Episode 17

October 30, 2023

01:11:27

Mausritter: Part One, Scamper and Sneak

Mausritter: Part One, Scamper and Sneak
Spells and Whistles
Mausritter: Part One, Scamper and Sneak

Oct 30 2023 | 01:11:27

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Show Notes

Welcome to the Spells and Whistles 2023 Halloween Special!

Join our crew of six brave little mice as they traverse a dangerous land in search of a newer, safer home.

Become a part of the community! DISCORD | PATREON

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CREDITS:

Our special guests this series:

  • John (he/him) | follow on TikTok
  • Steph (she/her) | follow on instagram
  • Kelly (she/they | follow on TikTok 

Cover Art: Jay

Main Campaign Cover Art: Incredicoon Studios (@incredicoonstudios on instagram)

Main Campaign Character Art: Madison Saxon (@msaxon.art on instagram, tik tok, and twitter)

 

Meet our Cast and Crew!

Anastasia (she/her) | Game Keeper 
- GK, Editor, and Discord Coordinator

Ben (he/him) | Id | follow on twitter
- Player and Music Team

Grace (she/they) | Melwyn | check out linktree
- Player, Lore Keeper, and Patreon Coordinator

Jay (she/her) | Myla | follow on tiktok and twitter
- Player, Editor, and Social Media Coordinator

Meg (she/they) | Oddyn | follow on tiktok and twitter
- Player, Editor, and Music Team

