Episode 26

May 26, 2025

01:18:44

4.26: Of Veil and Valor

4.26: Of Veil and Valor
Spells and Whistles
4.26: Of Veil and Valor

May 26 2025 | 01:18:44

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Show Notes

As our crew continues forth wielding arcana and sword, the fight against Ehrendril proves to test their skill. Join the party as they continue towards their goal or freeing the plane of Ehrendril's influence, while trying to get everyone out alive...

 

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CREDITS:

Cover Art: Incredicoon Studios (@incredicoonstudios on instagram)


Main Campaign Character Art: Madison Saxon (@msaxon.art on instagram, tik tok, and twitter)

 

MUSIC:

Final Battle of the Dark Wizards Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Flighty Theme Kevin MacLeod (incompetech.com)
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Full On Kevin MacLeod (incompetech.com)
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Future Gladiator Kevin MacLeod (incompetech.com)
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Gloom Horizon Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Ritual Kevin MacLeod (incompetech.com)
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Meet our Cast and Crew!

Anastasia (she/her) | Game Keeper 
- GK, Editor, and Discord Coordinator

Ben (he/him) | Id | follow on twitter
- Player and Music Team

Grace (she/they) | Melwyn | check out linktree
- Player, Editor, Lore Keeper, and Patreon Coordinator

Jay (she/her) | Myla | follow on tiktok and twitter
- Player, Editor, and Social Media Coordinator

Meg (they/she) | Oddyn | follow on tiktok and twitter
- Player, Editor, and Music Team

