Yes.
I'm picturing what you can tell me if this is different. I'm picturing that when she left, she was like, we're at the very top of a mountain. I need to just get to the bottom as fast as I can. She just went, like, down on one of the two sides.
[00:48:37] Speaker D: Yeah. So that's fair.
[00:48:42] Speaker B: You don't have to do it that way. That's just what I'm imagining. No, I need to get away from here quick.
[00:48:47] Speaker D: I think that that's fair, but I think that's why she was like, let's go north. Because the quicker side would have been, if you're at the institute, to basically go east. Right. Because there's more mountain to the west of the institute. So she would have been like, I need to get down. So she would go east ways, and she would know that the capital of Gaznesh is closer than any sort of thing in the lands of. So true. I think that she would have circled down and around. So it's very much like the same type of path.
[00:49:21] Speaker B: This is still about a six day travel to get up into the mountains, and you're also looking for.
Not needle in a haystack, a little bit less than that, but still there are a lot of mountains, and you're trying to find this one building and a bunch of mountains.
So it'll take about six or seven days to get there. Totally fine. Half of your path, if you follow the base, is going to be in Gaznesh, and the other half is just going to be in tetros, which is completely desert. That desert also kind of leaks a little bit into the north of Gaznesh. So you're kind of just hitting plains and then desert for the rest of the way until you get to the base. Like, where you want to head up. Exactly.
So that is the plan, I think.
[00:50:05] Speaker C: Cool.
[00:50:06] Speaker B: Should we do one travel thing before we end the episode?
[00:50:09] Speaker D: Yeah, let's do some travel.
[00:50:12] Speaker B: I think that's Melwin. You want to roll? You want to roll a d six this time?
[00:50:19] Speaker C: It's still a one.
[00:50:21] Speaker B: Okay, that's still a story prompt. How about a d 100?
[00:50:26] Speaker F: Okay.
[00:50:29] Speaker C: I love my rolls. This is so funny. I rolled a three.
[00:50:33] Speaker A: Oh, my goodness.
[00:50:36] Speaker C: I love my roles.
[00:50:38] Speaker B: This prompt says, caught red handed.
[00:50:41] Speaker C: Oh, God.
Melan definitely tried to sneak cookies with her brother more than once.
[00:50:50] Speaker A: Who made the cookies?
[00:50:52] Speaker B: Yeah.
[00:50:52] Speaker A: Is that a kite or a virio special?
[00:50:54] Speaker C: Probably kite.
[00:50:56] Speaker A: What was their top of the plan?
[00:50:59] Speaker C: There wasn't one.
They just snuck out of their rooms and attempted to go get cookies, and it did not end well.
[00:51:07] Speaker A: Lol.
[00:51:08] Speaker B: Gran is super bad at it. He's super clumsy.
[00:51:11] Speaker A: This guy's not good at anything. Having listened back to stuff, never been described as good.
[00:51:19] Speaker C: I think Bran, he is good at stuff.
[00:51:23] Speaker B: We've just run into things that he's not good.
[00:51:25] Speaker C: I always hypothesize he was, like, a good combat caster, so he ended up being, like, an eldritch knight or something like that. And he wasn't as focused on. Very arcane.
[00:51:36] Speaker B: Yes. He's very beefy. He knows how to hand to hand.
He can do really? He's just naturally much like, he's got heavier footsteps. He's just louder than, like, Melvin.
[00:51:51] Speaker C: He's the oldest and the strongest. And so while we're walking, could be a good time for Auden to talk to Melwyn, if Auden still wants to do, um.
[00:52:03] Speaker A: Yeah, if the two find themselves kind of near the back, away from each other, away from kind of mila and it is there, navigating us through the mountains, she's just going to say, what's up.
[00:52:20] Speaker F: In the mountains?
[00:52:23] Speaker A: In your sleep?
It didn't look like you were having a good night when I woke you up.
[00:52:31] Speaker F: I was not. That's good assessment.
[00:52:37] Speaker A: Do you want to talk about it?
[00:52:41] Speaker F: I've been having weird dreams, but I didn't think it was important, so I didn't want to bring it up.