View Full Transcript

Episode Transcript

[00:00:00] Speaker A: Uh, swears are fine. [00:00:03] Speaker B: Chillin'I. Swear like a sailor. You're good. [00:00:07] Speaker A: Say fuck all you want, Kelly. [00:00:10] Speaker C: I'm not gonna do that. I'm just saying he's a little guy. I feel like he's got words in him. [00:00:16] Speaker A: He's a city mouse, so he's got a city mouth. [00:00:21] Speaker C: I'm ready for it. [00:00:41] Speaker A: Hello, everybody, and welcome to another spells and whistles Halloween special. I'm very excited to be back running a Halloween special game for all of my friends today. I'm Ben. I will be dming a little game in the mouse Ritter ttrpg by Isaac Williams and losing games. But enough about that. Let's just get into our little forest. Let's get into a little shorter point of view than we normally have, and into a little mouse colony known as Sickerheim. It's made of concrete tubes that are all stacked into a little pyramid deep in the woods south of a human town named Brickfield. Our first mouse that we're going to meet is played by Jay. Hi, Jay. [00:01:29] Speaker B: Oh, wow. I'm first. Okay. Hi, I'm Jay. Nice to meet you again. My pronouns are she, her, and my mouse that I'm playing. Her name is Pamela Bree, and she is a cute little tan and flecked mouse. She has very bright, wide eyes, very round. Either. She's very curious. She has the acorn birth sign, so she's inquisitive and a little bit stubborn, but that makes sense because she is a beekeeper or bee herder, depending on who you ask. I consider it more of a herd. So, in the back of one of my little concrete pipes of sickerheim, there's a little, tiny, like, honeycomb beehive area that started to take root, and it looked a little sickly. So I decided to kind of take it in and make it just. Well, I just really wanted to have some really cool friends. So I took these bees, and they're my friends now, and they're. But they're also kind of like my children in a way. And I like to take their honey, too, and they give me some honey, and I'm able to sell it to my other mouse friends who also live in sickerheim. So sometimes I'll go around and I'll just, you know, hi, I have some honey, and I'll sell it. And Pamela also uses she her pronouns, and that's her lovely little life. [00:02:59] Speaker A: Adorable. Up next is a returning guest and extremely handsome man, demonetized. [00:03:09] Speaker C: Hi. [00:03:10] Speaker D: I'm happy to be here. My name's John he him d and demonetized, of course. And I am going to be playing a little friend named B blow. He has gray, splotchy fur, and he wears an eye patch over his right eye. [00:03:31] Speaker E: And he kind of talks like this. He's a trash collector going about the area outside of the pylons, the concrete, just collecting things with his large fishhook, just to try to bring it back home and make stuff with it, whatever he can. He's not the strongest or the fastest or the most dexterous, but he means well. [00:04:02] Speaker D: I think he him as well. [00:04:05] Speaker A: Awesome. Our next mouse, this is played by grace. [00:04:10] Speaker C: Hello, my name is Grace. I am playing today a little mousey named Marsqueek Desiree, which just means marsqueek of mouse, but she goes by Marzi for short. She has a gray marbled, little, tiny little body. She's a little street mouse. Um, a hungry little street mouse. Spends most of her days just trying to do some, like, odd jobs, trying to get some food and kind of really wants to open her own little kitchen, but doesn't really have any money and doesn't really have, like, a home to do that in. And so, yeah, she's just kind of hanging out vibing, trying to get her next meal. [00:04:58] Speaker A: Awesome. Our next player is another returning guest friend of mine and award winning festival film director, Stephanie. [00:05:09] Speaker D: Iconic. [00:05:10] Speaker B: Okay, yeah. [00:05:12] Speaker F: My name is Stephanie Ward Harvey. I was here for the last Halloween campaign, so I'm super stoked to be back. I am going to be playing a wee little mouse named Olive, who is not as sweet as that name might imply. She prefers Ollie. [00:05:29] Speaker G: She is a trash collector. [00:05:31] Speaker F: She stinks really bad. She smells like onions, mostly. Underneath all of the dirt and the grime and the moss that is growing on her fur, she is actually a white mouse. But you would not guess. She is really into conspiracy theories. She's kind of just totally that crazy. She spends most of her time out on them streets, and she is usually sleeping kind of outside of storefronts, spooking people away with her trash hook. And she thinks it's funny. So she's usually just looking for some fun garbage to hang out with and talking to the voices. So that is her. [00:06:13] Speaker C: What do you mean the voices? [00:06:16] Speaker A: Fifth player and fifth mouse is played by Meg. [00:06:21] Speaker G: Hi, I'm Meg, and I am going to be playing Festus Montague Pip, who is a sparrow rider for our little colony. He is a very dapper looking gent. Immaculately maintained white fur with a couple of deep brown flecks here and there. Typical day in his life is just sort of scampering up the tall oak tree that's not too far from our little settlement and making sure that all of the feathers are fine on our little sparrow friends and just sort of making general rounds. He loves living here. He's very proud, as his father's father's fathers helped to settle our little town of Sickerheim and is, yeah, just a happy little guy. [00:07:20] Speaker A: Awesome. And last but definitely not least, a new guest to the spells and whistles friends is a Kelly. [00:07:28] Speaker C: Oh, hello. I'm Kelly. I use she they pronouns, and I will be playing Scampawick recently. A big city mouse uses he him pronouns. X trap thief. Hopefully. Hopefully retired. Came to find out what small town life is like. Doesn't know how this works. Does odd jobs around town. Is trying to be, you know, less suspicious, people being nice to him, not trying to kill him, stuff like that. People are actually okay here. It's a bit of an adjustment. He's a. He's got chocolate fur, a little whip like tail, a little, like, slouchy, almost like a beanie. What's that he, like, tries to cover up his ears with because he's got a couple of clips in his ears from getting caught in one too many traps. But he's just a. He's just trying to learn how to get by and how to be a regular guy. He him. Pronouns. Berwick. That's me. [00:08:27] Speaker B: Oh, my gosh. [00:08:28] Speaker D: What a dude. [00:08:31] Speaker C: What a man. [00:08:35] Speaker A: You all have been living in here in Sickerheim, these concrete tubes, for as long as your little mousy lives have enabled you to. And it's been a really calm, nice, crisp autumnal Friday. As the sun is beginning to set, the autumn colors in the sky are matching the autumn colors in the leaves. And suddenly, without warning, a howl pierces the air. It's coming from the south, which is usual, for to the north is the human city, the giant city of Brickfield, and to the south, the forest expands. But normally the howls aren't this loud. Maybe it's closer than usual. Maybe the wolf is bigger. Maybe it's just a coyote. But every mouse around yous instinct is to start packing up or just running. You are small, and wolves are big, and mice are just snacks to them. What do your mice grab as you are following the herd and leaving your small town? [00:09:59] Speaker D: Besides having a brief panic attack over trying to decide what of my hoard of trash, I want to take with. [00:10:06] Speaker E: Me. [00:10:09] Speaker D: Anything metal that I can get my hands on. [00:10:13] Speaker A: Perfect. That it definitely includes your fish. Hook, right? [00:10:16] Speaker D: Oh, of course. That's already there. That's in my hand. [00:10:19] Speaker E: He's just going this, this, I guess. [00:10:22] Speaker D: And like a big cog. [00:10:24] Speaker A: Awesome. Can you write down a cog in your. [00:10:27] Speaker D: I absolutely can. [00:10:30] Speaker A: What else are people taking? [00:10:33] Speaker B: Um, is there. So I. I think that Pamela goes and she grabs her sling and her stones as per usual, and, and throws some, like, rations and stuff in a jar of honey. Is there a way, feel free to say no. Is there a way for me to use my net to, like, make a leash for the queen bee? Because I know that if irregular bees follow the queen. Can I bring my queen bee on a leash with me? [00:11:02] Speaker G: Amazing. [00:11:03] Speaker A: Absolutely. Jay, you know what, because of that, we're gonna have you make the first roll of the. [00:11:09] Speaker B: Oh, no. [00:11:10] Speaker C: Okay. [00:11:11] Speaker B: Oh, wow. [00:11:12] Speaker A: Because this, the outcome of this is not guaranteed. [00:11:14] Speaker B: Okay. [00:11:15] Speaker A: But this is your job. I would like you to roll a Dex save with advantage. So in mouse ritter