View Full Transcript

Episode Transcript

[00:00:00] Speaker A: Top Yoder is Odin. [00:00:03] Speaker B: Fuck him up. Him up. [00:00:04] Speaker C: Yeah. I think hearing that weird whispering from Erendril and I think kind of shaking off that confusion through this mass of horses and bodies and this cavalry unit that she's finding herself in the midst of, I think she's gonna call over to her companions and say he sees something sort of your way. I think he's gonna get over there, be ready. [00:00:34] Speaker D: Nothing. Cuz we're in silence. [00:00:38] Speaker E: Wow. [00:00:40] Speaker C: Oh no. Okay, I'll just hit him super hard. Okay. Auden is gonna move through this cavalry unit. She has the movement speed for it despite it being difficult terrain. She's just going to wail on him and try and break concentration. I think now is a good time to reckless. So I will do that with my claws. Oh my God. Okay, sorry, I forgot how math works. 14 won't hit. I'm rolling my second claw. That one will be a 19 to. [00:01:21] Speaker A: Hit 19 is not. [00:01:23] Speaker C: Okay then I'm going in with my big hammer. I am so bummed out. Anytime I try and do the barbarian thing of hitting stuff and it doesn't work out. [00:01:32] Speaker A: I'm sorry. [00:01:33] Speaker C: No, I know it's part of the game, but I'm like. [00:01:37] Speaker A: No, I get it. [00:01:38] Speaker C: Okay, now we're talking. How's a 17 plus 8? [00:01:42] Speaker D: 25. [00:01:43] Speaker A: 20. [00:01:45] Speaker C: 25. [00:01:47] Speaker A: That hit. [00:01:48] Speaker C: Okay, I thought you were gonna say that wasn't gonna hit and I was gonna be sad. Okay, great. Make this one count, girly pop. [00:01:57] Speaker B: Okay. [00:01:58] Speaker C: Okay. I'm raging so I get my rage bonus. That's gonna be 14 whole points of bludgeoning damage at level 11. Barbarian. Yeah, I'm guessing he's not gonna lose concentration, but it's worth a check. [00:02:18] Speaker A: No, he's good. [00:02:20] Speaker C: Great. Okay then that will be it for my turn. [00:02:27] Speaker A: Okay, at the end of your turn, he's going to. He's gonna cast a. He's gonna try to just Thunder Wave, ideally catching you in it. [00:02:40] Speaker C: Ah, I see. [00:02:41] Speaker A: Thunder Wave is a 15 foot cube around the self. So it's really like the five feet around where a person is standing. But you are within that five feet. So she can do it. [00:02:52] Speaker C: And that's a con save, right? [00:02:54] Speaker A: That's a con save. Yeah. [00:02:56] Speaker C: Great. Let me roll that. Ah, please. Okay. Three plus eight for an 11. That probably won't save wolf. [00:03:06] Speaker A: It's seven. It's seven thunder damage. And you're just kind of knocked. You can't really be knocked backwards. You would be pushed 10ft away. But there's people in the way. [00:03:16] Speaker C: Sure. [00:03:19] Speaker A: Yep. That's Yep. That's a legendary action from him, Mel. [00:03:27] Speaker B: Okay, Meowin's turn. I don't know why I did that. Melon's gonna. Melon's gonna. Because nobody's close enough to hit her. So Melon's gonna just scoot back a little bit. Melan's gonna kind of like snap her fingers a little bit until she can hear them again, try and find the edge of the silence. And then once she finds that, she's gonna hit stuff. Here's the thing. I have a singular aoe. And because it's third level, I'm reluctant to keep using it because I need those spell slots. So instead we're gonna do. We're gonna. We're gonna do some. Do some shenans. I'm gonna cast a second level magic. [00:04:25] Speaker A: Missile. [00:04:28] Speaker B: And have all of the darts hit this medium and infantry that's messing with Ari right now. And I think we've ruled previously that these will just. I roll all my dice up. Really? Yeah. [00:04:43] Speaker A: You'll just do your damage? [00:04:43] Speaker C: Yeah. [00:04:45] Speaker B: I you not. I rolled a 4, a 4, 3, and a 2. [00:04:47] Speaker A: That's crazy. [00:04:49] Speaker B: I will take it. 5, 10 plus 4 is 14. 3 is 17 points of damage to. To them. Them there over there. [00:05:09] Speaker A: Got it. Yep. They do. They do. Whoa. [00:05:14] Speaker B: Awesome. Gonna move 10, 15, 20, 25, and be a little bit to the right of Medium Infantry 1. Medium Infantry 1 will be entering Melon's spirit guardians. Now I need them to make a wisdom save for me. [00:05:37] Speaker A: That's no cool day. [00:05:40] Speaker B: Is 3814 points. Okay. Radiant damage to them. And that'll be Mellow's turn. [00:05:50] Speaker A: Alrighty. That's id. [00:05:54] Speaker D: All right. It is silent, but he just mind blasted up to the north. And then all these infantry start swarming around him and his friends. And he turns to the ones in the south. Kind of just kind of like annoyed and pissed and has a thing facial expression that seems to say, you're in my way. And will take his first attack. Oh, actually, sorry, not first attack yet. He's going to use a channel divinity. The first one of the day. And his warp pick will grow in size and get the big black scythe head as his liquid solidifies around it. And uses bonus action to be poisonous poison strike. Which is pretty good. And because of the RF treachery, he's gonna have advantage on this. It's gonna be a flat 20 damage. Okay, well, if I hit natural 20. [00:06:57] Speaker C: Let's go. [00:07:01] Speaker D: Yeah, this could be a lot of damage. I'm gonna do a do I Want to use my last third level spell slot. I don't have any revivifies. I don't think haste is gonna matter right now. Okay. I'm gonna use a third level spell slot on that. So these guys are undead as well? [00:07:19] Speaker A: Oh, yeah. [00:07:21] Speaker D: Okay. I'm not even gonna roll 2d8 for my weapon. A third level smite is 4d8 with an additional because they're dead. [00:07:43] Speaker A: My. [00:07:44] Speaker D: The spell that I'm currently concentrating on, spirit shroud, is another D8. Oh, wait. [00:07:54] Speaker A: What was the poison? [00:07:56] Speaker D: It's. It's a flat 20 when I have advantage. So 26 plus 20 is 46 plus my regular bonus is 5. So 51 points of damage. [00:08:12] Speaker A: Okay. You literally cut this infantry in half. Like, they are half. That was half of their size. [00:08:22] Speaker E: Holy. [00:08:23] Speaker D: He just, like, does a big horizontal swipe, and they have, like, a crescent of them is just cut at the waist and falls over. [00:08:30] Speaker A: Same. Yeah, except it's all. It's all dead silent. [00:08:35] Speaker D: Yeah, it's just. [00:08:37] Speaker A: It's dead. [00:08:40] Speaker E: You just hear bodies drop. [00:08:43] Speaker D: But there's. It's all silent. [00:08:44] Speaker E: But. [00:08:45] Speaker C: But not even. [00:08:45] Speaker A: But you don't. [00:08:51] Speaker D: I love critical hits. I'm just. The other dice was a two. So to the two crew, second attack against these fools. That's another natural 20. [00:09:07] Speaker C: Oh, my. [00:09:08] Speaker A: Oh, my gosh. [00:09:10] Speaker E: You are built for the best of greatest things. [00:09:14] Speaker D: And it's my. Hold on. I'm double checking. It's my. It's my metal dice. Twice in a row. [00:09:21] Speaker E: Oh, my God. That's insane. Put that on a pedestal. [00:09:25] Speaker D: I'll put a second level smite on it. I can't add anything else to it. Okay, so two from my weapon, two from my spell, and then a second level smite is three plus another one. Okay. 46 points of damage. [00:09:47] Speaker E: Oh, my gosh. That's insane. Oh, my gosh. [00:09:56] Speaker A: You almost. One shot. This infantry. [00:09:58] Speaker E: Oh, gosh. [00:10:01] Speaker A: Very, very close. [00:10:03] Speaker D: Hell yeah. It's so worth it. Either way. [00:10:06] Speaker E: There's like, one guy standing. He's pissing his pants. [00:10:09] Speaker D: Yeah, yeah, yeah. That's my turn. [00:10:17] Speaker C: Wow. That's amazing. [00:10:20] Speaker A: Whoa. [00:10:21] Speaker D: I'm just gonna stay actually. I'm gonna take one step to the east to get Ahri in my aura of protection just in case. So wait, that's my turn. [00:10:36] Speaker E: All righty. It is Myla's turn. Myla is going to be a little silly goofy. She's going to step in between these two infantries. That's five and 15. I'm going to leave their space. So if they would like to make an attack of opportunity. They absolutely can. [00:10:58] Speaker A: Got it. Yes. They will take attacks of opportunity at you. Cool. From the light infantry. That's a 24. That should hit. That's a hit for, oh, 21 damage. [00:11:11] Speaker E: Okay. [00:11:13] Speaker A: The medium infantry got a 20 something. [00:11:20] Speaker E: Okay. [00:11:21] Speaker A: Higher than the. Higher than the last one. I can't do math right now. [00:11:24] Speaker E: Cool. [00:11:24] Speaker A: 26. That doesn't seem right. I think it's a 23 actually. And then does 25 damage to you. [00:11:36] Speaker E: Cool. [00:11:38] Speaker A: And then did you take any acid damage? [00:11:41] Speaker E: I am taking it right now. I am going to use my reaction to cast absorb elements at