[00:52:50] Speaker A: What's happening in your dreams? I know sometimes I have weird dreams, and it just means that I'm worried about something for a while. I mean, my teeth fall out when I get my big mouth and then fall out, the end. But it was my regular teeth. They would fall out in my dreams for, like, a week. It's not very good.
It just meant that I was really, really worried about something.
[00:53:18] Speaker F: Teeth falling out. A normal thing for you.
[00:53:24] Speaker A: My big teeth, that's normal. But these ones, she kind of, like, opens her mouth and points to her regular, normal kind of teeth. They stay there, hopefully.
So is it like teeth, or is it something else?
[00:53:43] Speaker F: Every time I take back an emotion, I may or may not have a weird dream afterward.
[00:53:54] Speaker A: Like about the feeling that you have?
[00:53:57] Speaker F: Sort of.
Yeah, actually, that's a good way of putting it.
[00:54:03] Speaker A: Is it just kind of the way it settles in to your bones and everything?
[00:54:10] Speaker F: I suppose. I don't know that they settle into my bones, necessarily, because it's.
[00:54:15] Speaker A: I meant in, like, an expression kind of. Kind of way.
[00:54:18] Speaker F: I'm very bad with expressions, but it seems to be how they come back for better and for worse.
[00:54:30] Speaker A: I think that's probably a good thing. It's closer to how you were before all of that puppet nonsense, I guess.
You don't seem very enthused about it, if you've not picked that one up yet.
[00:54:46] Speaker F: No. Actually, I have a question for you, Arden, and it might be kind of.
[00:54:56] Speaker A: Strange question for me? Sure.
[00:55:01] Speaker F: Well, it's a question for all of you, but they're a little further up ahead. So what's it like being good at something?
[00:55:14] Speaker A: It's a really good question.
I don't know.
I don't think that I'm great at a whole lot. I mean, I'm pretty good at swinging my hammer, but it can do that too. Well, not my hammer, but you can hit stuff hard.
I talk a lot. I'm good at talking. Sometimes.
[00:55:45] Speaker F: You're better than Myla?
[00:55:49] Speaker A: Yeah.
That's not, like, a bad thing. Myla's good at a lot of stuff.
I don't.
[00:55:59] Speaker F: Don't.
[00:56:00] Speaker A: I don't really know.
I wasn't very good at a whole lot back home. And so I'm sort of in a similar boat as it seems you are feeling right now, in that I'm figuring it out still.
Oh, you're good at a lot.
[00:56:23] Speaker F: Are you upset that you're here at all here?
[00:56:29] Speaker A: Like in the mountains or with this.
[00:56:31] Speaker F: Group in this situation?
[00:56:37] Speaker A: Like we're going to a magic school situation or, like, bigger?
[00:56:40] Speaker C: Just Melanie kind of, like, spreads her arms out?
[00:56:48] Speaker A: No.
If I wasn't here, I'd be somewhere else with other people.
So just like you guys. Enough to want to be here instead.
[00:57:00] Speaker F: But it's put you in danger, and you've gotten hurt, and people keep getting hurt.
[00:57:09] Speaker A: I don't know if I should be telling you this is like a kid, because it's going to sound like a bad thing when I say it, and I don't mean it in a bad way. I am at my best when I'm in danger.
You know how we've been in a couple of scuffles together, and when we get going and it's tense and it's scary and we get hurt and things happen, and I am able to turn that fear and that worry and that danger into focus.
Before I found this group, I was doing a lot of dangerous work because I like feeling that control.
That's when I feel like I'm good at things.
So I kind of like that we're in danger a lot of the time, but I know that's not good because I don't like it when my friends are in danger, but I like the feeling of pressure.
[00:58:23] Speaker F: I suppose that makes sense.
[00:58:26] Speaker A: What do you ask?
[00:58:29] Speaker F: I can't help but feel like it's my fault that you're here, because it kind of is. Because if you hadn't bumped into me and decided that you were going to help me get home, then you wouldn't have ended up in the church back in kinder or getting hit by things or getting attacked by people.
At least not these people. I guess if you were doing other work like that.
[00:58:58] Speaker A: So it doesn't really matter, because I'd be doing it anyway, just with other people.