listeners, saving throws are made with a d 20. And these mice all have scores for their strength. Dex and Will, when you make a save, you want to roll at your number or below it. So, Jay, what is Pamela's Dex number? [00:11:40] Speaker B: My Dex is a twelve. It's my highest stat. [00:11:43] Speaker A: Awesome. So j's trying to roll a twelve or lower and she has advantage because it's her job. [00:11:48] Speaker G: Damn, bitch. [00:11:49] Speaker A: So she's rolling two d twenty s and taking the lower result. [00:11:53] Speaker B: My lowest result was a five. [00:11:56] Speaker A: Amazing. You get your net and you just kind of slip it in between the bees legs and then expand it. And you have this little queen bee. Not little, sorry, about half your size queen bee, like a little bit loosely tangled up in the set. And the other bees immediately, like, turn and clock that their queen is getting pulled away. And they're like, you can see their heads tilt in, like a curious expression. And then they just start like crawling and flying along and just following you in like a stream of bugs and legs and wings. [00:12:27] Speaker B: Uh huh. I think that as Pablo does this little leash, she just says, okay, okay, aphrodite, let's go. We have to leave the house, please. And she just sort of snares this v and starts walking it. [00:12:44] Speaker A: Perfect. What else? [00:12:46] Speaker G: I think Festus is going to gear up all of the sparrows. While they're good for riding, he thinks it's probably more useful to have these larger animals act as our pack creatures. So he's going to load them all up with things that other people in the town need. And then taking his little sharpened needle that he has a family heirloom it's like a little sewing needle. Not with, like, a pin where it has, like, a little ball on the end. It's a little purple ball on the end of this needle. And he's gonna slash their ties free and let them kind of go and follow the rest of this little caravan of mice. And he's gonna sort of tuck that away. He has his, like, riding goggles, which are made out of little bits of, like, smoothed glass and rubber bands and such, sort of over his head. And as he kind of, like, stands on the top of this tree, like, one leg up on a smaller branch, like, holding his needle upward and onward, he says, fly, my good fellows, and I will see you soon. [00:14:02] Speaker A: There's, like, almost like those war propaganda photos where there's, like, a guy very much fighter jets. Like, above him, we get, like, a little freeze frame of these sparrows. Like, flying above festus. [00:14:14] Speaker G: Precisely. [00:14:15] Speaker C: I'm inspired. [00:14:18] Speaker A: How inspired are you, wick? What do you. What do you grab? And where do you start heading? [00:14:22] Speaker C: Oh, gosh. Oh, gosh. Okay. What do I grab? I grab things like tools of the trade that I used to rely on, because it's what I know. So I've got, like, a long rope, you know, by mouse standards, like, a burlap sack for sewing stuff in. And I also got, like, a. Like, a portrait of my mother that I keep on me that I don't show anybody. So it's, like, my one prized possession, and I throw that in the sack too. I don't show it to anybody unless you're my pal. So maybe you'll become pals with me. I don't know. But he didn't come here with much, you know, he was just trying to get by, get food, trying to befriend people. But he has very little to grab. [00:15:08] Speaker A: Just for posterity in the future. What's Scamperwick's mom's name? [00:15:13] Speaker C: Moira. [00:15:14] Speaker A: Oh, my gosh. Perfect city. Mom named. [00:15:23] Speaker B: Definitely not gonna come back to bite us in the future. Hey, hey. I don't trust you, Ben. I don't trust you. [00:15:31] Speaker C: Sorry. [00:15:32] Speaker B: Carry on. [00:15:33] Speaker A: Marcy, what do you grab? [00:15:34] Speaker C: Marcy's just gonna grab some little bits of food. She can find it looking around, because, again, she's a hungry little mouse, and she's probably experimenting with whatever little food scrap she was able to find. [00:15:45] Speaker A: Perfect. I love that we ended on olive, because, olive, these people should have listened to you, right? [00:15:53] Speaker G: Mm hmm. [00:15:54] Speaker F: That's what I'm saying. So, listen, Ollie has been prepared for this since their birth. [00:16:03] Speaker B: Okay? [00:16:04] Speaker F: And they have this little acorn cart that they've made with little teeny, tiny wheels on the bottom of it that they push around. And they used to use it just for some context, they used to use it. They would push it down through the alleyways and stuff and holler at people to bring out your trash. [00:16:25] Speaker C: I want your trash. [00:16:26] Speaker F: Bring out your trash. Do you have any trash to spare? Bring out your trash. [00:16:30] Speaker G: Okay? [00:16:31] Speaker F: And so, naturally, we're prepared with our little acorn basket that we're pushing. And Ollie has their trash hook with a little bag tied on the end of it that's just full of candy wrappers and, like, food wrappers that they found because they smell really good and that might be useful maybe in their brain. So they have that bag, and they're pushing their acorn cart going, I told all of you. I told you guys that the monsters were coming, and no one was listening to me. And don't listen to the old ladies. We just sat outside and do nothing. And we're crazy people, but we're not crazy people, because I'm just a mouse just like you. And so on and so on. So they're garbling, okay? And then the wheel on their acorn basket that they're pushing, like, fall falls off while everyone's, like, running by. And so they like their garbage. It's just random crap that's just in here. It goes tumbling out in front of everyone, and they're like. And then they kick their acorn basket a whole bunch until it's, like, in pieces. And she's just got her trash hook and the little bag on the end that's just got candy wrappers in it. And we're going, perfect. [00:17:38] Speaker C: That's it. [00:17:40] Speaker A: All these mice and bees are streaming out of these concrete tubes. And generally, because the howl was heard to the south, they're generally heading north. Listeners, our players, and hopefully you, if we can remember to put it up on our socials, are looking at a little simple hex map that I made of the surrounding area. To the north of Sickerheim. On this map to the north is the giant human town of Brickfield. In between here and there, there is a bog to the northwest. Directly north of them is a large swath of plains, tall grasses, as well as farmland of corn and hay, festus and olive. And Biblo and probably wick two would know that there's a massive red building in the middle of the plains. Probably Biblo knows it best. On the way up to the brook, and coming back. But that massive building is there. And b blow. You've seen really big animals there that seemed kind of passive, but they're very large. And to the northwest and west of you currently, as well as expanding into the south, where you heard this howl, are the woods of the forest. All three of these areas prove their own challenges and difficulties. They also have their own strengths and advantages. What route does our small group of mice take? You feel free to discuss in and out of character. And if you have any questions, especially about information that you think that your mouse would know, please ask. [00:19:35] Speaker D: Before I dive into character. What's Ollie's opinion of B Blo being a competitor in the trash collection business? [00:19:44] Speaker F: You know, to be quite honest, I don't think she really takes notice very much, because she's. [00:19:50] Speaker G: Yeah. [00:19:51] Speaker C: Sorry. [00:19:52] Speaker B: Wounding. [00:19:52] Speaker C: There's just. Yeah, she. But. [00:19:55] Speaker F: But it's not. It's not, like, out of disrespect. It's because she's just not all there, because she's just been out for so long, so she just thinks it's just her in her own universe. [00:20:08] Speaker D: I think that. I think that B blow would try to keep his cool about that. But seeing that you're taking up the residence's trash, he probably explores more farther out than Ollie. [00:20:23] Speaker A: Okay. [00:20:24] Speaker D: Okay. I see how. [00:20:26] Speaker F: Yeah. [00:20:28] Speaker E: I guess. [00:20:31] Speaker G: I think that Festus would maybe as, like, who, whichever mouses are discussing the direction we want to take, I think Festus may kind of chime in and say, I will be honest. There's that big red building farther out in the field, and we have lost a sparrow or two to some larger birds in that direction. I will just let that be known. I don't know if they like our kind quite. [00:20:57] Speaker C: My God. Yes, they do. I freaking hate birds. Oh, my God. Oh, sorry. I know, I know, I know you don't hate birds. I'm sorry, the big birds. I mean, the big birds, I