second level. [00:11:51] Speaker A: Cool. [00:11:51] Speaker D: J, your brain is huge. [00:11:54] Speaker E: Thanks. Show me this. So whatever. So it's going to be the 2D 4 and then that halved 4 and 3. [00:12:07] Speaker A: 7 have to 3. [00:12:10] Speaker E: And as I continue going. As I continue walking through this rain of funny going to end up over here on this other side. I am going to take out my gun and I am going to point it at Aaron Drill as I as impenitence crackles with purple arcane energy that's coming in through these like purple arcane veins on the outside of my clothing and skin and are sort of like seeping in with the green of this acid. And I am going to try and shoot him. [00:12:47] Speaker A: Okay. [00:12:49] Speaker E: Okay. Slay. It's an 18 on the die. 26 to hit. [00:12:56] Speaker A: 26 hits. [00:12:58] Speaker E: That is okay. This is going to be a lot of dice. D12 for my weapon. My arcane hit from connecting to the prism is an additional three D6. My absorb violet essence gives me a D6 of force damage. I get a D6 of sneak attack because Auden's within melee. And I get 2D6 of acid damage from absorb elements at second level. [00:13:36] Speaker D: Holy shit. [00:13:37] Speaker E: So I'm gonna roll my weapon dice first. [00:13:43] Speaker A: Rad as hell. [00:13:46] Speaker E: Okay. 1727. So that's 30 points of piercing damage plus my weapon damage, which is a plus six. Plus five for my absorbed violet essence. So that's plus 11. [00:14:04] Speaker A: 30. Plus six plus five is 41. [00:14:07] Speaker E: So 41. [00:14:08] Speaker C: Wow. [00:14:08] Speaker E: And then I have 2.2d six acid damage, which is gonna be six points of acid damage. [00:14:15] Speaker A: 47. [00:14:16] Speaker E: And then five points of force damage. So that's 52 damage total. [00:14:24] Speaker C: Oh, my gosh. [00:14:26] Speaker A: You're a machine. You know, he seems to like. 52 points of damage is not nearly nothing like it that that would take most people down. He doesn't look like he's looking at you or acknowledging it other than involuntary reactions to pain. [00:14:50] Speaker E: And then I am going to use my Bonus action to this time, Cast sanctuary on myself. [00:15:00] Speaker A: Okay. [00:15:03] Speaker E: As. Yeah, as she just sort of, like, throws up this image of her that sort of disperses into three images of tiny robots all next to her. So you see this, like, arcane outline of Mr. Grumbles and Otter, Isaac and the Phoenix, which I have not named, that are sort of, like, around her. And that is. [00:15:28] Speaker A: Does that drop sanctuary on Odin, right? [00:15:31] Speaker E: Yes. Well, it was dropped already because Odin made an attack. Got it. [00:15:36] Speaker A: Okay. [00:15:36] Speaker E: I am going to make a con. Save for my Violet. Violet essence, which I succeed on. [00:15:43] Speaker A: Oh, there's no. He can't. He can't concentrate on silence. So he. Silence is fine. He just genuinely can't. [00:15:54] Speaker E: And that. I think that as this. This bullet leaves Myla's gun, her eyes flare with just not the purple arcana behind. It is daunting enough, but she stares at Arendril with pure disgust and hate as she fires into his shoulder and sort of, like, pushes his shoulder back, forcing him to look at her. [00:16:29] Speaker A: He's trying his hardest to look at whatever he's looking at. Like, unless, you know, you could physically move his head. And he's still gonna try to move his eyes towards whatever the thing is that he's looking at for sure. [00:16:47] Speaker E: Can I. Can I use my. Sorry, can I use my free check to look in the direction he's looking and see if I can see what he's seeing? [00:16:54] Speaker A: Sure. [00:16:56] Speaker E: I'm not very good at perception, but. [00:16:58] Speaker C: I believe in you. [00:16:59] Speaker E: Here we go. Gamers. Yeah, no, that's a. That's a. That's a full on two. Myla is so blinded by her own annoyance that she is just. She tries to look over there and she just can't. She's so tunnel visioned right now. [00:17:19] Speaker A: That's completely fair. The medium infantry is gonna go. One of them is at size one, so they are gonna see. If they stick around, they do. So medium infantry two. Two is gonna stick around. Medium infantry one also has to make a diminished check, as in, half of their guys are gone. That is a save, though. So they do not take any casualties. Good for them. Yeah, I think one's gonna. Infantry two is gonna take a swing at ID and infantry one's gonna go for Ari. The attack on ID is a 19, which I do not think hits. [00:18:02] Speaker D: That's a miss. Yeah. [00:18:05] Speaker A: And on ari is an 18. Does an 18 hit? [00:18:09] Speaker B: 18 hits ar. Yeah. [00:18:11] Speaker A: Okay. Oh, Ari takes 25 damage from infantry one. [00:18:20] Speaker B: Ari hasn't gotten hit that much, actually. [00:18:25] Speaker A: Yeah, I'm sure she's Fine. It's just, you know. Great. That's there. Go, Aaron. Drill's gonna go. [00:18:35] Speaker B: I need a wisdom save from infantry. Medium infantry. [00:18:39] Speaker A: Yeah. They're in 8 an 18. [00:18:44] Speaker B: 18 saves, but they still take off. Ooh. No. Not great. They take seven points. [00:18:52] Speaker A: Okay. It doesn't do a casualty. Worth the try though, for sure. Okay. Okay. Arendrill is going to run away from Auden. [00:19:09] Speaker E: The little claw is crazy. [00:19:12] Speaker C: I didn't want to end. [00:19:14] Speaker A: No, you're good. [00:19:15] Speaker C: Go for it. [00:19:16] Speaker A: No. Go for it. [00:19:17] Speaker C: Is this at advantage still? [00:19:19] Speaker A: Yep. [00:19:20] Speaker C: Sweet. [00:19:22] Speaker E: Please, please, please let me hit. [00:19:25] Speaker C: Okay. [00:19:26] Speaker A: Please. [00:19:27] Speaker C: Dice. Okay. [00:19:29] Speaker A: Dirty 20 doesn't hit. [00:19:33] Speaker D: Okay. [00:19:34] Speaker C: Bye, Aerodrill. Have fun. [00:19:37] Speaker A: King. He's. He's going to run 5, 10, 15, 20, 25, 30. He does take 2D for acid damage, which I rolled low on. That is only 3. And then he's going to use this bonus action to Misty Step. [00:20:05] Speaker B: Or you could like not. That's an option. [00:20:09] Speaker A: You could know them. [00:20:12] Speaker B: Misty Step isn't. [00:20:13] Speaker C: Oh, that's a regular spell. Huh? [00:20:15] Speaker B: That's an actual normal spell. [00:20:17] Speaker A: I actually. I will be. I will be specific. It is not Misty Step. The spell. Oh. [00:20:23] Speaker C: If you want. [00:20:24] Speaker B: What the is he looking for elf move. Is he going after the dead corpse of Yarin? [00:20:31] Speaker C: We know he's seen something and we knew that he was looking for something in his little escapades beforehand. We don't know what it is though, as far as I remember. [00:20:42] Speaker A: Are you going to allow the Misty step? I mean the. The teleportation. The 30 foot teleport. [00:20:48] Speaker B: I am admittedly curious enough that. Yes. [00:20:53] Speaker A: Okay. And then he's going to. He's got 10 more feet of base movement there and then he's gonna dash as well. [00:21:02] Speaker B: Does him being in the magic circle do anything? [00:21:06] Speaker D: No, because he's not undead. He's not any of those creature types. [00:21:08] Speaker A: Yeah, well, correct. [00:21:11] Speaker B: That's unfortunate. [00:21:12] Speaker A: That's right though. He's made his way very south on the map, thankfully avoiding opportunity attacks. Pretty much. And he looks like he's close to whatever he's seeing. That's gonna be his turn. It is Ari's turn. [00:21:32] Speaker B: Ari has one bit that I'm doing with Ari. Throw just that she's hit like a truck. Die. [00:21:39] Speaker A: I'm gonna throw this out there, Grace, because I forgot to tell you on your last turn that if you want to summon Yarn back, you can. [00:21:49] Speaker B: Do. I want to though. That's. [00:21:52] Speaker A: You're allowed. That's. That's a special action. I'm letting you take the. [00:21:56] Speaker B: He gonna do mean muggle. [00:22:00] Speaker A: Anyway, it's Ari's turn. [00:22:03] Speaker B: Bonus action yarn stands on business. Yeah, Ari's just gonna up this infantry real quick. Four attacks, baby. One of them's a crit, I can tell you that. Now. [00:22:18] Speaker D: Let's go. [00:22:20] Speaker B: First attack. I keep rolling so well as Yari, as Ari, and so badly as Melvin. It's really sad, actually. [00:22:28] Speaker A: No. [00:22:29] Speaker C: Okay. [00:22:32] Speaker B: First attack with Ari is gonna be a 19 to hit. [00:22:36] Speaker A: Yeah. 19 hits. [00:22:37] Speaker B: Yeah, and all the rest of them are higher than that. So slings? [00:22:44] Speaker A: You tell me. [00:22:45] Speaker B: Slings, whip. Oh, okay. Max damage on the. Nope, not max damage on the crit. Close to max damage on the threat. Seven plus 11 is 18 on the crit. Plus another 13, plus another 12. And then we add another 14 on top of that for her offhand attack. [00:23:19] Speaker A: Okay, 57, Ari and 57 will take out that infantry him up. [00:23:30] Speaker C: Let's go, girl. [00:23:32] Speaker B: And then Action Surge. Help. [00:23:39] Speaker A: Okay, yeah. [00:23:41] Speaker B: Does she get her off hand attack again? [00:23:45] Speaker A: No, because that's a bonus action. Action Surge gives you a second action so you can make your three attacks. [00:23:53] Speaker B: Yeah, I'm mostly asking because it doesn't list it as a bonus action attack, but yeah, it's fine. That. Jesus Christ, Ari. Girl, calm down. That's another crit. [00:24:09] Speaker C: Oh, my word. [00:24:10] Speaker A: Jeez. [00:24:11] Speaker B: And then the other two are 19 and 20 to hit. So I think those head. [00:24:17] Speaker A: Those will hit. Yeah. [00:24:18] Speaker B: Jesus Christ, Ari. 14 on the crit. Nope, not 14. That's not how math works. There's two dice that was rolled for the quip. For the crit. Just kidding. 