And I'm not saying this to make you feel bad at all. Most of the hits that I have taken have been from you.
When you were mind flayed, you hit me with fire. You hit me with lightning. But I'm okay.
Never come across something that's killed me yet, so I've been doing a good job.
[00:59:32] Speaker F: You're really special, Arden. You know that?
[00:59:38] Speaker A: Special?
[00:59:40] Speaker F: Yeah.
[00:59:41] Speaker A: Thank you.
[00:59:44] Speaker F: It's a compliment. It's a good thing.
[00:59:47] Speaker A: A lot of times when it's been said in the past, it has not been. So it took me a minute, but thank you.
You're really special, too.
[00:59:58] Speaker F: That's nice of you to say.
[01:00:00] Speaker A: I mean it.
[01:00:03] Speaker F: There's nothing special about being Melwin, and there's nothing wrong with that. But.
[01:00:11] Speaker A: Here'S what's special about being Melwyn.
[01:00:13] Speaker F: Well, no, because there's nothing special. I'm going to make a list.
[01:00:18] Speaker A: I'll do it literally right now. Don't test me, Mellie. I'll do it as we walk.
[01:00:24] Speaker F: It would be easier if there was something special about being Melvin. It would be.
There isn't. And there's nothing wrong with that. And I like being me. But if there was something special about being Melwin, then there would be a reason why things keep trying to take that away.
[01:00:42] Speaker A: Got a cool little lightning on your face. That's pretty special.
[01:00:47] Speaker F: I'm just an easy target.
[01:00:51] Speaker A: Seems like this whole group is.
You saw what happened with Myla, and sounds like it has had his fair share as well.
[01:01:00] Speaker F: Think it agrees more with me than that sentiment, though.
[01:01:05] Speaker A: What does it know?
[01:01:08] Speaker F: Knows a lot of things. He's pretty smart.
[01:01:11] Speaker A: Otoman's going for a joke and then is going to just kind of like.
[01:01:16] Speaker F: Okay, it's smart, you're brave, and mile is strong. That's how it is.
[01:01:22] Speaker A: Melwin's resilient.
[01:01:25] Speaker F: Melan's Melan and Melwin's Melwyn.
[01:01:30] Speaker A: I like Melwyn.
They're getting pretty far ahead. We should probably. Probably pick up the pace a little.
[01:01:39] Speaker F: Okay. Sorry.
[01:01:41] Speaker A: No, no. My legs were getting tired.
[01:01:44] Speaker F: Not used to climbing stuff like this. Bran was always the really strong one. You've met him. You've seen him.
[01:01:52] Speaker B: You guys head towards Tetris and the north mountains, and we'll end there and do some more travel next time. See what happens.
Gonna be crazy.
I'm so excited.
[01:02:10] Speaker A: Should make a playlist. A walking playlist. And it's just. I would walk 500 miles, send me on my way. Rusted route.
[01:02:24] Speaker D: There has to be one thing of angel and flip flops from oh, gosh, only one building. Because every time I hear that song, I think of Auden. Oh my gosh, Meg, have you heard it?
[01:02:38] Speaker B: I haven't.
[01:02:39] Speaker A: I'll have to look it up.
[01:02:40] Speaker D: I will send it to you right now.
[01:02:42] Speaker A: Okay, great.
[01:02:44] Speaker B: Flip Flops is so funny.
[01:02:46] Speaker A: Hi.
[01:02:46] Speaker F: Hello, friends. Grace here. If you like what we do here and want updates and other silly, goofy, fun things, follow us on social media at spells and whistles pod on Instagram and TikTok, or at spells underscore whistles on Twitter. We also have a community discord where we do d d trivia questions for the audience and our bose neve count. And for those of you that are all caught up and simply craving new content, consider supporting us on Patreon. All proceeds go toward making the show even better. We've got custom homebrew feats, bonus episodes, tarot readings, and more. Thanks for all the support and happy listening.
[01:03:17] Speaker C: Bye.
[01:03:19] Speaker B: All right, we will catch you guys in the next one.
Bye bye.
[01:03:24] Speaker C: Good night.