cut the kind that do. Have you ever seen. Have you. I saw my friend Chuck. My friend Chuck in the city. A pigeon attacked him, and that's not even really a bird of prey. He just came at him and knocked him right out. He was terrible. [00:21:16] Speaker G: My word. [00:21:17] Speaker C: Yeah. Your sparrows are lovely, though. I'm so sorry. I'm sorry. That was. Maybe I was overstepping a little bit there. I'll step it back a little bit. I'm learning how to interact with people. [00:21:25] Speaker G: Not to worry, my dear chap. [00:21:27] Speaker C: Okay. All right. I'm sorry. Sorry. I'm good. Socialization is hard sometimes, but the big birds. We should really, really watch out for Wick. [00:21:38] Speaker G: Which way did you take to get to Sickerheim in the first place? [00:21:43] Speaker C: That's an awfully good question. Which way did I. [00:21:48] Speaker A: It's up to you, Kelly. You can choose whatever route you want. He almost certainly came in from the road, which is to the north. But from there, you could have gone through the forest. You could have gone through the fields or through the bog. [00:22:03] Speaker C: Hmm. I feel like he's a. He's a path of least resistance kind of guy. So the fields sound about right? Lots of tall grass to hide. A small mouse sounds good, for sure. All right. I went through the fields and then the road, and now I'm here. [00:22:21] Speaker E: Yeah, well, I understand your apprehension towards going back to the fields, but those larger white and the white and brown four legged ones, they tend to offer some pretty good protection. At least, I think. You know, any other, bigger creatures, they'll go after them. Not. Not us. [00:22:45] Speaker C: That's true. [00:22:46] Speaker E: But I've never been to the bog that much. I don't really see the wolves going that way too much. It's too muddy, I think, for them. [00:22:55] Speaker C: They're not super in the water, are they? I don't think so. [00:22:59] Speaker E: What about you, Ollie? Where do you think would be good? [00:23:08] Speaker C: I was born in this hole, I'll die in this hole. [00:23:12] Speaker F: And Ollie's gonna turn around and start walking back. [00:23:17] Speaker D: I do say Biblo's, like, clutching onto his gear like this is, like, half. [00:23:22] Speaker A: His height, kind of cognitive. [00:23:24] Speaker E: And he goes, no, no, Ollie, I know your trash is here, but come on, we can't stay. You know that. [00:23:33] Speaker C: We can find new Betta trash. Exotic trash. [00:23:37] Speaker E: Bog trash. [00:23:38] Speaker C: Bog trash? Yeah, bog trash. Bog trash. Yeah. Extra stinky. Stinky like me. Ollie, what do you think? There we go. That's the spirit. I like it. All right, let's go, whippersnappers. [00:23:57] Speaker G: To the bog, then. [00:23:59] Speaker C: To the bog. [00:24:01] Speaker F: Ollie's just walking, but they don't really know where they're going. They're just like. They're just going forward. [00:24:07] Speaker D: It's kind of like head turn to the other drive. [00:24:10] Speaker B: Yeah, I think from behind, you just hear Pamela just like. [00:24:16] Speaker C: Sorry, sorry. [00:24:17] Speaker B: Um, so just a quick question. Um, if we go to the bog, won't there be a lot of open space for us to be found? [00:24:27] Speaker C: I mean, uh, my understanding of bugs is, like, lots of roots, lots of muck, uh, maybe a few rocks, some wet grass. I don't know. I mean. Okay, it's not terrible. Could be worse. [00:24:41] Speaker B: Yeah. Okay. [00:24:43] Speaker C: That's. [00:24:44] Speaker B: That's. That's fine. [00:24:46] Speaker C: Are you sure? [00:24:47] Speaker B: I. Yeah. [00:24:49] Speaker C: I mean, I don't. [00:24:50] Speaker B: I don't get out a lot, so, um, I'll go wherever people want to go. I'm just scared that we're gonna be, like, picked up and eaten or something. You know, my. My mom used to tell me a lot of stories about, you know, little guys can do big things, but, um, that sounded really big back there, so, um, I just don't want aphrodite to get hurt as I sort of start petting my bee. I really don't want aphrodite. [00:25:20] Speaker A: Very true. [00:25:21] Speaker B: To get hurt. [00:25:22] Speaker A: The bog would be a rough place for a bee. [00:25:24] Speaker C: Yeah. [00:25:25] Speaker B: Um, they. [00:25:26] Speaker C: Oh, no. Oh, gosh. I didn't even think about the frogs. Oh, no. Yeah, yeah. I mean, no, it'll be. It'll be fine. What are you talking about? It's just a couple frogs. We move around them. They're not that fast. Right, right. [00:25:44] Speaker B: I've never seen a frog before. I don't know. [00:25:47] Speaker C: Oh, they're harmless. Really. [00:25:53] Speaker B: Harmless. [00:25:54] Speaker C: If it makes you feel better, one time I got eaten by a cat, and I stabbed it in the mouth, and it spit me right back out, so. [00:26:02] Speaker B: Oh, you're like. [00:26:03] Speaker C: You're like. You're like. Even if you get eaten, it's not the end. Yes. Oh. [00:26:07] Speaker B: You're like one of the heroes. [00:26:08] Speaker C: You're like. [00:26:09] Speaker B: You're like despero. Oh. [00:26:11] Speaker C: Okay. [00:26:11] Speaker B: Well, if you say that it's safe, the hero always knows the right thing to do. So if you say that it's safe, I trust you implicitly. [00:26:19] Speaker C: Oh, God. Okay. [00:26:23] Speaker B: Best friend. [00:26:24] Speaker C: Wait. Wick is, like, furiously blushing and has pulled, like, his, like, beanie down over his face because, like, oh, no. What have I done? Do you want some honey? [00:26:35] Speaker B: I take out my jar of honey. [00:26:37] Speaker C: Do you want some honey? It's really good. Sure. Okay. Thank you. All right. He's like. Like, you know, like when people shake their coffee cup as it comes up to their mouth or their water, it's like the. He's trying to drink honey, and it's just on his face. [00:26:55] Speaker B: Well, if wick the hero says it's okay, then I think that it's okay to go that way. [00:27:00] Speaker C: I mean, we don't need to be that. That formal. You know what I mean? You know, it's just. You're like. [00:27:10] Speaker B: Like super mouths. [00:27:11] Speaker C: Oh, I'm really not. Okay. Uh, you know what? We can. We can talk more about this later. Right now, we got some. Some wolves on our tails. Literally uh, so let's, uh. Let's keep moving. Yeah. [00:27:25] Speaker B: Okay. [00:27:26] Speaker C: Yeah. All right. Okay. [00:27:31] Speaker A: And so the mouse, this little mouse, begins to head towards the bog on this hex crawl adventure. Each hex takes about an hour to traverse through under normal circumstances. And with each new hex comes a new encounter. Roll. I'm gonna just go down the call. And the top of my list, besides me, is festus, played by Meg. Meg, I would like a d six roll, please. [00:28:04] Speaker G: D six roll. [00:28:06] Speaker C: I've never played a hex crawl game. This is exciting. [00:28:09] Speaker G: I rolled a two. I hope that's a good number to roll. [00:28:13] Speaker A: So, in mouse ritter, low is more interesting. One means that you encounter a creature, and then I figure out what creature that is. Two means you find an omen, and usually omens are signs of other creatures activity in the area. Like a poop in this. [00:28:34] Speaker B: Like a poop. [00:28:35] Speaker A: Exactly. [00:28:36] Speaker C: Scat. [00:28:37] Speaker E: Seeing. [00:28:38] Speaker A: Seeing some scat is a perfect omen. [00:28:41] Speaker C: Like a turd. [00:28:42] Speaker A: This. [00:28:44] Speaker B: Sorry. That's me scouting. [00:28:52] Speaker A: In this case, you all have headed northwest of Sickerheim. For listeners and players that are looking at our map, this would be hex c six. And in hex c six, you are traveling. Festus. Are you up on one of your birds, or are you walking on the forest floor with everybody else? [00:29:15] Speaker G: I think that Festus is a mouse of the people. He's not gonna leave him out to walk all alone. So I think that he's gonna be traversing on the floor with them. I think he sent, like, the bulk of their gear. I think maybe there was, like, one of the other sparrow riders that went forward to look ahead, but Festus himself is going to be just in the thick of it with everybody else. [00:29:42] Speaker A: Perfect. Just so everybody else knows, most of the mice headed into the fields, some went into the forest. You are part of the smallest group, which is made up of just you guys that's heading towards the bog. [00:29:55] Speaker C: We clearly made the right choice. [00:30:00] Speaker G: We will be less noticed. We are so clever. [00:30:03] Speaker C: Yeah, really clever. [00:30:04] Speaker A: Festus, one of your birds is up on a high branch, and you hear it chirp in a manner that you recognize as the bird saying, I've seen something. [00:30:17] Speaker C: Now, good fellow, do your birds have names? Yes. [00:30:24] Speaker G: That one up there is chipwitch. [00:30:26] Speaker C: Chipwitch