17 for the crit. Sorry. [00:24:35] Speaker A: Okay. [00:24:37] Speaker B: 15 and 12. Can I just throw Melwyn away and just blame Ari for the rest of the session? It's been useless. [00:24:50] Speaker A: Awesome. Yeah. Ari takes out a second battalion of soldiers. [00:24:56] Speaker B: Thanks, Ari. [00:24:58] Speaker C: Don't apologize for taking out the bad guys. [00:25:04] Speaker B: I said thanks, Ari. [00:25:06] Speaker C: Oh, I heard sorry. And I'm like. [00:25:07] Speaker A: I also heard sorry. No, I realized. [00:25:10] Speaker B: I realized. I realize how I had. I. What? That I'm tracking with you. I got it. [00:25:18] Speaker C: We're returned to the same page. [00:25:20] Speaker B: Amazing. Cool. D. We've burned one of her two action surges. [00:25:29] Speaker A: Feels worth it considering you took out two units. [00:25:34] Speaker B: I ain't complaining. [00:25:37] Speaker A: Feels valid. Okay, it is light Infantry's turn. They are both one size. [00:25:46] Speaker E: Oh. [00:25:47] Speaker A: And they already rolled, so they're running away. And they will just continue off screen forever running until we kill. [00:25:55] Speaker C: Aaron Drel. [00:25:58] Speaker E: Aaron drool. [00:26:00] Speaker A: Aaron Drel. [00:26:02] Speaker E: Aaron drool. Get on over here. Aaron Drill. Come on, get. [00:26:09] Speaker B: I'm not even going to try and say it the same way that Ben says. [00:26:12] Speaker E: It's. [00:26:14] Speaker A: It is the archer's turn. They're gonna shoot at ID because he is the closest. [00:26:21] Speaker D: Roger, roger. [00:26:24] Speaker A: Roger, roger. 22 to hit. [00:26:26] Speaker D: Yup. [00:26:29] Speaker A: Ooh, they're gonna do 24 damage to you. Whoa. [00:26:34] Speaker B: Jesus. [00:26:36] Speaker A: First time they've actually hit. Well, this combat, that's twice what they. [00:26:42] Speaker D: Did last time, I think. [00:26:44] Speaker A: Pretty good. [00:26:45] Speaker D: Pretty good. [00:26:45] Speaker A: Oh, yeah. Last time there. It's like a seven or something like that. Yeah. Yeah, for sure. Fantastic. The cavalry is gonna go. There's one cavalry left. Yeah, man. I mean, they're gonna attack Auden because she said still within. She's still within. Oh, geez. Okay. A 28 should hit. [00:27:11] Speaker C: Yeah, this is pretty close to my armor class, but it does. [00:27:16] Speaker A: It's gonna be 20 damage to you this time. They do catch you. [00:27:20] Speaker C: What kind of damage? [00:27:22] Speaker A: Yeah, some mundane damage. [00:27:23] Speaker C: Okay. So it'll be dumped. [00:27:25] Speaker A: Tav. You get it this time. They are aware of your movements and can avoid each other and also hit you. Wow. Erendrill is going to. In the first time since he has, like, started looking at this thing. He's going to turn around to. He's going to kind of turn towards the archers and he's going to, like, tell them something and then motion to go. And all of the remaining units. Units are going to center on id. Like, their goal right now is to target id. He basically gave them orders to target this one person. That's a legendary action that he gets to do. Yeah. Although, you know, id, you can't tell because no one's moved yet, so. [00:28:17] Speaker D: Right. [00:28:18] Speaker C: But it will happen. [00:28:20] Speaker A: But it will. That's the idea. And I want to be transparent for sure. It's Odin's turn. Top of the order. [00:28:27] Speaker C: Let me do some quick math here. Okay. I'm bummed out. He's so far away from me. I have, like, ranged options, but it'll be a disadvantage. And we all know how my rolls have been so far. Okay. Okay. Auden is going to move her full 40ft. She's going to go. She'll go 5, 10. She'll jump her 18ft, which is. We'll round up to 20, which will put me at 30. 35, 40. I forgot what numbers were. Okay. From here. Yay. I'm in. It's aa. I'm going to Calvary. [00:29:14] Speaker A: Will take a swing at you when you move. [00:29:16] Speaker C: That's fine. Go for it. It's just a flat roll. Cause it's not reckless. [00:29:20] Speaker A: Okay. A 23 should still hit, though. Yeah, that will 29 damage halved to 14. [00:29:30] Speaker C: 29. Halved to 14. Great. Thank you. Let me log that. [00:29:37] Speaker A: All right, continue your move. [00:29:38] Speaker C: You're all good. He's looking for something, and I don't like that that's happening. So I am going to drop my rage now that I've moved out of range of these guys. Well, I don't know. I don't think it drops fully. I don't know. We'll see. I'm gonna cast fog cloud centered on this spot. This is the stressful part. Where is this special item and how can I obscure it? Let me get a circle. [00:30:13] Speaker A: You can put the circle. I was going to say you put the circle out and then move it to, like, where you want it. [00:30:17] Speaker C: 20. [00:30:18] Speaker A: As long as that is range of radius. [00:30:21] Speaker C: Oh, that's big. Okay. I'll put it like here. That is within 120ft, which is the range. So that shouldn't be an issue. And I think that she's going to call out, now that silence is gone. She's gonna say, he's looking for something. And I think if he gets it, that's a very, very bad thing. So let's go that way. What is our rule on potions? Drinking it is a bonus action, or is that a full action? [00:30:53] Speaker A: If it's yourself, it's a bonus action. If you're trying to give it to somebody else, it's an action. [00:30:57] Speaker C: Great. I will. Bonus action. Potion of greater healing. Myself. I typed Potion of greeting healing. Hi, I'm a healing potion. Yeah, Super. Great. Thank you. [00:31:14] Speaker A: I'm learning how to get over my social anxiety. Greeting healing. [00:31:20] Speaker C: Drink me. That is 2, 4, 6. 4 is 12, plus 4 is 16. No. 18 points of healing. Hooray. [00:31:35] Speaker A: 12 plus 4 is 16. [00:31:36] Speaker C: Oh, it is 16. Sorry. Thank you. [00:31:38] Speaker A: Yeah, great. All good. [00:31:41] Speaker C: I got halfway through the math and then skipped ahead a step. Okay, perfect. That is Odin's turn, right? [00:31:50] Speaker A: Ready? And that. That is concentration. Yeah, it is. [00:31:53] Speaker C: Yeah. [00:31:53] Speaker A: Okay. Fantastic. [00:31:54] Speaker C: Thank you for the ring. [00:31:56] Speaker E: ID. [00:31:58] Speaker C: Sorry. [00:31:59] Speaker D: ID's eyes are gonna snap out of a trance like a sleeper agent, hearing Auden call out that Arendelle's doing some bullshit and is gonna move. 5, 10, 15, 20, 25, 30. Take some acid damage. [00:32:19] Speaker A: Okay. They're gonna take an attack, a reaction attack at you. [00:32:22] Speaker D: Yeah. Six points of acid. [00:32:23] Speaker A: Medium. Infantry. Woof. Oh, that's not gonna hit. That's. Yeah, great. [00:32:34] Speaker D: 13 action. Dash, thickness. Oh, that's the right. 5, 10, 15, 20, 25. And then will slam into Erendrul and kind of Dig his feet into the ground as he closes his eyes and uses his blind fighting to not be bothered by the fog cloud. I love that that's coming into play. I've had that for so long, and I get to use it more often than I thought. And I like it a lot. [00:33:03] Speaker A: Yeah. [00:33:05] Speaker D: That's movement and action. Is it worth it to try to compel duel him? I think so. I'm going to use my bonus action to cast compelled duel targeting Arendril. That's gonna drop. Concentration on my bonus damage spell. But we'll maybe stop. [00:33:32] Speaker A: Is that a wisdom save? It's a yes, it's a wisdom save for 23o. [00:33:41] Speaker D: Yeah, that's a. [00:33:42] Speaker A: All right. [00:33:43] Speaker D: So no concentration on me. Spell slot used. End of turn. The shadows try to reach out to grab Arendral and keep him from going too far. But he is too strong. [00:33:59] Speaker A: He. He doesn't even look at you. And I think, like, I know that's not how it works mechanically, but, like, that's what it looks like. [00:34:07] Speaker D: He's too locked in. [00:34:09] Speaker A: Yeah, he's like, he's locked in. Mya. [00:34:15] Speaker E: Myla is very aware that people are very far away. Myla is going to take some acid damage and use her movement to go across this, like, moat of acid again and is sort of standing next to Auden and Ari. It's like, what do you mean he's looking for something? What could he possibly be looking for? I'm gonna take this moment. I'm gonna take a second. [00:35:00] Speaker A: I rolled three acid damage. [00:35:02] Speaker E: Okay. Slight. [00:35:03] Speaker A: Thank you. [00:35:03] Speaker E: I will add that to my. I'm going to take this time to cast a third level cure wounds on myself because I'm too far away to do anything right now, and I need healing desperately. So I think we did. [00:35:25] Speaker D: I think we did. [00:35:26] Speaker B: I go right after. I go right after Meg. [00:35:29] Speaker A: Yeah, we'll go after Myla. Sorry. [00:35:31] Speaker B: I was like, wait a second. [00:35:33] Speaker A: No, you're so right. I apologize. I don't know how I did that. [00:35:38] Speaker B: It's okay. Ben did cool stuff. It's okay. [00:35:41] Speaker D: I heard my name and I went. [00:35:44] Speaker A: I go, oh, that's. I. I don't know. [00:35:46] Speaker B: What if I just throw Melwin away and play Ari instead? Because I'm feeling much better as her anyway. [00:35:50] Speaker A: No, she's more important anyway. No, you'll go after Myla and we'll. And then we'll put you back in the regular order. I apologize. [00:36:02] Speaker E: Anyways, I get 22 points of healing. [00:36:05] Speaker A: Cool. Yeah, you. [00:36:09] Speaker E: And then for those listening at home, the reason we Stopped and interrupted is because Grace said in the chat that we skip, no one's turned. Which is true. So we're gonna correct that. And I'm gonna say that out loud so that way our lovely people at home know what we're talking about instead of just talking ambiguously about it. And then. So 22 points of healing to Myla. She just moves forward. She still has sanctuary on herself. And then Melwyn can do things. It's like. [00:36:41] Speaker A: What do you mean? People like clarity. No. [00:36:47] Speaker E: A wild concept. [00:36:48] Speaker A: All right, Go, Melwin. Next. [00:36:51] Speaker B: Amazing. Cool. [00:36:52] Speaker A: Apologies. [00:36:53] Speaker B: The reason I was checking for this is because I wanted to see if I actually had extra movement or not. And if I do, then I can do the thing I want it to do. Do. I just need to get within 30ft. That's all I need to do. 30 there, 40 there. So I need to get. Blah, blah, blah, blah, blah, blah, blah. I believe it is a bonus action. [00:37:18] Speaker C: Yes. [00:37:18] Speaker A: Okay. [00:37:20] Speaker B: 5, 10, 15, 20, 25, 30. Hello, dead corpse of Yen. Melon is going to teleport as her bonus action to get there. Using her boots would help if I move the correct token, thank you very much. And then Melon's going to cast, steal, and strike. Because I have that and I want to use it. And I can use it with a dagger, which is stupid. [00:37:47] Speaker C: I don't mean to be a narc, but can you see through the fog cloud? [00:37:51] Speaker B: Oh, you have fog that up? [00:37:53] Speaker C: Sorry. [00:37:56] Speaker B: That'S what that is. [00:37:57] Speaker C: Yeah, never mind. [00:38:03] Speaker D: Sorry. [00:38:05] Speaker C: No, I just don't want him to find the thing. I'm sure it'll be bad for find. [00:38:10] Speaker B: I don't want him to find the thing either. But that also means I can't do anything. So I will move back here then if I can't see the food through the fog cloud. [00:38:19] Speaker A: Okay, no worries. [00:38:20] Speaker B: It's fine. All right. I'm just going to cast a fireball into the infantries. [00:38:28] Speaker A: Oh, cool. Yeah. [00:38:30] Speaker B: What else am I going to do at this point? I can get one of them, not the other. Cool. Hello, medium infantry deck. Save for ple. Please. Anastasia. [00:38:42] Speaker A: 14. [00:38:45] Speaker B: That's the worst fireball I think I've ever rolled. That's so Sad. It's okay. 18 points of damage for fireball. [00:38:57] Speaker A: Great. You still. Even with a bad roll, they still get burnt to a crisp. [00:39:02] Speaker B: Yep. [00:39:03] Speaker A: Hell yeah. [00:39:05] Speaker B: All right, cool. That's Melon's turn. [00:39:09] Speaker A: Alrighty. It's Arendrill's turn. I always have a hard time figuring out what, like a blinded condition does in terms of movement. Because for some reason DND5E doesn't tell you what the fuck it does because, like, on one hand, he knows where the thing was, right? And if you're traveling in a straight line, he doesn't stop for everyone to take their turn, Right? He's still, like, moving. That's the theory, right? So, like, he could just continue in that line. But also he's blinded, so I don't know. It always feels bad to be like he knows exactly where it is. He's just gonna kind of. He's gonna briefly turn around and like. Like, quickly touch ID's face. Like, very, like, quick. It's like his hand is freezing cold. Like, it's like a block of ice. He's gonna try to cast bestow curse on you. Cool. Which is a Wisdom save. [00:40:16] Speaker D: Mage Slayer. Whenever a creature within five feet of me cast a spell, I could use my reaction to make a melee weapon attack against that creature. [00:40:25] Speaker A: Yeah. [00:40:27] Speaker D: Oh, we know that a 19 doesn't hit rough. Wisdom Save. I will do that now. [00:40:37] Speaker A: Actually, the 19 does hit. [00:40:39] Speaker D: Huh? Okay. Oh, I think the number of armies makes him weaker. [00:40:46] Speaker A: Oh. [00:40:48] Speaker C: You'Re so big. That's why it's counted on the God. [00:40:53] Speaker E: Oh, my God. [00:40:54] Speaker C: Okay, coming together. [00:40:56] Speaker D: Swag. I'm not going to add any smites or anything on it. I'm just going to do regular dami. Six points of piercing, four points of radiant. [00:41:09] Speaker A: Okay. [00:41:12] Speaker D: If he's concentrating. Is he concentrating on anything? [00:41:15] Speaker A: No, he is not. [00:41:17] Speaker D: I have advantage on saving throws against spells cast by creatures within 5. 5ft of me. [00:41:22] Speaker C: Great. [00:41:23] Speaker D: And also, is that an opportunity attack? Does that count? I don't think so. [00:41:31] Speaker A: What do you mean? [00:41:32] Speaker D: The wording of Sentinel says when you hit a creature with an opportunity attack. [00:41:36] Speaker A: I don't think it's an opportunity attack. I think it's a reaction attack. [00:41:39] Speaker D: Okay, cool. Rip, rip, rip, rip, rip, rip. Okay. Wisdom saving throw with advantage because of Hlair. Dirty 20. [00:41:54] Speaker A: That will pass. [00:41:55] Speaker C: Yes. [00:41:55] Speaker D: Okay. [00:41:58] Speaker A: Okay. He turns around and books it this way. [00:42:03] Speaker D: Yep. [00:42:06] Speaker A: And you can't see him anymore. I mean, at this point, I don't think anybody can see him. Based on, like, where he is. Yeah. Fog. Yeah, but the fog cloud's in the way, and I can leave this up as a. This is where you last saw him? Well, actually, this is where you last saw him, but he was running this way, so. Yeah. Okay, it's AR's turn. [00:42:34] Speaker B: I got no clue. I'll be real. [00:42:37] Speaker C: I mean, there's the cavalry. We could take Tank. Maybe Ping over this way. [00:42:44] Speaker A: Could give. [00:42:46] Speaker B: She'S she has a sling that I can do three attacks with. I don't know that's going to do very much. [00:42:52] Speaker D: You got cantrips. [00:42:53] Speaker C: Damage is cantrips. [00:42:55] Speaker B: Does she. [00:42:56] Speaker C: Ari. [00:42:56] Speaker A: Does Ari. No, I was like, ari's a. Ari's a straight up fighter. [00:43:01] Speaker D: Grace is speaking. This must be a spellcaster. [00:43:03] Speaker B: I don't know what up. [00:43:04] Speaker A: Here it is. That's fair. No, that's. [00:43:05] Speaker B: That's fair. Sorry. I'm admittedly kind of frustrated that I can't do anything about the Aaron drill thing because he's too far away. That's annoying. Can she get over there? She has 50ft of movement. She's got to be able to do something. [00:43:24] Speaker A: She has a wish too, if you really want to. [00:43:26] Speaker B: Like, we're not using. [00:43:28] Speaker A: Pull it out. [00:43:30] Speaker B: Okay, well, if she's using the wish. I'm not. I'm not. [00:43:34] Speaker A: I'm throwing this out. I'm just throw. I'm. I'm making sure we don't forget about things. [00:43:38] Speaker E: I think we all know how I feel about it. [00:43:45] Speaker B: I mean, I don't know. She has a plus 11. She actually might be able to do something with the sling. [00:43:49] Speaker C: Yeah. [00:43:52] Speaker A: Even at disadvantage. [00:43:54] Speaker E: Especially if it is effective as ac. Like. [00:43:58] Speaker B: Oh. To hit Erendrael, it would be disadvantage. That makes sense. [00:44:01] Speaker A: Right? She can't see through the fog. But also a plus 11 on disadvantage still might get her to a 19, so. [00:44:08] Speaker B: Eh, sure. [00:44:09] Speaker A: Ahri, you'd have to roll an 8 as the lowest. Right. [00:44:12] Speaker B: We'll move Ahri closer also. We're gonna call that the end of Ahri's turn. Sorry, I meant to say that. [00:44:20] Speaker C: Is she holding an action or. [00:44:22] Speaker B: She'll hold an action. [00:44:24] Speaker A: What? [00:44:24] Speaker C: Okay. Gotcha. [00:44:26] Speaker A: Alrighty. The archers were told to go after id so they're gonna start moving into here. And then somebody goes, oh, there he is. And then they attack you with their bows at disadvantage. [00:44:41] Speaker D: Valid. Yeah. Bring it on. [00:44:44] Speaker A: Oh, yeah, that's in that one. That's not gonna do it. Great. That was their turn. Cavalry also was told to do so, but. 15, 20, 25, 30, they run south towards our. Towards id end up next to Ahri. I think they get an attack of opportunity from Auden if she wants. [00:45:11] Speaker C: Sure, why not? Jeez Louise. Roll higher than a 10, higher than a 9 on any of your dice challenge difficulty impossible. 