sounds like. Oh, gosh, he sounds delicious. But I promise I will not eat. Uh, we had sparrows like that in the city. Uh, they tried to take my food often. Are your birds well fed? [00:30:38] Speaker G: They are very well fed, yes. [00:30:40] Speaker C: Okay. [00:30:40] Speaker G: And fear not for your own provisions. [00:30:43] Speaker C: Just checking. Just checking. [00:30:45] Speaker G: Um, my good fellow, what. What is it that you've seen? He's, like, kind of calling up into this tree towards the sparrow. [00:30:53] Speaker A: Um, the sparrow flies down, uh, and lands right next to you, and then just kind of, like, goes into, like, little poofball mode to let you onto its back. [00:31:02] Speaker G: I will board my bird and say, I'll be back in just a moment. It seems that my dear friend here has seen something. [00:31:12] Speaker A: The bird and Festus depart up to that same branch that chip witch was on, and the chip, which lets you depart onto the branch and cling onto the bark and looking down towards the forest floor, where all of your friends are. A couple feet in front of them, you see, in a muddy patch of forest floor, unmistakably, are giant footprints that are heading south. Unusual. You haven't seen a giant around sickerheim at all recently. But this isn't too far from there, which might mean that these are fairly recent. Nobody else has spotted these, at least in your little troop, but at least the giant's gum. [00:31:58] Speaker G: I know that this is different from, like, D and D, where there's not, like, skills and stuff. If you said it was headed south, would it be, like, a safe assumption to, like, I don't know. Festus is trying to, like, figure out whether or not this giant could be, like, in collaboration with the wolf or something that's farther south. Also trying to see if, like, maybe heading in kind of the same direction. [00:32:28] Speaker A: It's a really interesting point. Let's have you make a. A will. Save for, like, memory recollection and, like, knowledge allocation. [00:32:38] Speaker B: Okay. [00:32:40] Speaker G: Oh, drat. So, my will is only an eight. I rolled a 15, so I don't think festus gleans much. [00:32:47] Speaker A: Okay. I think you would think that. What you would know is that there are giants that head into the woods, and it's usually around this time of year as humans know this as hunting season. Usually these humans are noticed because they're wearing, like, hive is, like, reflective gear, at least until they're in their hiding spots with camouflage clothing on. So you would think that somebody would have spotted this giant? Probably. And usually the humans. The giants hate wolves. They don't let them come anywhere near their giant town. They don't like them. So your guess is probably not. Okay, maybe. Maybe they're fighting each other. [00:33:43] Speaker G: I think Festus will kind of flick the reins gently on his sparrow and return back down to the ground and just say, it appears that there is a giant in the midst of this forest here. I did not see him he seemed to be heading the opposite direction of where we are going. But I figured that it would be good to know. Perhaps you will take care of the wolf entirely. [00:34:10] Speaker E: I've never seen a giant walk so sneakily. If he made it past us. [00:34:14] Speaker C: A giant? [00:34:15] Speaker G: What a big awful horrendous creature that walks on two legs. Have you not heard the stories, olive? [00:34:25] Speaker C: What's it called? [00:34:27] Speaker G: They're just called giants. They have very little fur just on the tips of their heads and they walk about on their hind paws. Very, very peculiar indeed. [00:34:40] Speaker E: Do birds talk? I'm just asking. [00:34:43] Speaker A: In the rules of mouse ritter, mice can always speak to other mice. No matter what settlement they're from. Mice can often speak to other rodent kind like rats or possums or the like other mammals. The non mouse mammal makes a will save to see if you guys can be understood by them and they can be understood by you. And other types of creatures that aren't mammals can't be understood at all outside of magic. [00:35:17] Speaker D: Biblo does believe that festus can talk to sparrows and that they're talking back. [00:35:24] Speaker G: Duly noted. I think festus is gonna sort of think on that question. Not in the way that we speak to each other. Mouse to mouse. It's a different kind of connection. We understand each other. Words aren't necessary. [00:35:41] Speaker E: Oh, all right. [00:35:44] Speaker G: Shall we continue onward, chaps? [00:35:47] Speaker E: Yes, I believe we should. If the giants are walking back the way we came, I think it might be better if we head forward. Where they were coming from only stands to assume. [00:35:59] Speaker A: Perfect. You all have now an option of which hex to go into if you're still wanting to head towards the bog. We've got b five and c five. One of them heads directly north from the hex that our mice are currently in. One of them continues heading northwest. Both will reach the true edge of the bog but won't be quite in it yet. Which is direction would you all like to head? [00:36:24] Speaker D: How do we feel about cutting the edge of the bog and the field? But on the bog side I would go me. Okay then. I guess up to c five. [00:36:40] Speaker A: C five. [00:36:40] Speaker C: I like that. [00:36:41] Speaker G: That's also a more true north and opposite of where the giant was coming from. So I think that makes sense with the reasoning that we've hashed out. So I like it. [00:36:49] Speaker C: Good call. [00:36:49] Speaker A: Perfect. Yes, I really like it. Alright. With a new hex comes a new encounter. Grace, can you roll a d six for me? [00:36:57] Speaker C: Yes, I can. No pressure. It's just our lives on the line. [00:37:05] Speaker B: We're all gonna make it out of here, right. I had the dumbest bitch moment just now, and I was just like, what does a d six look like again? [00:37:11] Speaker C: It's the most common die. [00:37:13] Speaker D: Legendary. [00:37:14] Speaker B: Like a sugar cube. [00:37:16] Speaker C: That's another two. [00:37:18] Speaker A: That's another two. Which means another omen. [00:37:21] Speaker C: Another poo. [00:37:23] Speaker A: Another poo. [00:37:25] Speaker G: Another two. Another poo. [00:37:28] Speaker A: A second poo on the horizon, which. [00:37:30] Speaker B: I'm so scary. [00:37:33] Speaker A: Oh, my God. [00:37:34] Speaker B: We were all so worried we were. [00:37:36] Speaker C: Gonna die coming in. [00:37:39] Speaker G: It's not too late, guys. [00:37:41] Speaker B: Don't bet. [00:37:43] Speaker A: We just started. [00:37:45] Speaker D: I was supposed to. [00:37:46] Speaker B: I'm immortal, actually. [00:37:49] Speaker D: I'm the one that has to kill Beglow. [00:37:51] Speaker E: Come on. [00:37:52] Speaker D: Not anybody else but me. [00:37:57] Speaker A: You are heading due north. You're kind of at an intersection of where the edge of the forest meets the fence at the edge of the fields. This tall, massive wooden structure made of sticks and wood and sometimes metal wire. And also meets the intersection of the edge of the bog. The giants in their fields don't really like the bog that much, so the fields stop there. The giants also don't like the creatures of the forest very much, which is why there's a fence there. And you are kind of at the intersection of all three here. First, you can see a light coming from the very top of that massive red building in the distance, in the middle of the fields, which usually means that there's some activity there. Usually giant activity. You can also hear that there are mice in the fields in the distance that are running, perhaps being chased by something. [00:39:04] Speaker C: Oh, no. [00:39:06] Speaker A: But the thing that you notice, Marcie, is that right on the edge of the fence, almost, like, teetering precariously, is a very large black feather that you would recognize as being formerly owned by a crow or raven, which means that they've probably been around here and fairly recently. You know that the fields are pretty windy. Usually wind can knock around feathers. So that means that this. This crow or this raven is probably nearby. [00:39:42] Speaker C: Uh, right. So, um, none of that got picked up on recording. Love that. Or it got picked up on recording and didn't get picked up on discord. Anyway, um, so, testus, you're well versed in birds, if I'm not mistaken. [00:39:59] Speaker B: I think that's a crow feather. [00:40:00] Speaker G: Not quite sure, though that would be correct, dear Marcy. [00:40:07] Speaker C: Cool. So is that going to be a problem? [00:40:09] Speaker G: I will say I'm experienced with birds in the sense that I can identify them. I really only very familiar with. [00:40:21] Speaker C: A quill ate my uncle Ned. [00:40:23] Speaker G: Oh, my goodness. Look, you've had. [00:40:25] Speaker C: It was terrible. Saved the