18 still, which might do. [00:45:26] Speaker A: Yeah, that hits. That does hit. Yep. Great. [00:45:32] Speaker C: Splendid. That's gonna be 4 plus 3 plus 4. 8. 11 points of blood bludgeoning damage to these guys. [00:45:43] Speaker A: I don't know it's not enough to do a casualty, but not a problem. It was a valiant effort with the acid. [00:45:49] Speaker C: I connected. And I'm pleased about that. [00:45:52] Speaker A: With what? [00:45:53] Speaker D: With the acid damage. [00:45:55] Speaker C: Maybe they didn't. Oh, did they? Did they cross the acid? [00:45:59] Speaker A: They did. They had to cross. [00:46:00] Speaker D: That could matter. [00:46:03] Speaker A: What. What was yours? Eleven. [00:46:05] Speaker C: Eleven. [00:46:07] Speaker A: Okay. I kid you not. And not because I'm trying to, like, ruin lives. I rolled two ones on 2 4. Oh, my gosh. [00:46:14] Speaker C: I'm so hurt. [00:46:16] Speaker A: I'm so sorry. [00:46:18] Speaker C: That's okay. [00:46:20] Speaker A: Which is still not enough to do a casualty. [00:46:22] Speaker C: Drastic is about to happen. [00:46:27] Speaker E: How much purple magic do I have to vore to add a point of damage onto audit's roll? [00:46:32] Speaker A: It still wouldn't either. [00:46:33] Speaker C: It's okay. [00:46:34] Speaker E: Damn. Damn it. No, I know. I'm just kidding. [00:46:36] Speaker D: Anyways. [00:46:37] Speaker C: Okay, it's my turn. [00:46:37] Speaker A: I'll roll it. [00:46:39] Speaker B: It was two off. [00:46:39] Speaker A: If I had rolled two twos or like a three and a one, it would have worked. It's okay. It was a great point. Thank you so much. It was close, Auden. Okay, back at the top. It's your turn. [00:46:52] Speaker C: The question is what angle will give me eyeballs? I think Odyn is going to move eastward. She's trying to. She doesn't know where Erendrill is. Would Id have, like, called out something like he's gone, or, like, anything to, like, clue her in? [00:47:13] Speaker D: I don't. I honestly don't think so. I think he's. I think he's locked in too hard. But also, I think you could pretty easily see him, especially with dropping the fog cloud. [00:47:24] Speaker C: Yeah, well, that's the thing. I don't know if she would know to drop it without him being like, he's not in here anymore, you know? [00:47:31] Speaker D: Oh, I see. [00:47:33] Speaker A: But the purple line that I drew here is where you get line of sight minimum. [00:47:38] Speaker C: Okay. [00:47:39] Speaker A: To Erendrill, or, like, theoretically, towards the back of the circle. Right. If he ran out the back, sure. Which you don't know, but yeah. [00:47:48] Speaker C: Let's have her activate another rage. Get that extra movie mint. She's picking her. Be her. I think she'll take the bite attack this time. The bite mouth thing. [00:48:09] Speaker E: Great. [00:48:10] Speaker C: Okay. She's gonna move. She has 60ft of movement. Just for freebies. Yes, Queen. She is skedaddling east and south. Southeast is what we call that around these parts. And she is able to see Erendrill outside of this. So she will drop fog cloud. Get out of here. [00:48:33] Speaker A: He's not there. Okay, well, I know that our thing shows that he's like, here. [00:48:39] Speaker C: Sure. [00:48:40] Speaker A: You don't see him here? [00:48:41] Speaker C: Okay. Maybe while she's running, she'll just say, id. How's it going in there? [00:48:46] Speaker D: He's gone. [00:48:48] Speaker C: Okay, now I'll drop the fog cloud. [00:48:51] Speaker A: Cool. Yeah. [00:48:53] Speaker E: This episode is sponsored by staying in character and being true. [00:48:58] Speaker C: I'm committed. [00:48:59] Speaker E: Being true to the bit. [00:49:01] Speaker C: All right. [00:49:03] Speaker A: He isn't within visual. He's not in visual, period. Oh, you can see for a long time. He's not there. [00:49:10] Speaker C: Intriguing. [00:49:11] Speaker A: He's nowhere. [00:49:12] Speaker C: I think you turned invisible, which is bad. [00:49:15] Speaker D: Shit. [00:49:16] Speaker C: She moves 55ft. I don't want to end my turn in the acid, but I'll do it. And she's going to hold a javelin attack. If she sees Erendrill, she's going to throw her. She'll throw her. Where are my weapons? Oh, Jesus. She'll throw her trident if she sees him. [00:49:47] Speaker A: Cool. Okay, that's it for Auden's turn. Melwyn, at the start of your turn, you hear the voice that's been annoying you for the last four arcs, and he says, psst. [00:50:02] Speaker B: Hey. How the fuck are you back? [00:50:06] Speaker D: That's so fucking. [00:50:08] Speaker B: How the fuck is he back? [00:50:11] Speaker A: Hey. Hey. Go. [00:50:14] Speaker B: Did you see that? It a. I have. I have Navi with me. [00:50:18] Speaker E: He's just. [00:50:18] Speaker B: Navi, listen. [00:50:23] Speaker A: Okay, the. [00:50:25] Speaker B: Does the plant want. [00:50:28] Speaker A: Did you. Did you see that? [00:50:30] Speaker B: Did I see you. [00:50:31] Speaker A: Did you see where he went? [00:50:33] Speaker B: Did I see where. I saw. I saw you get exploded, if that's what you're asking. [00:50:39] Speaker A: It doesn't matter. Did you see where he went? [00:50:42] Speaker B: Nope. [00:50:45] Speaker A: Ah. And then this is gonna be the. [00:50:50] Speaker B: Most useful thing that Yaren's ever done. [00:50:53] Speaker C: Redemption. [00:50:53] Speaker A: Arc you. There's a little green floaty trail that, like, leaves the side of your head and, like, drifts over some land. [00:51:06] Speaker B: The remains of yarn. [00:51:09] Speaker A: Right about where. Where Erendrill. Where Arendelle's token is. He is not there, but it, like, stops and just kind of hovers, and it's just, like, floating above the ground by, like, I don't know, 10, 12ft. [00:51:29] Speaker B: He just. Is he just. Is he just invisible there? [00:51:35] Speaker A: No. I have to do everything around here. [00:51:41] Speaker B: There's nothing there. I don't know what you're talking about. [00:51:45] Speaker A: You know when, like. You know in movies when someone sprinkles, like, glitter over something that is invisible and you can, like, see it momentarily? It, like, does that, and what you see is a. Like, floating, flapping in the wind is like a veil, like, hanging on its own in midair. [00:52:07] Speaker B: Oh, this bitch. Okay, that's certainly very helpful. Actually cool. Melan's not a thousand percent sure what to do with that information. And by Melwyn, I mean Grace. [00:52:28] Speaker A: And then the yarn spirit floats back up and he says, bring me back. And you can feel him, like, point at you and be like, do it. [00:52:38] Speaker B: It's a free action to bring him back. So I have to burn an action to bring back the plant because he's. [00:52:45] Speaker A: Not worth his time. How about a bonus? How about a bonus action? [00:52:48] Speaker B: No, because I need my bonus action. [00:52:51] Speaker A: I don't know. [00:52:56] Speaker B: My main spellcasters. This is one of the worst builds. Melon is so fun, like, flavor wise. Mechanically. [00:53:03] Speaker E: Her. [00:53:03] Speaker B: Her character sheet is so ass. [00:53:05] Speaker A: She has so much. [00:53:07] Speaker B: She has so much support, and none, like, none of it is battlefield control. She is just pure healing and it's not helpful. Everybody's fine. [00:53:21] Speaker A: I think. I think it'll cost a bonus action, but also, it's not probably necessary right now. So you can do whatever you like. [00:53:28] Speaker B: Fucking. I don't. He can stay in little pieces for all I care. I don't know. [00:53:34] Speaker D: Okay. [00:53:35] Speaker A: Yeah, Yeah. [00:53:37] Speaker B: I love him. Grace loves him. I'm so done with him at this current moment in time. However can I be. If I use the bonus action teleport thing, can I be on, like, the bank of this little acid thing and not in the acid? [00:53:57] Speaker A: Sure. Yeah. [00:53:58] Speaker B: Cool. Amazing slay. Sure. We'll upcast it because it's funny. I'm gonna smack this guy with a second level Guiding Bolt. [00:54:12] Speaker D: Hell yeah. [00:54:12] Speaker A: Really? Make that again. There's no person there. [00:54:17] Speaker B: There's a shape. There's something. [00:54:22] Speaker A: Okay, you go to. I don't know that T. Guiding Bolt. It doesn't hit anything. Well, there's. There's not. There's literally, like, not a target there. All you saw was a veil. [00:54:39] Speaker B: It's fine. [00:54:39] Speaker D: So he's getting married. [00:54:42] Speaker B: He's. [00:54:43] Speaker A: Yeah, yeah, that's it. Yeah. That's the one to himself. [00:54:50] Speaker B: All right. Bonus action. Action. [00:54:54] Speaker A: If you want to do a different action, that's fine. If you want to not do Guiding Bolt and you want to do something else, that's fine too. [00:54:59] Speaker B: Oh, oh. Are you going to let me keep that spell slot then? [00:55:05] Speaker A: Right, because there's no valid target to, like, shoot. [00:55:07] Speaker B: I will reluctantly bring the stupid plant back. Then I guess. [00:55:16] Speaker A: Yaren appears and he says, yippee. Like a Zelda korok. That's so funny. That is legitimately the funniest. [00:55:25] Speaker C: She's skipping around like, yay. [00:55:27] Speaker B: I'm so glad you're so happy, Yaren. Information given, not the Most helpful. Actually. There's nothing there. [00:55:37] Speaker A: What the fuck do you mean? [00:55:39] Speaker B: What the fuck do you think I mean? [00:55:41] Speaker A: I'm trying to be fucking helpful. [00:55:43] Speaker C: Mary. What's your language, girl? Your dad's gonna be beasted us. [00:55:48] Speaker B: That wasn't me. What do you mean what's my language? [00:55:54] Speaker A: I'm sorry for killing you, Yaron. [00:55:59] Speaker B: That's okay. [00:56:00] Speaker A: I didn't mean to. Do you want to do anything else on your journey? [00:56:05] Speaker B: I don't. Turn Yarn into a bomb and throw him into oblivion. I don't know anymore. [00:56:11] Speaker A: Oh my God. [00:56:13] Speaker B: I don't even have that actually. [00:56:18] Speaker A: Fucking plant. [00:56:19] Speaker B: What is the plant? [00:56:20] Speaker A: What from V? [00:56:21] Speaker B: I don't know. There's nothing to target. The big guy's gone. [00:56:27] Speaker C: Throw him through the veil. Yarn. [00:56:30] Speaker A: V. Okay. [00:56:31] Speaker C: Erendrill. 1V1ERP. [00:56:33] Speaker A: Aaron, drop. [00:56:34] Speaker B: So sorry. To whoever is editing that has to deal with me just yelling. [00:56:41] Speaker E: A. [00:56:41] Speaker A: Your turn. [00:56:42] Speaker D: All right. First up is movement. 5, 10, 15, 20, 25, 30. Take 2. D 4. Acid damage through the river. I rolled double fours. What the hell? [00:56:58] Speaker C: Oh. To make up for my double ones that I rolled. [00:57:01] Speaker D: Yeah. [00:57:02] Speaker A: The archers do not connect, especially at disadvantage. [00:57:05] Speaker D: Great with blind sense. Blind sight. Do I feel any boots on the ground of a mayhaps invisible person? The range on that is. I'm just going to say it anyway. 10ft. [00:57:25] Speaker A: Okay, sounds good. [00:57:28] Speaker D: Can I use a free check to look for wet boot prints of where he might have trailed away? [00:57:38] Speaker A: Sure. [00:57:40] Speaker D: 14. Perception. [00:57:45] Speaker A: I mean the square in front of where you're standing are diagonally. Like footprints just disappear. [00:57:53] Speaker D: I don't understand. [00:57:54] Speaker C: So he's probably not invisible, crazy and hallucinating the like. We learned that his goal was to like open like the veil between this plane and the God plane and to like take over that area. Is that me mixing up things in other books and stuff? I'm reading. [00:58:13] Speaker D: I'm gonna step onto that square. [00:58:18] Speaker A: Yes, Meg, you're correct. [00:58:20] Speaker C: Okay. Locked in. [00:58:23] Speaker E: Sorry, Rock. [00:58:26] Speaker C: So I think we should use that wish to bring him out of there asap is my. My thought. I think him being in there is a bad idea. [00:58:37] Speaker D: If I step there, do I do any. [00:58:42] Speaker A: You step there, there's nothing. Like you feel that there is something there because it feels like serene in that space. But you don't go anywhere else. [00:58:55] Speaker D: Okay. I think I will ready an action. If you reappear somewhere near within five feet of me, I'll whack him. [00:59:07] Speaker A: Cool. Love it. [00:59:09] Speaker D: And I'll go like this so that. [00:59:10] Speaker A: You can grab him if you need to. Okay. [00:59:14] Speaker E: Okay. I see Everybody looking around, no one knows where he is. And I think Myla is just confused. So I think what she does and this is some sort of fucky ass. So if it doesn't work, that's fine. You can tell me what I need to do to see if it happens or whatever. Is there any way for me to take a second and try and connect to the purple magic of the prism to get a sense of either where he is or what he's doing? [00:59:54] Speaker A: Sure, yeah. [00:59:57] Speaker E: What would you like me to do to complete said action or not action. [01:00:03] Speaker A: But like, you know, some kind of mental save? Whatever you like. [01:00:12] Speaker C: I have a guess. [01:00:14] Speaker E: I'd love to make it an intelligence saving throw. [01:00:17] Speaker A: Oh, okay. Well, that sounds good to me. [01:00:19] Speaker E: Okay, cool. Okay, that's a 10. 10 plus 9 is a 19. Let's flash of genius 24. [01:00:34] Speaker A: Okay. [01:00:34] Speaker B: Yeah. [01:00:36] Speaker A: He went to the God plane because for some reason this fight opened that up to him. Theoretically, because everything that he has done up till now was to, like, prove himself a God. And something in this fight, like, helped that he's on a different, like, plane of existence. I'll even give you that. This veil is accessible only to people who can convince the prism that they are like God, the hood status. [01:01:21] Speaker D: Or wish time. [01:01:25] Speaker A: Or wish time. That would work. [01:01:26] Speaker D: Well, it's really far. [01:01:33] Speaker E: What happened? It can't be the followers thing because we've. [01:01:38] Speaker D: Got rid of them. [01:01:39] Speaker C: We knew he was looking for something. So I'm wondering if this is like an old, like, sacred place where it's just kind of thinner maybe. Yeah, I think these have been sacrifices or something. [01:01:51] Speaker D: I think he already got that and just needed to find the location to go through. Yeah, where we, like, did his sacrifice. [01:01:59] Speaker A: I'm not trying to make this impossible for you guys. You have options. So hopefully you aren't feeling like this is impossible. I don't want it to feel that way. [01:02:09] Speaker C: I don't think it feels that way. [01:02:10] Speaker A: I think it's hard to balance. [01:02:12] Speaker D: We've got a wish. [01:02:13] Speaker A: Fighting a God with, like, impossible shit. [01:02:16] Speaker E: So can Myla. [01:02:21] Speaker A: Oh, you also asked Amali if she'd help, so there's that too. Sorry, continue. Can Myla. [01:02:28] Speaker E: Here's the thing. I know we as players have these options. I don't think Myla thinks they're going to happen because we've been so trepidatious to even use Ari's wish. We don't know anything about it. Every time we've tried to to use it, it's been pretty much shot down or proven to not Work. I think Myla is going to use vortex warp to warp to where Arendril was. Do I sense a stronger connection to the Prism? Can I try and. Can I try and find and tap into what Arendral found? Tapped into? [01:03:27] Speaker A: Yeah. Roll another. Intelligence saving. [01:03:34] Speaker E: Baby 25. [01:03:39] Speaker A: The first thing you notice that there's nothing specifically particular about this one spot. Like you're standing here and you're like. Other than the fact that there's basically a portal here to the Godlands, there's nothing specific specific about like this spot on the Earth that, you know, would. Would point to some like, thin connection or something like that. This showed up because something about whatever happened here seemed to prove to the Prism that he was like godhood status or could be very soon. I will. I can let you look into the plane as if you kind of were casting like clairvoyance or something like that. [01:04:37] Speaker E: Yeah. [01:04:37] Speaker A: Because you can. You feel this like very sheer fabric, like drifting kind of around your shoulders and it's very light and soft, but it's something that you found and you can actually kind of touch it. Yeah. So when you see what you probably know as like the mind's way of working around something it can't comprehend, it's just kind of like gray space. Like there is a floor and there is a slight horizon and everything else is gray. Like it is dark gray floor gray around. Like the endless running screens in Assassin's Creed. Like when you're in a loading screen, it's just. It looks endless. It looks like Erendrill is purposefully walking his way towards a couple of what you can see are the mortal body versions of like a few of the gods. Yeah. And he seems to be moving that direction to try to take them out, make them surrender. You're not. [01:05:57] Speaker