life. [00:40:26] Speaker G: Haven't you? [00:40:26] Speaker C: It was his. It was his birthday. It was his birthday and he was eating, by Jove. It was very quickly turned into a funeral. I mean, at least everybody was together, so we were ready. Yeah, exactly. That's what I'm saying. Everybody was in the same place. So. [00:40:49] Speaker A: Kelly, can. Can you and Wick roll a will save. [00:40:53] Speaker C: Oh, no. For me. [00:40:55] Speaker B: Oh, wait. [00:40:56] Speaker G: Oh, gosh. [00:40:57] Speaker A: Okay, so two d twenty is take the lower. Your aim is nine or lower. [00:41:02] Speaker B: Okay, we need to have a counter for, like, number trauma. [00:41:09] Speaker A: Choose a really good one that's definitely under your will of nine. Wick is recounting the story of Wick's uncle getting assaulted by a crow. Most likely back in the city. And with a roll of two. You remember that your family said that it was the crow's fault. And of course it was the crow's fault. But also it is traditional for mice on their birthdays to go after something that they really want. That usually is pretty risky to get. What do you think that your uncle was going after that this crow was trying to protect? [00:41:52] Speaker C: Ooh. I feel like it's gotta be a shiny for sure. Maybe like it pilfered a wedding ring of some kind and that was like the crown jewel to take. [00:42:04] Speaker A: Perfect. Wedding bands for mice are like crowns. [00:42:09] Speaker C: Yes. [00:42:09] Speaker A: Right? And if you've got a. If you've got a ring, you're. You're like cream of the crop. [00:42:15] Speaker C: That's prestige right there, for sure. [00:42:18] Speaker A: But recounting this story helps wick remember that crows aren't necessarily bad for mice. They don't eat mice. But usually crows are protective of their own stuff. And sometimes crows have awesome stuff. [00:42:35] Speaker C: That's true. You know what? Something just came to me, though. I don't think they eat us. I think. I think he was just kind of pissed off, you know, Uncle Ned, he was trying to. Trying to take his stuff in the. You know, our family, we get into trouble sometimes. It's not a big deal. It is what it is, but. Yeah, so maybe. Maybe the crow is okay, but let's just not touch his stuff. How about that? I don't know if we're gonna. They like shiny things. You know what I mean? Like treasures. Things like that. And, like, looks at, um. Who. [00:43:13] Speaker B: Wait, what? [00:43:13] Speaker C: Which of you is it Ollie who. [00:43:15] Speaker B: Likes to just gather things and just. [00:43:18] Speaker D: Ollie and be. Blow. [00:43:21] Speaker C: Listen, if we. If we're passing through and you see a pile of stuff that kind of looks treasury in nature, just. We're gonna walk on by. I know it's gonna be tempting and beautiful and delightful. You gotta walk away, all right? Yeah. People gotta walk away, and you gotta walk away. Nope, nope, nope, nope, nope. If you wanna live to see tomorrow, you're gonna walk away. I don't need to live anymore. [00:43:46] Speaker F: I've lived for a really long time. [00:43:47] Speaker C: I don't know. We have not known each other that long. But I'm worried about you. I am worried. Uh, okay. So Wick is absolutely 100%, like, in my keeping in mind, like, I might have to wrestle Ollie away from a pile of shiny things. [00:44:03] Speaker D: Biblo is going to clutch onto his brass cog that he may or may not have taken from a large pile of stuff that he did not know what it was. He does not know if it was a bird's hoard or not. But he is going to be clutching this a little bit tighter now. [00:44:24] Speaker C: Oh, gosh. If you want to cover that up, you can put it in my sack. [00:44:29] Speaker D: As he holds it up and it, like, hides his entire face. [00:44:33] Speaker C: I don't. I don't. [00:44:34] Speaker E: I don't know if it'll fit in your bag, but, um, I'll keep it in mind. [00:44:40] Speaker C: We could dirty it up a little bit so it's not as shiny. I know. I know. You want to keep it shiny. [00:44:45] Speaker A: No. Absolutely not. [00:44:46] Speaker C: Okay. All right, all right. We're not gonna. Okay. Whoa. All right. B, blow. [00:44:53] Speaker D: As a singular eye grows, like, black and beady. [00:44:58] Speaker C: Okay. We're all friends. [00:45:03] Speaker A: Of course, of course. [00:45:04] Speaker C: Yeah. Okay. [00:45:06] Speaker E: It stays shiny. This is mine. [00:45:08] Speaker C: Yes? Stay shy. [00:45:09] Speaker E: This isn't the cross. [00:45:10] Speaker C: Yep. It's beautiful. Okay. Oh. [00:45:15] Speaker A: Let's head into our next hex. You're currently in c five. To the northwest of you, in b four is the bog. Though there's more water and mud there, just as described earlier. There's gnarled roots and sticks and wet grass. Directly to the north of you is also the bog. But if you head around the east side of it, you could mostly stay on dry land. It's pretty muddy still, but the tall grasses are there, as well as the fence that you've encountered recently. And to the northeast of you are the fields. You'd have to go under or around the fence to get into the fields, but those tall grasses are pretty nice for rodents like you. What hex would you like to head into? [00:46:05] Speaker D: How do we feel about hugging the bog side of the fence? [00:46:11] Speaker G: I'd be fine with that. [00:46:12] Speaker C: I'm down. [00:46:13] Speaker B: I'm fine with that. But I have a question, logistics wise for Ben. Does the mud slow us down in the bog. [00:46:20] Speaker A: It does. [00:46:21] Speaker B: Oh, that's my concern is that we aren't going super fast. [00:46:26] Speaker A: But where if, if you're going into c four where it's like partly bog, partly fields with the fence, it won't be as bad if you head into. As if you headed into the bog proper. But it is still a little bit slower than going into the fields. [00:46:43] Speaker E: I think that slow and quiet might be a little bit better than the larger packs that are going to be making a little bit more noise, don't you think? [00:46:52] Speaker C: As long as we don't get too squelchy, you know, a lot of mud. [00:46:56] Speaker G: We do have the option of just hopping back under the fence if we do. [00:47:00] Speaker C: That's true. [00:47:01] Speaker G: Squelch. [00:47:03] Speaker C: Pamela, you look like you got something to say. [00:47:06] Speaker B: I think that slow and quiet works really, really well. And then behind Pamela, you just hear a bunch of zipping, buzzing bees. She's been walking behind. There's a bunch of bees going super fast sort of behind her and making a ruckus. [00:47:27] Speaker D: I think that b blow lives in the concrete tube underneath the bees. So it's completely just drowned out. Like he just does not register it at all. [00:47:41] Speaker B: That's like that one neighbor who always has a party on Friday nights. [00:47:47] Speaker D: My neighbor with a pickup truck with no exhaust. [00:47:49] Speaker E: Yes. [00:47:51] Speaker B: Gross. [00:47:52] Speaker D: My partner's the same way. It's okay. [00:47:55] Speaker B: Oh, then not gross. [00:47:56] Speaker G: Sorry. [00:47:56] Speaker B: John's partner. [00:48:02] Speaker A: All right. You've decided on going straight north on this borderline, the zone of the fence between the fields and the bog, I believe. [00:48:12] Speaker G: And if we have problems, then next time we'll go to the field. [00:48:16] Speaker C: As long as we're not dead. [00:48:19] Speaker A: As you head along, still following the edge of the fence, getting your paws a little bit muddy. It is becoming dark. I would really like to know who is using their light source. In mouse ritter. Everybody starts with a torch of some kind. It could be made of trash. It could be a little piece of. A little. What is it called when you do the matches? A match. [00:48:48] Speaker C: Oh, my God. [00:48:49] Speaker A: Piece of a match. [00:48:51] Speaker B: My brain. [00:48:51] Speaker A: About so many things. You could have whatever source of light. Usually the starting source of light is something that's unprotected. So none of these mice have any lanterns or anything like that. [00:49:06] Speaker C: I was gonna. [00:49:07] Speaker A: But I would love to know. I would love to know who is currently going to start using their light source. As the sun has completely set and all you are relying on is moonlight now. [00:49:19] Speaker D: I suppose I will. Can I have a pe. Do you know those mosquito teepee sticks? Can I have a piece of the string tied around the top of my fishhook. [00:49:32] Speaker A: Perfect. So you've lit your fish hook on fire. [00:49:35] Speaker D: Yes, I have. Yes. [00:49:37] Speaker A: Amazing. [00:49:38] Speaker B: Fuck yeah, dude. [00:49:39] Speaker D: And I'm just, like, holding. [00:49:40] Speaker A: Is there anybody else using one? [00:49:44] Speaker G: I think Festus will as well. [00:49:47] Speaker A: Awesome. The two of you, I would like you to mark one of those circles that marks a usage on your equipment. And I would also like you to note a little half for your second one. This hex, because you're on the border, is going to take a little bit longer. It's going to take an hour and a half to get through. So if we go through another hour and a half kind of section, we'll note that your guys stuff has been completely used up. All three circles. But for now, one and a half usages of your light source. As we head through here, the next person on my list for encounter rules is John. John, you have the unfortunate reality of being in a spot where the encounter, like coming across a creature, is now on a roll of a one or a two. And an open is on a three. Everything else is clear. Six roll, please. [00:50:42] Speaker D: Guess it's fitting b blow up front with the fish hook. [00:50:46] Speaker A: For sure. [00:50:47] Speaker C: Does it get progressively worse each time? [00:50:50] Speaker A: It depends on which hex you're in. [00:50:52] Speaker C: Okay. Okay. Like a challenge reading kind of deal. [00:50:56] Speaker A: Kind of, yeah. [00:50:57] Speaker D: We got a three. [00:50:59] Speaker A: All right. [00:51:00] Speaker C: That's another omen, another chance for a turd. [00:51:07] Speaker A: All right. This omen is gonna interact with you a little bit more in the. In the distance. A short while after b blow lights this wrapped string or twine around his fishhook, you hear the cawing of this crow in mouse ritter. Different creatures have different abilities, and most of the bird like creatures have songs that they can sing. This crow song is called sorrow, and all of you have heard it. I would like you to make a will save everybody. [00:51:59] Speaker C: Okay. [00:51:59] Speaker A: I am going to make one for the bees. [00:52:04] Speaker C: I did not make it. I got a 1312. [00:52:12] Speaker B: For me. [00:52:13] Speaker C: Bunch of sales. Sad little guys. [00:52:15] Speaker A: Ollie and B blow, the two trash folk made their save and nobody else did. If you failed, oh, also the bees made. [00:52:28] Speaker C: The bees are not frightened. [00:52:31] Speaker A: The bees know their power and numbers. Everyone who failed the save is frightened. And right now, all of you are going to head in a different direction. [00:52:46] Speaker C: Don't you dare. No. [00:52:51] Speaker A: So let's go down the list. Why don't we? Actually, let's start from the bottom. Kelly, can you roll a D six for me? [00:53:01] Speaker C: Six. [00:53:02] Speaker A: You start fleeing back to the south. [00:53:05] Speaker C: Okay. [00:53:06] Speaker A: Back the way you came. [00:53:06] Speaker C: Oh, boy. [00:53:07] Speaker A: That's where home is. That's where safety is. Those tubes. You don't think a crow can fit in those tubes? That's the way that is safety. [00:53:15] Speaker C: All right, I gotta go. Just start throwing. [00:53:18] Speaker A: Pamela, can you roll a D six for me? [00:53:21] Speaker B: Sure. Five. [00:53:23] Speaker A: You start heading into the bog. You know that there's roots there and frogs. There's the COVID of long branches and shadows. That's where you'll be safe. [00:53:35] Speaker B: Wick said the bog was safe. Gotta follow Wick the hero. Okay, beast. Let's go. [00:53:41] Speaker C: In the distance, you hear a wick yelling. I didn't exactly say that. You're remembering it a little. [00:53:48] Speaker B: Pamela can't hear you over the buzzing bees. [00:53:54] Speaker A: Grace, can I get a d six roll for you? [00:53:57] Speaker C: Yes, you can. That is a two. [00:53:59] Speaker A: Two. You know that birds have a hard time seeing through the COVID of tall grasses. And you duck under the lowest bar of the fence and start weaving through the tall stalks of wheat and grass. [00:54:13] Speaker C: Yeah. [00:54:14] Speaker G: For the rest of you. [00:54:15] Speaker C: Because the trait that I rolled for. [00:54:19] Speaker B: Marzy was that she has a tiny body. I'm guessing she's about the size of the cog that is being carried by b blow right now. So she's fucking gone. [00:54:29] Speaker G: And, Meg, I rolled the number one, right? [00:54:34] Speaker A: You are heading straight north for Festus. Your destination is what will be safe. You decided on that earlier. Heading north to where wolves are hated, towards the giant town is the way you gotta go. [00:54:47] Speaker G: Onwards and upwards as he just festus wood. [00:54:51] Speaker C: This makes sense. [00:54:51] Speaker B: This makes complete sense. [00:54:54] Speaker A: Olivin B blow. You see, these new compatriots of yours flee in all different directions. What do you do in order to get them back to you? You know that they're safety in numbers. You know that they're scared. But you have to stick together. What do you do? [00:55:13] Speaker D: Can I try to. Oh, this might be a very dumb decision. Can B blow hold up his cog and hit the side of it with his fish hook to try to make a clanging noise to either a, try and scare off the crow, and b, try to call everybody back? [00:55:39] Speaker A: Awesome. I love it. Ollie, do you have anything you would like to do to help people get back? [00:55:46] Speaker E: Wait, you have a. [00:55:47] Speaker C: You. [00:55:47] Speaker E: You use yours. Use your. Your trash hook. Use your one. [00:55:51] Speaker D: As he holds it up in between them. [00:55:55] Speaker C: But no trash. [00:55:58] Speaker D: He, like, hits it. [00:56:01] Speaker C: You want me to hit that? [00:56:04] Speaker E: Yes. [00:56:06] Speaker C: I don't even like these people. They got weird babies. [00:56:11] Speaker B: Wait, wait. What? [00:56:17] Speaker C: I don't like babies. I don't. Big babies, small babies, buzz babies, bird babies. [00:56:28] Speaker E: Well, I'll try to explain this as quickly as possible. Those babies are what's keeping us alive right now. [00:56:39] Speaker C: I don't need to be alive always. But I'll hit. But I'll hit your weird thing. But only because you're okay. [00:56:53] Speaker E: Thank you. Thank you very much. No one's ever said that about me before. [00:56:57] Speaker C: Oh, it's so great. So great. [00:57:00] Speaker F: And then I'm just gonna start hitting the thing with my trash hook. But, like, really hard. Like, crazy person just, like, hitting it really hard with my trash hook with the bag still on the end. Cause I don't stop and take that off. [00:57:18] Speaker D: So it's like mine is still on fire. So we're like. We're in the same boat. [00:57:22] Speaker C: I love how matter of fact Ollie says absolutely unhinged things. [00:57:29] Speaker B: It's so good. [00:57:30] Speaker C: I don't like babies. [00:57:34] Speaker G: Especially when they're weird ones. [00:57:37] Speaker C: Clip that. Clip that. They got weird babies. [00:57:42] Speaker A: Amazing. You all hear this. Tink, tink, tink, tink, tink, tink, tink, tink on this gear. And I would all like you to make those of you that are frightened make your will save again. This time with advantage. Roll two. Take the lower. [00:57:57] Speaker B: Oh, that's a D. Well, I got a one. I did it. Nope. [00:58:03] Speaker A: All right. [00:58:04] Speaker C: Of course, now that I need to roll badly, I'm rolling the opposite. [00:58:08] Speaker B: That's a natural 18 in a natural 20. I'm so mad. [00:58:11] Speaker A: Whoa. Festus returns to the sound of the clanging. So does Pamela. So does wick. But Marcy is still in the fields. You know which direction she went in? What do the other five of you do now? You've all reunited. Except for Marcy. And you know which direction Marcy went. [00:58:32] Speaker C: What does Marcy like? [00:58:35] Speaker E: Food. [00:58:35] Speaker B: Food. [00:58:37] Speaker C: Hey, Marcy. I got a block of cheese in my bag. And this is true. It's in my inventory. I got a block of cheese in my bag. You want some, you gotta come get it. Marcy. [00:58:48] Speaker B: Can I hear her? [00:58:50] Speaker A: You can hear her. You're still very afraid. [00:58:54] Speaker C: I got cheese. [00:58:59] Speaker B: I have, I think. [00:59:00] Speaker A: How about this? Why don't you all move into hex d three and see if you can find Marcy? [00:59:08] Speaker C: Nevermind. I'm gonna keep my cheese for now. [00:59:13] Speaker F: I'm gonna. I want to pull a little. A little candy wrapper out of my bag, and I just start wiggling it around. It's not really making noise. I just. I'm wiggling it around here. [00:59:27] Speaker C: Baby. Baby, I got candy. [00:59:30] Speaker B: Trying to coax my fucking dog out of the kitchen in the morning. [00:59:36] Speaker A: We are in a new hex, but I'm gonna hold off on our p six roll. You all converge on Marcy's location. She's shivering and probably whimpering in fear of this massive bird, but you all crowd around her. In order to make this a successful, like, win for Marcy Kelly, I would like you to mark one usage off of your rations, which I assume is your cheese. [01:00:08] Speaker C: I guess. Yeah, I guess so. I guess I can give up