E: You know, I think Myla just calls out. I don't think she. I don't think she knows it probably won't make a sound to him. But I think that as this veil is sort of like attached to her in a way, whether or not that physically manifests, I think that her eyes go over in that slate of gray and she just shouts out erendrall as she tries to keep. Keep pushing forward. She cannot let him take it. She won't let him take it. [01:06:42] Speaker A: He reactionarily casts some kind of like, cantrip your direction from whatever point vantage point you're like seeing this from. He like throws a thing at it and I'm gonna. It's. Yeah, I'm gonna have you make a save. It's a dexterity save. [01:07:09] Speaker E: 14. [01:07:11] Speaker A: Okay. He does seven radiant damage to you in the form of a sacred flame. But the fact that he damaged you this direction means maybe you can do something the other way. [01:07:25] Speaker E: I use my action. I think I would just use. Try to use movement to keep stepping in towards Arendral best I can. And I think Myla will call out. He's. He's on his way. Someone needs to take it. [01:07:52] Speaker A: The last thing on your turn is that your connection to the prism tells you that they kind of couldn't care what Erendrill's intentions are. Like, they don't really care. They don't care what your intentions are. They don't really care what his is. It just it. Yeah, it just needs to be useful slash needed. So, like, both of you are doing that, and it's kind of in the worst way being Switzerland in this. Right. Like, obviously we, we know morally what's right and what's wrong, but, like, the prism doesn't really care. Yeah. [01:08:44] Speaker E: Yeah. I think in this moment, Milo would just call out, ari, give it to me. And that's her turn. She can't do anything else. [01:09:01] Speaker A: Erendraw basically spends his turn dashing. It's not very. It's not very climactic, but it is. Then Ari's turn. [01:09:12] Speaker D: What do we do here? [01:09:15] Speaker A: Yeah, peer pressure. [01:09:17] Speaker C: Ari, I think Auden, I know it's not her turn. She's gonna look over to Ari and just kind of say, I don't know how much time we have, but I trust Myla. She needs it. [01:09:38] Speaker B: Yeah. [01:09:38] Speaker A: Get. Give. Give how? I don't give what to her. I don't know how to give. I don't know how to give it to her. [01:09:44] Speaker C: Wish the prison wish. It. You can make it happen. [01:09:50] Speaker A: The what? The prism. [01:09:52] Speaker C: The prism to her. [01:09:55] Speaker A: Myla, Is that what you met? [01:09:58] Speaker E: I need the seat. He's getting away. [01:10:04] Speaker A: You don't want to just, like, wish him back here? I, I, Whatever works. I'm just checking. [01:10:16] Speaker B: I don't want to be the make. The one to make the call if she uses the wish. [01:10:19] Speaker D: I'm not. [01:10:20] Speaker B: I'm not making that call. [01:10:23] Speaker C: Can I speak for Ari in this moment, Anastasia? [01:10:27] Speaker A: Oh, I mean, sure. I was waiting for a response from Myla, but yeah, go, sure. [01:10:36] Speaker E: I don't think Myla has anything else to say. She has said what she wants. [01:10:40] Speaker A: Okay. [01:10:40] Speaker C: To me, I think the satisfying like clink pieces falling into place precisely as they can be is I wish my. The seat beyond the veil. [01:10:56] Speaker A: Okay. She. She makes this wish. I'm going to stick with my own rules, and we're going to need to roll for it. But I feel like Myla should because I feel like Jay should because. [01:11:12] Speaker B: You'Re the one. You say holy. You're the one. [01:11:14] Speaker E: I know, I know. It's a percentile, right? [01:11:20] Speaker C: Mm. [01:11:21] Speaker A: Yeah. [01:11:23] Speaker C: I think Auden's, like, yelling at Ari and, like, Melwyn's close enough. I think she can see, like, her big black eyes are, like, welling up. She is very stressed out in this moment. [01:11:37] Speaker E: I'm gonna take a picture of it. [01:11:40] Speaker B: It's either really good or really bad. [01:11:43] Speaker E: People keep flavoring before I send it. I want to hear people's flavor. I didn't mean to interrupt you, Meg. Sorry. [01:11:50] Speaker C: No, that's it. That's all. Auden looks like she's about to cry. [01:11:53] Speaker B: Post midnight, and I'm very tired. You're not getting flavor at me at this time of night. I'm sorry. [01:12:03] Speaker C: Anything from ID? [01:12:05] Speaker D: I think ID's just kind of looking back and forth between the two of them as much as he can with a bunch of archers between. Between. He isn't gonna make any decisions, but he. He feels the emotion inside him of missing Myla already. Like, welling. That's all he can, like, think of in the middle of a war. [01:12:27] Speaker B: You are actively fighting off these guys, to be fair. [01:12:30] Speaker D: Yeah. Oh, that's really a high number. [01:12:40] Speaker B: 91. [01:12:42] Speaker C: 91. Ju. Queen. [01:12:46] Speaker E: 91. [01:12:48] Speaker A: Okay. To I.D. and Melwyn and Auden and everybody else here. I think especially for id, it's one of those, like, you turned away for a second, and then you turn, turn back, and she's just not there. You didn't feel her leave. You didn't, like, even with your blind sense, like, it. You didn't feel her leave. You didn't, like, see anything. She's just not there anymore. You're, like, gripping this veil, Myla, like, around your shoulders that has now become way more tangible than it was. And a massive glass purple throne is behind you. And you're sitting, and there's kind of just silence here. And then as you're looking around, it's not longer gray. It's like everything, anywhere you ever want to be, all at once. It feels like home and like vacation and like people and places and times that you liked to be. And, yeah, you get why it wasn't visible to you before, because it just. You couldn't. You can't get it unless. Unless you're here and everyone just kind of waits for a moment, and then you start to realize that you are sitting with six or seven other beings who are in their own like thrones of various flavor, style, color and one of them just thinks at you and just says, well, that was intriguing. And then you look and you see Erendrill like panting. And then he falls on the ground and he's like clawing his way towards everyone and they just look at him and they don't do anything because it's he looks so pitiful right now that he looks like he's gonna die any second and they don't do anything about it and they just let him exist in his rapid suffering. [01:15:30] Speaker E: I crouch down to look at him. You let lost. [01:15:42] Speaker A: He lays down in like fetal position and just closes his eyes and like slowly dies. Good combat gang. [01:16:01] Speaker C: Wolf Holy moly. [01:16:06] Speaker A: We will. We'll continue it next time. It's been a very long evening for us so we want to go to bed. [01:16:14] Speaker E: Yeah. [01:16:15] Speaker B: Is this 12:30 in the morning? [01:16:17] Speaker A: Thank you for listening. Appreciate all of you. Thanks for sticking around. We'll wrap it up and then see where we go from there. Thanks. Bye bye Bye bye. [01:16:34] Speaker C: Wow. [01:16:38] Speaker E: Hello my friends and thank you so much for listening to the penultimate episode of Spells and Whistles Campaign one. We have one final episode of the main campaign coming out this Sunday at 12:00 clock Pacific time, so make sure to catch us there to see how all of this pans out and also to see where our characters go with the rest of their stories. Two weeks after we post that episode on June 15th, we will be posting our final campaign wrap up Shifting Gears. That's going to be about all four arcs of this campaign, any of our World of the Inked Expanse content, any of our miniseries Mayhem or One Shot content as well, and anything else you may have burning questions about. So if you are a curious mind and you have any questions for any of our cast or crew, please make sure to submit them on our social media or in our Discord. Under the Shifting Gears Question channel. We will be pulling questions from literally wherever we can, so feel free to ask away. Speaking of social media, you can keep up to date with us on a few different platforms. Catch us on Instagram and TikTok, elsandwhistlespod, and on Twitter elswhistles. If you want to be in the know and want a really good place for our direct announcements, please make sure to join our Discord and make sure to check our links in the description below for social media. For all of our cast and crew who wish to share it, this campaign has been one of the wildest experiences ever. Each and every one of us has learned so much, has grown so much, has told so many stories, and none of it would be possible without all of you. So thank you again for helping give this show all of its extra spells and whistles, and we'll see you next week for our final episode. Catch you on the flip side by.

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