some of my cheese. [01:00:13] Speaker A: Let her have some cheese. And, Ollie, if you could as well mark one usage off of yours, I assume. This is like taking in all of the good smells off of a candy wrapper to kind of, like, break her out of her fear. [01:00:27] Speaker G: It's like smelling salt. [01:00:29] Speaker A: It's like smelling salt. Peppermint. [01:00:31] Speaker C: Come back to us. [01:00:33] Speaker B: This poor little mouse. [01:00:36] Speaker A: Marcy, you are back to yourself after getting a big waft of sugar and a little nibble of cheese. But now all of you, including the bees, are in. Are beyond the fence and in these tall farm grasslands. Let's roll. [01:00:53] Speaker C: A d six. [01:00:56] Speaker A: It is Steph's turn. Steph, in the farmlands proper, an encounter is one, two, three. And an omen is a four. [01:01:07] Speaker C: Oh, boy. I got a five. Yeah. [01:01:11] Speaker A: Wow. That's extremely lucky. [01:01:15] Speaker G: We're so skilled and talented. [01:01:17] Speaker A: You all find Marcy again, and with no difficulty, continue heading on your way. Let's get one more hex. Move in here. You're currently in d three. To the northeast of you is more of the fields proper. To the north of you is the fields and also the brook. The brook will be extremely treacherous to cross, especially where there is no bridge, but it's possible. And to the northwest of you is where the brook meets the edge of the bog. In this hex, which is c three, is one of the muddiest places you can go because it's where the brook slows down and meets the bog. And so there's a lot of water there, there's a lot of mud there. Not a great place to be, but those are your options. [01:02:17] Speaker D: Do we have any gauge on the pack that went into the field? The pack of mice? [01:02:24] Speaker A: Great question. You want to roll something for it? [01:02:26] Speaker D: Yeah, absolutely. [01:02:27] Speaker A: I believe my perception was, like, a will save. In the past, we only really used will. But if you want to use a different skill and rationalize it in whatever way you would like, I think, based. [01:02:40] Speaker D: On my stats, I probably should use will. So I'm going to. [01:02:45] Speaker A: Again, John is laughing because B blow's strength is three, his dex is five, so his will is definitely his highest buddy. I did this and I'm all for it. [01:02:59] Speaker D: I did the same thing that I do every time I play a new game and I don't meta my stats at all. And I did not realize that health was based on your strength. So we will go with that. An eleven. [01:03:20] Speaker A: That exactly meets meets it. You. You don't know where the other mice are, but you do hear something curious. Those large, passive creatures that you've seen going through the fields, usually in the morning or the early evening, going out to the brook to fish up some trash and coming home, you hear a cry of one of them. Us humans know this as a whinny of a horse. This whinny of the horse sounds scared. You've never heard it sound like this before. You've heard them sound like angry or frustrated or excited. You've never heard one sound scared before. And you also hear it stop, abruptly stop. And then you start to see the light coming from a small window at the top of this big red building. You start to see that light get brighter, and then you see something that lots of. My sphere. You smell it too. Faint smell of smoke coming from that big red building. [01:04:37] Speaker E: I think it might be best if we go back into the bog. I know that it might take a lot longer. [01:04:44] Speaker C: Uh. [01:04:44] Speaker E: Do you smell that in the air? [01:04:47] Speaker C: Yeah. Yeah, I do. [01:04:55] Speaker B: That's what it is. [01:04:57] Speaker E: I also heard one of those, one of the four legged beasts. They. They've protected me before when I'm running through these fields, and one of them sounds scared. I just. I got a feeling. I don't think it's good for us to be out here in the fields. [01:05:17] Speaker C: So where should we go back? [01:05:20] Speaker E: If we can make it around the brook, that might be best, but I know that'll take a lot of time. [01:05:25] Speaker C: Hey, listen, it's better than dying. [01:05:29] Speaker E: Yeah. So what do we think? [01:05:31] Speaker G: Let's go to the bog then. And hopefully the muck should. Should slow whatever it is that's scaring that beast out there. [01:05:43] Speaker B: Perhaps. [01:05:45] Speaker E: I hope it's just scared. [01:05:48] Speaker C: Yeah, sure. Quietly. Wick knows it's not. It's dead. [01:05:52] Speaker B: It's dead, but doesn't want to say that. [01:05:57] Speaker C: Doesn't want to hurt the morale. [01:06:01] Speaker D: B blow is the same way. [01:06:05] Speaker A: All right, Festus and B blow for this new hex that you're in, this would be another one full circle of usage on your light sources. So you've got half of a usage left, which means that it most likely will go out as you're traversing the bog. Okay, let's head into the bog, and let's have an encounter roll from my good friend. J. [01:06:32] Speaker B: Five or a six? [01:06:37] Speaker G: They're so good. Bestie. Bestie, speak to me. [01:06:46] Speaker C: J oh, it's time to fight, isn't it? [01:06:52] Speaker B: Hey, um, do I get advantage on this? On this d six roll? [01:06:57] Speaker A: Ben, why would you. [01:06:59] Speaker B: Because I'm your friend. [01:07:02] Speaker A: Yeah, you are my friend, but that's not a very good in game reason to. [01:07:07] Speaker B: Because she's cute. It's a one. [01:07:13] Speaker C: No, it's okay. It'll be interesting. [01:07:15] Speaker B: Sorry. [01:07:16] Speaker A: It will be kind of creature. This is. It's possible that this will be extremely useful for you. [01:07:25] Speaker B: You started to say, this will be. [01:07:27] Speaker A: Extremely bad for you. [01:07:29] Speaker B: Oh, you started to say, it's possible. [01:07:31] Speaker C: And I thought you were about to say, it's a possum. And I was about to get very excited. [01:07:36] Speaker B: Yes. [01:07:38] Speaker A: Jay, I want you to roll another d six. [01:07:41] Speaker B: Oh, great. [01:07:42] Speaker A: Low numbers are rough. High numbers are better. [01:07:46] Speaker E: Mmm. [01:07:46] Speaker B: I'm gonna. [01:07:47] Speaker A: Just rolling a six will be extremely. [01:07:49] Speaker B: Good for posterity sake. [01:07:51] Speaker C: One is like a cobra. [01:07:52] Speaker B: I'm recording this because. [01:07:54] Speaker C: No pressure. [01:07:55] Speaker G: Bestie. [01:07:55] Speaker B: I'm sweaty. Oh, my gosh. I. [01:08:00] Speaker C: Did you roll another one? Are we about to die? [01:08:04] Speaker B: I am. Grace. [01:08:05] Speaker A: You rolled another one? [01:08:06] Speaker B: I rolled another one. I'm so sorry. I'm gonna call it my fault. It's all gonna be hydrated. [01:08:12] Speaker C: Bees. My bees are blowing your cover. I welcome the sweet embrace of death. No b blow has a healed. [01:08:20] Speaker D: It'll be fine. [01:08:22] Speaker A: Okay. [01:08:24] Speaker B: Take me now, Benjamin. I'm ready. [01:08:27] Speaker A: We follow these mice from a bird's eye view as they duck under the fence once again. And Pamela, with her queen bee in tow, and the other bees, following gently behind, starts heading towards the water's edge of the bog. [01:08:48] Speaker C: Oh, no. [01:08:49] Speaker A: A couple inches, which is a long way for a mouse. To Pamela's left is a large rock. This rock is rough and hewn by the water, and it's got moss all over it. And something that Pamela doesn't see or hear are very light taps of many, many feet. [01:09:20] Speaker B: No, no, no, no. What is going on? [01:09:22] Speaker A: These feet tap along the rock, and they head down. And the first one touches the mud. And the second one touches the mud. And the third one. And the 10th and the 20th and the 50th. And you start to hear less buzzing. [01:09:38] Speaker C: Oh, no. [01:09:41] Speaker A: And, Pamela, you turn around to look, and you see rearing up almost like a cobra. A centipede, massive pincers tittering and clicking towards you. And that's where we're gonna pick up in our second. [01:10:06] Speaker C: Okay. We'll get you new bees. It's fine. Don't be the best bees. They'll love you in time. It's fine. [01:10:21] Speaker D: I'm sad for you. They're my white noise when I go to bed. [01:10:27] Speaker A: This is the end of our first part of our Halloween special for this year. This should be out on October 30. Part two should be out tomorrow, October 31. So I hope you're looking forward to our second part. Big thank you to our guests. John at the and demonetized and Steph at incredicone studios and Kelly at the Kell hop. I believe I cut that right. [01:10:54] Speaker C: You got it. Whoo. Nailed it. [01:10:59] Speaker A: Well, I'll be back tomorrow for some more mouse ritter and, yeah, that's it. Bye.

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